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AgeCommit message (Collapse)Author
2020-07-28Cleanup: class -> structJacques Lucke
2020-07-28Cleanup: too small loop variableJacques Lucke
2020-07-28Cleanup: Use bool instead of intHans Goudey
2020-07-28Merge branch 'blender-v2.90-release'Antonio Vazquez
2020-07-28GPencil: Fix typo error in RIM VFX panelAntonio Vazquez
The vertical axis must be named Y, not Z because it works in 2D space.
2020-07-28Merge branch 'blender-v2.90-release'Jacques Lucke
2020-07-28Merge branch 'blender-v2.90-release'Bastien Montagne
2020-07-28Fix T54544: "Copy Materials to Selected" only works when materials are ↵Bastien Montagne
defined on the mesh. Build a temp matarray storing materials from obdata and source object (depending on slots 'allocation' of source object), and assign those to targets. Also remove limitation of 'using same obdata is forbidden', just never edit obdata materials in that case... Certainly not perfect, but already much better than existing code.
2020-07-28Merge branch 'blender-v2.90-release'Brecht Van Lommel
2020-07-28Fix T61607: OpenEXR files with less common RGB channels names not loadedBrecht Van Lommel
Previously there would have to be 3 channels R,G,B. Now also support cases where there are fewer channels or other names like Red, AR and RA are used.
2020-07-28Fix: remove error in previous commitJacques Lucke
2020-07-28Cleanup: correct usage of extern-C blocks in various placesJacques Lucke
This removes extern-C blocks around other includes and adds such blocks for some headers that need them.
2020-07-28Merge branch 'blender-v2.90-release'Antonio Vazquez
2020-07-28GPencil: Fix unreported missing strokes in interpolationAntonio Vazquez
Sometimes the interpolated stroke was tagged and removed.
2020-07-28Merge branch 'blender-v2.90-release'Germano Cavalcante
2020-07-28Fix bad 'Correct Face Attributes' behavior when extruding facesGermano Cavalcante
A face must have area in order to be possible calculate interpolation weights. The same to the reference UVs. But the new faces created with the extrude operator, have no area (before moving). The solution was to get the loop data from some neighbor face. Differential Revision: https://developer.blender.org/D8278
2020-07-28Transform: Correct Face Attributes: Option to merge attributesGermano Cavalcante
Keeping face attributes connected is now optional. Keeping UV's connected is useful for organic modeling, but bad for architectural. Differential Revision: https://developer.blender.org/D8360
2020-07-28Fix precision issues in 'interp_weights_poly_v2'Germano Cavalcante
These precision issues were evident in corrected uvs when the option `"Correct Face Attributes"` is enabled.
2020-07-28Merge branch 'blender-v2.90-release'Bastien Montagne
2020-07-28Fix T79180: Object disappears when scaled, set origin etc after applying ↵Bastien Montagne
smooth modifier. Very dummy mistake in modifier code would generate invalid number (divisions by zero)... Should also be ported to 2.83.
2020-07-28Cleanup: incorrect spelling of 'manhattan'Campbell Barton
2020-07-28Cleanup: spelling, commentsCampbell Barton
2020-07-28Merge remote-tracking branch 'origin/blender-v2.90-release'Sybren A. Stüvel
2020-07-28Cleanup: Commented `BKE_object_moves_in_time()` does not consider physicsSybren A. Stüvel
When an object is moved only by the rigid body physics system, the function `BKE_object_moves_in_time()` will incorrectly return `false`. This commit adds a comment to make this behaviour more explicit. No functional changes.
2020-07-28Cleanup: spelling fix in commentSybren A. Stüvel
2020-07-28Fix T79263: Alembic, exported rigid body animation not movingSybren A. Stüvel
The root cause was that `BKE_object_moves_in_time()` incorrectly returns `false` when an object is moved by the physics system. This also fixes the same issue in the USD exporter.
