Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-19 | UV Editor: Style: rename variables to match others. | Germano | |
2018-04-19 | UV Editor: Fix memleak from recent changes. | Clément Foucault | |
2018-04-19 | Workbench: removed per collection object color | Jeroen Bakker | |
Will be part of the collection manager where per collection the ob->col can be set. This currently depends on DepsGraph + CollectionManager. I removed it for now so the code won't influence development | |||
2018-04-19 | Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 | Jeroen Bakker | |
2018-04-19 | Workbench: Diffuse studio lighting | Jeroen Bakker | |
2018-04-19 | UV Editor: Fix overflow issue with IMM usage. | Clément Foucault | |
Use batch API in this case. It's not the ideal solution (slow) but it works. | |||
2018-04-19 | UV Editor: Fix imm assert about program still bound. | Clément Foucault | |
2018-04-19 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-04-19 | Cleanup: rename Icon.type -> id_type | Campbell Barton | |
Confusing when adding non-id icons. | |||
2018-04-19 | Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 | Jeroen Bakker | |
2018-04-19 | Workbench: drawtype object color from collection to v3d | Jeroen Bakker | |
Now every 3d view can have its own solid draw color setting | |||
2018-04-19 | Fix: Armature display settings (names, axes, shapes, etc.) didn't refresh ↵ | Joshua Leung | |
view with Copy on Write enabled Now we need to tag the depsgraph to inform all copies that stuff changed. | |||
2018-04-19 | Depsgraph: Fix crash with copy-on-write enabled | Sergey Sharybin | |
Was caused by ec0756af6c7, once again, we can't pass view layer, need to pass index. The sad part is that currently we don't have quick way to look up view layer by index. Can do similar thing as we do for bones and bases. | |||
2018-04-19 | Fix edit-bone select crash w/ multi-edit | Campbell Barton | |
Also avoid duplicate base lookups and minor cleanup. | |||
2018-04-19 | Fix bug with NULL context being used in undo | Campbell Barton | |
Caused sculpt to crash. | |||
2018-04-19 | Port particle instance modifier changes from Gooseberry branch | Sergey Sharybin | |
The work is mainly from Lukas Toenne, with some modifications from myself. Includes following obvious changes: - Particle system selection is now name-based, with lookup menu. - Lots of new options to control varieties. Changes comparing to the Gooseberry branch: - Default values and versioning code ensures same behavior as the old modifier. - Custom data layers are coming from vertex color, the modifier does not create arbitrary layers now. The hope is to keep data more manageable, and maybe make it easier to select in the shader later on. This means, values are quantized to 256 values, but it should be enough to get varieties in practice. Reviewers: brecht, campbellbarton Reviewed By: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D3157 | |||
2018-04-19 | Workbench: added draw_scene_finish to workbench_materials | Jeroen Bakker | |
2018-04-19 | Finish use-after-free in workbench code. | Bastien Montagne | |
GHash should probably not own the data itself, but that's other question to be fixed later, at least this fixes the crash. Solution by @fclem, thanks! | |||
2018-04-19 | Code cleanup | Jeroen Bakker | |
2018-04-19 | Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 | Jeroen Bakker | |
2018-04-19 | Workbench: Option to use Object color | Jeroen Bakker | |
- added `object_color_type` where the user can set if the collection determines the color, or the object will be used for the color. Implemented it as an enum as later this can have a random color option. - moved OB_LIGHTING_* to DNA_view3d_types and renamed it. - Fixed some DRY in workbench_materials.c. Can remove more DRY's but will need to discuss the responsibility of the workbench engine as it might become part of the eevee renderer. | |||
2018-04-19 | BMesh: Add back call to finish operator | Campbell Barton | |
Was commented in multi-edit patch, finish is needed to free memory. | |||
2018-04-19 | Fix T54712: Undo w/ multi-edit failed | Campbell Barton | |
2018-04-19 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-04-19 | Cleanup: style | Campbell Barton | |
2018-04-19 | Undo: add missing flag for text delete | Campbell Barton | |
2018-04-19 | Cleanup: style | Campbell Barton | |
2018-04-19 | Edit Mesh: multi-object support for 'Decimate Geometry' | Thomas Beck | |
2018-04-19 | Edit Mesh: multi-object support for 'Vertices Only' extrusion (Alt+E) | Thomas Beck | |
2018-04-19 | Edit Mesh: multi-object support for 'Individual Faces' extrusion (Alt+E) | Thomas Beck | |
2018-04-19 | Edit Mesh: multi-object support for 'Edges Only' extrusion' | Thomas Beck | |
2018-04-19 | Edit Mesh: multi-object duplicate_move support | Thomas Beck | |
2018-04-19 | Cleanup: indent face poke example | Campbell Barton | |
2018-04-18 | Cleanup: Use BLI_layer / BLI_view_layer prefix | Campbell Barton | |
Also use doxy sections for iterators. | |||
2018-04-18 | Cleanup: consistent changed_multi assignment | Campbell Barton | |
2018-04-18 | Edit Mesh: multi-object flip normals support | Dalai Felinto | |
2018-04-18 | Pose: multi-object Flip Quats | Campbell Barton | |
2018-04-18 | Pose: multi-object support for clear transform | Campbell Barton | |
2018-04-18 | Use macros for looping over pose bones | Campbell Barton | |
2018-04-18 | MSVC: use 'unsigned int' | Campbell Barton | |
2018-04-18 | Depsgraph: Fix base flag flush for objects from set scene | Sergey Sharybin | |
Fixes view_layer_background_set regression test. This makes Dalai happy! :) | |||
2018-04-18 | Depsgraph; Correct assert for depsgraph scene | Sergey Sharybin | |
We can not do it from builder, since builder will pull set scenes. | |||
2018-04-18 | Depsgraph: Fix missing bases array update | Sergey Sharybin | |
view_layer_object_copy test was broken. This is a quick fix for now, can be optimized further later. | |||
2018-04-18 | Edit Mesh: improve subdivide multi-object | Campbell Barton | |
Don't run the operator on faces/edges without selection. | |||
2018-04-18 | Edit Mesh: multi-object poke support | Campbell Barton | |
2018-04-18 | Workspaces: remove workspace engine, use 3D viewport draw mode instead. | Brecht Van Lommel | |
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156 | |||
2018-04-18 | Workbench: don't change to workbench drawtype for files saved in 2.8. | Brecht Van Lommel | |
Assume files saved in 2.8 were intended for Eevee and set them to material viewport shading. In Eevee this is equal to rendered draw mode, in Cycles this will draw with Eevee. This way Eevee demo files still show something interesting when opened. | |||
2018-04-18 | UV Edit Draw: Fix assert in `immBeginBatch` -> ↵ | Germano | |
`vertex_count_makes_sense_for_primitive`. | |||
2018-04-18 | Fix bad merge conflict resolution | Sergey Sharybin | |
Line got lost.. | |||
2018-04-18 | Fix missing initialization of depsgraph for snapping context | Sergey Sharybin | |
Was causing crashes once attempting to use snapping. Reported by mano-wii in IRC, thanks! |