Age | Commit message (Collapse) | Author |
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using an identical offset; which is 0.375 and official recommended
by OpenGL.
This to further investigate the AA font errors on some systems
with ATI cards.
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- fixed bug in halo rendering combined with spothalo
- fixed bug in no antialiasing with sky with spothalo
- cleaned some weird usage of gamma for spothalo and sky
(when rendering sky + spothalo, sky got gamma corrected
- removed old test code and #ifdefs for code readability
On test scenes here unified render looks much better. still some minor
issues with antialiasing... cant pin that down yet.
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Scene and Text don't need their user counts adjusted.
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Still one little problem: It draws the line even where there is not constraint target. Guess I'll have to wip a function to check for that if there isn't one already.
Note to Ton: You just need to add the color link to theme
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newly created data objs had incorrect user counts.
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I keep forgetting to add 'curarea->win_swap= WIN_FRONT_OK;' after
drawing in frontbuffer... tsk tsk!
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text buffer not marked as modified after delete operation
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to _snprintf !?
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- made hilite of headers a tinsy bit subtler
- opengl render (icon 3d window) uses theme for backdrop
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render opengl 3d window at this location gave unpredictable results, and
crashes occasionally. Moved it back to header as icon for now... the
view pulldown menu in 3d header is too full.
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this to notify that the 'options' button in QT dialog freezes.
Will ask Apple for hints... no clue why this happens.
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(bug report #679). Also corrects old files for it.
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button wrong size...
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ctrl+mouseclick didnt work to select objects in editmode, needed for
making vertex parents.
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fix for selecting multiple objects reveiled this error...
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Wire rendering gave errors with parts.
This due to the fact the lines are clipped exactly at the pixel
centers of the image edge. For polys (triangles) that works fine, but
in wireframe you see the lines ending at the edge.
Solved by adjusting clipping routine for wires just a tinsy bit.
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removed some code of someone in NaN who tried to fix
prototypes... just solved by introducing a correct cmat[3][3] instead
of using weird new matrix code.
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from NaN period, someone just commented out a piece of code... this to
prevent the curve itself being converted (as edges) next to the 3d filled
faces. but for 3D curves there are no filled faces.
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previously rendered image. it was just screwing up memory in some cases.
for it to work quite more elaborate coding is needed.
- when selecting border in camera view (SHIFT+B) the associated render
option is set automatic
- fixed some mallocs to become callocs in renderloop, to prevent garbish
when border rendering
- also enables closing bug #179
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rendering uses data as set in active 3d window again. meaning it renders
localview or 'unlocked layers' correctly again.
in background render it uses the scene layers by default.
was disabled in 2.24 in NaN period... can't find the reason for it.
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is meant, a ctrl+click will invoke image selector still.
- this as discussed a while ago at meeting; the image selector is highly
unstable, and causes bug reports for each release we do.
- removed reference to 'save runtime' from file menu.
- added icons to fileselect buttons in f10 menu
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browsing new texture for lamp in texturebuttons (f6) only gave 'add new'
option.
- saving images in texturepaint mode saves in same format only. this is
far from an easy fix to use the scene settings, so it indicates with
saving clearly its in the same type now
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- Fixed uninitialized NMFace.mode var in NMesh.c
- Incref'ed a couple Py_None's in Object.c
- Minor update in the docs, changed required version to 2.30
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- changed 'curve' to 'path' in ipo types menu for ipowindow
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input in ipowindow NKey menu went wrong for vertices... buttons were
accidentally created double, resulting in double actions. uh!
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doesn't do object its tied to but does everything else for envmaps
now. (clipsta, depth, etc...)
Kent
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brightness... it had one multiplication too many...
- found 3 month old error: the fix i committed for ESC during render
was undone partially by a commit from guignot one week later. I already
*thought* ESC reacted so slow... but i had fixed it, not!? :-)
Now its still fast and instantly reacts to ESC again.
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I know Ton fixed this already, but I modified it to be more in accordance with what we decided to do in Space.c
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sliders should be reserved for more limited ranges like 0.0-1.0 and so
reason was it wasnt readable at all!
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It was causing plugins not to accept changes to buttons.
Now it works correctly, defaults are set only when you press the button.
Kent
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new code that manages multiple matrices for 'overlay' buttons.
just forgot to add call persp(PERSP_VIEW);
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also some minor reformatting.
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for subsurf
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were using.
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- added 'add bones' for in editmode armatures in toolbox
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reason: mixbuffer size was not correctly initialized in .blend. Doing this
for struct UserData has some extra quirks, so better not do it with
checking for version (if version<2.27 etc) but always (if U.mix==0 etc).
I mail this to committers list as well.
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edge.
this code error was very old... wonder how this error could exist so long
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