2020-07-28Particles: initial support for the Time input nodeJacques Lucke
2020-07-28Merge branch 'blender-v2.90-release'Philipp Oeser
2020-07-28Clip Editor: Make filter labels consistentPhilipp Oeser
This was done for the regular dopesheet in rB9ccc73ade8a2, this just makes that label consistent across all anim views. Differential Revision: https://developer.blender.org/D8255
2020-07-28Merge branch 'blender-v2.90-release'Philipp Oeser
2020-07-28Fix T79264: Mantaflow Field weights cannot be animatedPhilipp Oeser
rna_EffectorWeight_path() needs to point to "domain_settings" (instead of "settings"), was a missing change when switching the FluidModifier to mantaflow. Maniphest Tasks: T79264 Differential Revision: https://developer.blender.org/D8398
2020-07-28Merge remote-tracking branch 'origin/blender-v2.90-release'Sybren A. Stüvel
2020-07-28Tests: show debugging hint when USDStageCreationTest failsSybren A. Stüvel
Setting the environment variable `PXR_PATH_DEBUG` non-empty will make the USD library print the directories it uses to find its JSON files. This can aid in debugging when this unit test fails. Now the failure message also tells you about this. No functional changes.
2020-07-28Cleanup: remove redundant return statementJacques Lucke
This was found by clang-tidy.
2020-07-28Merge branch 'blender-v2.90-release'Campbell Barton
2020-07-28Fix T79341: Crash evaluating curveCampbell Barton
2020-07-28Merge branch 'blender-v2.90-release'Nathan Craddock
2020-07-28Fix: Wrong outliner restrict column for gpencil layer hideNathan Craddock
The icon was drawing in the viewport disable rather than the viewport hide column. Unreported.
2020-07-27Merge branch 'blender-v2.90-release'Pablo Dobarro
2020-07-27Fix Sculpt Relax operation when deforming mesh boundariesPablo Dobarro
Previously, mesh boundaries were relaxed as any other vertex, which was causing artifacts and unwanted deformation. In order to prevent this, the mesh filter was using the automasking system to lock the boundary vertices, which was hacked into the tool. For the brush, the only solution was to enable boundary automasking to lock those vertices in plance. Now the relax vertex function slides the boundary vertices along the mesh boundary edges, relaxing all the topology correctly while preserving the shape of the mesh. The automasking hack in the relax mesh filter was also removed as now vertices slide correctly along the boundary. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8350
2020-07-27Fix T79074: Mesh Topology info not being updated after changesPablo Dobarro
All these data arrays are created for a specific topology, so they should be freed and updated when the PBVH rebuilds. Previously, this was only happening when freeing the SculptSession, but it also needs to happen in BKE_sculpt_update_object_before_eval to avoid reusing out of date data. Reviewed By: sergey Maniphest Tasks: T79074 Differential Revision: https://developer.blender.org/D8357
2020-07-27Fix T79164: Sculpting with smooth shading doesn't update normalsPablo Dobarro
Just a missing update flag Reviewed By: sergey Maniphest Tasks: T79164 Differential Revision: https://developer.blender.org/D8364
2020-07-27Fix T78242: Crash when using a Sculpt color tools that needs connectivity ↵Pablo Dobarro
for the first time When there is no color layer available, BKE_sculpt_update_object_for_edit creates a new one and tags the mesh with ID_RECLAC_GEOMETRY, so this layer is inmediatly available when the tool starts. This also deletes the PBVH and when it is created again in BKE_sculpt_update_object_after_eval, the pmap is not initialized, making the tool crash. This moves the color layer creation to a separate function outside BKE_sculpt_update_object_for_edit, which now runs after the color layer is available, so it won't need to update again and the pmap will still be available when the tool is used. Reviewed By: sergey Maniphest Tasks: T78242 Differential Revision: https://developer.blender.org/D8135
2020-07-27GPencil: Scale stroke thickness when use Offset modifier scaleAntonio Vazquez
2020-07-27Merge branch 'blender-v2.90-release'Bastien Montagne
2020-07-27Fix T78308: Weight Transfer Operator "Deform Pose Bones" destination setting ↵Bastien Montagne
doesn't work. Some modes were working by mere chance in that ugly 'reversed' case, but the to/from selection modes were not properly swapped... Should also be safe for 2.83.
2020-07-27Merge branch 'blender-v2.90-release'Bastien Montagne
2020-07-27Fix T78306: Weight Transfer Operator target mesh doesn't update when ↵Bastien Montagne
transforming bones. Data transfer operator was missing tagging DEG for relations updates. Should be portable to 2.83 as well.
2020-07-27Particles: support Clamp nodeJacques Lucke
2020-07-27Cleanup: remove outdated commentJacques Lucke