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AgeCommit message (Collapse)Author
2018-09-06CMake: add missing headersCampbell Barton
2018-09-06Multi object support for UV live unwrapCampbell Barton
D3658 by @Al
2018-09-06UI: rename Translate/Grab to Move in UI, shortcuts stay the same.Brecht Van Lommel
2018-09-06UI: change default modifier name from Subsurf to Subdivision.Brecht Van Lommel
2018-09-06Cleanup: Remove unused modifier evaluation flagSergey Sharybin
2018-09-06Fix bad conflict resolutionSergey Sharybin
2018-09-06Subdiv: Some ground work for CCG supportSergey Sharybin
Nothing really interesting, just starting laying down API which seems to be a decent substitute to CCGDM, without requiring too much work be done in sculpting area.
2018-09-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/space_node/drawnode.c
2018-09-06Compositor: Always use AA on masksSergey Sharybin
In a real world it is very weird to disable AA on a mask, it will give ugly looking result. For some fast preview passes (like in the node preview) the system can decide to disable AA without asking user to do anything. One thing we can consider doing is to remove Feather option as well. If real compo becomes measurably slower in cases when mask has no real feather, we can disable feather internally, without user input. Disabling feather in the interface is like making things faster but giving a wrong result, which doesn't sound that helpful either. Reviewers: brecht Reviewed By: brecht Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D3677
2018-09-06GP: Disable outdated pie menusAntonioya
The pie menus were a legacy of old grease pencil and now need a full redesign or maybe a new add-on. While we decide the way to go, the pie menus are disabled.
2018-09-06gpu module: close quotation marks in descriptionsmano-wii
2018-09-06gpu module: retouching the description of the types.mano-wii
2018-09-06Fix ruler not setting line widthCampbell Barton
2018-09-06Merge branch 'master' into blender2.8Campbell Barton
2018-09-06Fix ruler angle arc displaying past endpointsCampbell Barton
2018-09-06UI: keep showing label tooltip once it's openCampbell Barton
This means dragging the cursor over the tools will show all labels immediately, but only once a single label is displayed.
2018-09-06UI: delay tool label tip displayCampbell Barton
Displaying the labels tip immediately feels too intrusive, make this work more like regular tooltips, displaying more quickly. Tooltips can now uses multiple passes, each pass with it's own delay for the next pass to show.
2018-09-06UI: tweak tool bar tooltipsCampbell Barton
- Only show label-tips when tools are icon-only. - Don't show shortcuts in label-tips. - Position both tool label & full tips around the button bounds.
2018-09-06Cleanup: styleCampbell Barton
2018-09-06Correct build errorsCampbell Barton
2018-09-06Join the python modules `gpu` and `_gpu` into one.mano-wii
Maybe it's still early to set the new drawing api for python. But joining these two modules is an initial step. ``` >>> gpu. matrix select types ``` ``` >>> gpu.types.GPU Batch( OffScreen( VertBuf( VertFormat( ``` The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method. Reviewers: campbellbarton, dfelinto Reviewed By: campbellbarton, dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3667
2018-09-06Multi-Objects: UV_OT_remove_doublesAlan
Use kdtree for doubles (old standing TODO for this operator). Small changes from reviewer (Dalai Felinto): * Code style ({ is in a new line only if it is a two-line if). * Skip objetcs loops when we know for sure nothing is selected (or all is) https://developer.blender.org/D3441
2018-09-05Multi-Objects: UV_OT_snap_selectedDalai Felinto
2018-09-05Fix T56657: Crash when creating a collection instance containing probesClément Foucault
2018-09-05Edit Mesh: Add back the option to not highlight selected faces/edgesClément Foucault
Do note that we force showing the face dot if we are in face select mode but faces and edges overlays are disable to not loose the selected faces entirely.
2018-09-05Cleanup: Remove unnecessary uniformClément Foucault
2018-09-05Edit Mesh: Add support for draw option parametersClément Foucault
The visuals was already implemented but we could not toggle them off.
2018-09-05Fix T56692: The edges are not highlighted in Mark Freestyle EdgeClément Foucault
This was not ported yet.
2018-09-05Fix GPU.offscreen to use depsgraph and updated APIDalai Felinto
2018-09-05Multi-Objects: UV_OT_align and UV_OT_weldDalai Felinto
2018-09-05Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-05CCG: Remove number of layers from keySergey Sharybin
The issue there was that number of layers did not include normals, while element size counts bytes used by normals. This sounds very fragile and dangerous to work further. Also, one value can easily be delivered from another, so it is redundancy going on here. Possible difference now is that multires subdivision will copy normals to a higher levels. Shouldn't be big of a problem, since leaving old normals and updating coordinates is not correct either.
2018-09-05Fix for text alignment on multiple text boxesDalai Felinto
The original code was already making a distinction between lines in the last text box and all lines. However I removed that bit since when I tested the values were the same (I tested with a single text box). Bringing this distinction back. Not addressed here: All boxes should respect the alignment. Which at the moment they don't seem to fully do.
2018-09-05UI: remove delete redo panelCampbell Barton
Since the option is now hidden from the UI, add to the object menu (without this the key binding isn't discoverable).
2018-09-05UI: hide mesh mode element redo panelCampbell Barton
2018-09-05Fix T56695: Selecting an occluded object in xray causes crashClément Foucault
2018-09-05GP: Set first color as default when create new Stroke or MonkeyAntonioya
2018-09-05UI: tweak tooltip placementCampbell Barton
Only apply offset w/ non overlapping placement.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: replace doxy @ with backslashCampbell Barton
The rest of Blender uses backslashes.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: styleCampbell Barton
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Fix T54152: --env-system-scripts fails on win32Ray Molenkamp
2018-09-05UI: avoid comma which can be used in shortcutsCampbell Barton
2018-09-05UI: show a small label next to the toolCampbell Barton
Instead of showing the full tip immediately when hovering over a tool, show only the (label, shortcut), without suppressing the regular tip.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Fix VSE cut both-sides optionCampbell Barton
Was ignoring the option, using the mouse in all cases. D3671 by @ISS w/ edits.
2018-09-053D Text: improvements to vertical alignmentDalai Felinto
They way Blender handles vertical alignment is very buggy: - Top-Base: It works perfectly. - Bottom: It is actually bottom-baseline, and it fails when line size is != 1.0 when working with text boxes. - Top: Poorly implemented, it should use font's ascent (recommended distance from baseline), so it has room for accents, but it's not one line distance far from the origin (as it is now). - Center: Poorly implemented. This is tricky since there is no silver bullet. To clear this situation I created a new option (Bottom-Baseline), and addressed the issues above. I'm getting the ascent and descent from freetype2, and use this for padding above/below the text. Also for vertically centering the text.
2018-09-05UI: hide brush select redo panelCampbell Barton