Age | Commit message (Collapse) | Author |
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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comparison, convert constant values to radians (not resulting angle to deg).
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makes sense in particle edit mode.
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Reverting to openal from creative because own builds doesn't deal with 3D sound.
Hopefully it wouldn't lead to crashes caused by ffmpeg+openal (for resolving which
libraries were updated to openal-soft).
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This commit implements drag-n-drop support from external applications into Blender.
Used xdnd implementation from Paul Sheer.
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Issue was caused by starting Icon Preview render job from two places:
- Texture buttons for small icon preview
- Properties panel in image editor for large icon of texture
This preview job is starting in suspended mode and if new instance of the same job is
starting, suspended job will be totally stopped. This is normally for cases when you're
changing different settings -- in this case you'd wouldn't want re-render be triggered
on every slide change.
But what we've have with brush preview is that two instances of this job were creating for
large and small icon separately, but because of described policy only one icon was rendered.
If suspended job is getting to be stopped, check if it was started for the same icon
resolution and if not, that resolution will be also rendered in new job.
So it'll be still minimal re-rendering happens, but in cases when job was started from
two places for different icon sizes it'll work just fine.
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seems the right one!
Else, persian was just unavailable on Linux (at least, on Debian...).
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Thanks to Joshua pointed into missed changes!
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svn merge -r44151:44152 ^/branches/soc-2011-tomato
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This commit fixes image stopped being an orthogonal rectangle because of horizontal
scaling caused by pixel aspect ratio happening after rotating image which used to
make orthogonal angles from footage not actually orthogonal.
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svn merge -r44150:44151 ^/branches/soc-2011-tomato
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points to a freed memory after re-tracking this track.
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svn merge -r44148:44149 ^/branches/soc-2011-tomato
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svn merge -r44147:44148 ^/branches/soc-2011-tomato
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--
svn merge -r44146:44147 ^/branches/soc-2011-tomato
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channels for stabilized shot
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svn merge -r44140:44141 ^/branches/soc-2011-tomato
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Added AnimData block to MovieClip datablock which allows to animate different properties in clip.
Currently supports animation of stabilization influence only.
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svn merge -r44129:44130 ^/branches/soc-2011-tomato
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not set by building job which leads to unusable proxies.
This change should resolve issues reported in #30229: Sequencer Meta strip Proxy Fails
and probably #30196 will work nicer too.
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- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes
All this options weren't make sense in this modes and might only confuse user.
This will resolve issue #30180: 3D View header buttons and modes
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* BCon1, alpha.
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That was intended change to clear PROP_TRANSLATE flag from bl_label property of
operators, panels and menus (see rev40570)
If this flag leads to another issues it should be fixed in another way.
This fixes #30210: International Font Problem
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freed memory after re-tracking this track.
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.avi (quality )
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for stabilized shot
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not a show-stopper but confusing.
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Note, there is no need to leave doversion code outside a version/subversion nest.
e.g. having if version < 262 in a 2.61 file will make the code to double-run.
however this is the same case for the code nested outside the if versions ...
with the advantage of making ahoys/version bumping easier.
Ton himself was unaware of how we were doing this and suggested to get rid of the /* put subversion code here */ practise.
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with 2d stabilization.
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Special thanks to splash committee:
Kevin Hays, Per Gantelius and Wray Bowling.
Splash by Alexey Lugovoy.
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Added AnimData block to MovieClip datablock which allows to animate different
properties in clip. Currently supports animation of stabilization influence only.
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warnings appear on the screen.
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Needed to deal with OS like openSUSE where Python is installed to /usr/lib64
and don't work if it's getting bundled into <blender_version>/python/lib.
Thanks to Campbell to making this patch cleaner :)
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the embed bge has its own DisableForText() routine which prepares the GL flags for the text render.
For some reason blenderplayer is taking a slim approach and going straight for the rendering. This routine helps to address this bug/case (non reported, foundin my own project files). If need arises we should move this to its own routine incorporating the other GL tests the embed bge performs.
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properties.
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viewport/ the Nyan cat bug.
Issue is caused by scaling for power of 2 dimensions and mipmapping that happens through GLU. It looks like the library cannot handle float colour values above 1.0 correctly. Since we are close to release I will just clamp the srgb result for now even though it will result in a small performance loss for 16 bit textures only.
I tried a few things before that, glGenerateMipmaps + no scaling (supported for 2.0 GL hardware and up), or using our own scaling instead of glu among them which worked very nicely and gave a speedup too. However, since we are close to release and there may be issues with GPU mipmap generation, see:
http://www.gamedev.net/topic/495747-another-glgeneratemipmap-question/
(old discussion but better be sure than sorry)
I went for the most compatible solution. Maybe after release this can be tested if other devs agree.
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quickview and Quicktimeplayer( windows ? )
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crashes and corrupting shape keys. This commit fixes the following bugs:
[#30059] Shape Keys is gone in Blender if you use Add Object Actuator in BGE
[#30024] Segmentation fault after addObject when using shape keys
[#28683] segfault in shapekey conversion code when running a game (YF, level home) twice
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the image texture is missing. The flag to indicate that the mipmap levels were
already loaded into GPU memory was incorrectly set then.
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CTX_wm_window is then set to NULL and checked in the event queue, but it
should be checked for removing handlers too.
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