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AgeCommit message (Expand)Author
2016-08-21Cleanup: let's try to avoid too much indirect header imports, makes things ha...Bastien Montagne
2016-08-20Fix T49060: crashes during render with no apparent reason...Bastien Montagne
2016-08-20Fix crash in OpenVDB highres smoke cache when seeking to frame 0.Alexander Gavrilov
2016-08-20Alembic export UI: avoid displaying empty box.Kévin Dietrich
2016-08-20Fix T49090: color picking draws wrong when using subsurf in material draw mode.Brecht Van Lommel
2016-08-19Fix T49105: Array modifier displayed in Edit mode crashes on selection, with ...Bastien Montagne
2016-08-19Fix broken keymap loading with disabled ndof - revert part of recent rBb10d00...Bastien Montagne
2016-08-19Alembic: fix crash accessing invalid objects.Kévin Dietrich
2016-08-19Fix T49111: Automatically add file path suffix for Alembic and ColladaKévin Dietrich
2016-08-19Cleanup: Remove redundant commentJulian Eisel
2016-08-18Cleanup: some bad sizeof() usages.Bastien Montagne
2016-08-18Cleanup/security fix: do not use strcpy (at least in new code).Bastien Montagne
2016-08-18Cleanup for previous commit (nasty IDE replacing tads with spaces, tsst)Bastien Montagne
2016-08-18Two fixes for optional ndof & fix bplayer for that...Bastien Montagne
2016-08-18Freestyle: fix wrong arg order, and cleanup confusing loop (both reported by ...Bastien Montagne
2016-08-18Final UI messages fixes (for this session...).Bastien Montagne
2016-08-18Fix bplayer (c) after NDOF changes from merwinThomas Beck
2016-08-18Cleanup: ifdef function which is only used from ifdef-ed codeSergey Sharybin
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
2016-08-18Fix compiler warning after fix for T48913.Brecht Van Lommel
2016-08-18Fix T48913: cycles viewport render stuck in loop due to non-unique dupli ID.Brecht Van Lommel
2016-08-18Fix T49104: normal problem in imported Alembic objectsKévin Dietrich
2016-08-17Alembic import: fix scene min/max time computation to take objects withKévin Dietrich
2016-08-17Fix T49081: Alembic sampling times are not taking start frame intoKévin Dietrich
2016-08-17Fix Bevel crashes T49088 and T48858.Howard Trickey
2016-08-17Fix T49102: Angle option of new GP brush settings is too restricted in valueAntonioya
2016-08-17Fix T49086: UV Along Stroke can be set as vector input for environment textureSergey Sharybin
2016-08-17More UI messages fixes and cleanup.Bastien Montagne
2016-08-172D stabilizer: Use exact getter instead of regular one followed with frame checkSergey Sharybin
2016-08-172D stabilizer: Remove check for markers count in the trackSergey Sharybin
2016-08-172D Stabilizer: Use more consistent RNA naming for propertiesSergey Sharybin
2016-08-17Fix T49100: Replace old tooltip for GPencil brush iterationsAntonioya
2016-08-17GPencil: Change ruler line thickness to make it thickerAntonioya
2016-08-16First set of UI/i18n messages fixes (mostly new GP code).Bastien Montagne
2016-08-16Fix T49097: GP ruler data reinstances GP_Palette ColorAntonioya
2016-08-16Cleanup unused return value (was making coverity sad).Bastien Montagne
2016-08-16More fixes from coverity report.Bastien Montagne
2016-08-16Fix two memleaks found by coverity.Bastien Montagne
2016-08-16Fix release build after recent fix for debug oneSergey Sharybin
2016-08-16Fix depsgraph to compute more accurate links for collision & force.Alexander Gavrilov
2016-08-16Fix redundant declarations after recent changes in GPU debugSergey Sharybin
2016-08-162D stabilizer: Revert majority of UI changeSergey Sharybin
2016-08-162D stabilizer: Fix compilation error in debug modeSergey Sharybin
2016-08-16Correct previous commit, need to indent verisoning codeSergey Sharybin
2016-08-162D stabilization: Modify interface so dependency goes strictly from top to bo...Sergey Sharybin
2016-08-16Rework 2D stabilizatorIchthyostega
2016-08-15OpenGL: ignore deprecated API warningsMike Erwin
2016-08-15Fix OpenGL backtrace build errors, without disabling warnings.Brecht Van Lommel
2016-08-15Tentative compile fix after recent gpu debug changesJens Verwiebe
2016-08-15OpenGL: backtrace on errors (--debug-gpu)Mike Erwin