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2012-05-09Python/context: python could get invalid bpy.data in scene update handler afterBrecht Van Lommel
undo. The way this got updated from the context is a bit unreliable, and for handlers the update couldn't happen because there is no context passed in. Now it's updated from setup_app_data, which is where the change actually happens. I left in the other updates to be sure but they should not be needed anymore.
2012-05-09style cleanup: graph & armatureCampbell Barton
2012-05-08style cleanup: gpencil & metaballCampbell Barton
2012-05-08style cleanup: nlaCampbell Barton
2012-05-08style cleanup: space actionCampbell Barton
2012-05-08style cleanup: view3dCampbell Barton
2012-05-08style cleanup: screenCampbell Barton
2012-05-08style cleanup: animation + buttonsCampbell Barton
2012-05-08Fix #31350, by Sergey Sharybin.Lukas Toenne
This happens because of how output node index is initializing in assign_index function: itterator goes to the beginning of the nodes list using node->prev and then reviews the whole node list to find first unused index. The problem is that node's initialization now is getting called before node was added to node tree, so all output nodes have got equal index.
2012-05-08Fix #31363. Group interface sockets don't have a parent node, so the API ↵Lukas Toenne
function has to check that before making the update call.
2012-05-08optimize ngon angle calculation in solidify modifier (was doing prev/next ↵Campbell Barton
vector subtract and normalize for every vertex). now store the previous normalized vector for re-use. also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
2012-05-08style cleanup: misc editor changes.Campbell Barton
2012-05-08style cleanup: editcurveCampbell Barton
2012-05-08Fix reseting of particle lifetime and unborn feature when adding smoke - ↵Daniel Genrich
reported by blendernation
2012-05-08fix for own mistake for ctrl+left/right movement and code cleanup for ↵Sv. Lockal
txt_jump_left/right
2012-05-08style cleanup: seqeffectsCampbell Barton
2012-05-08Fix #31332: VSE drag and drop onto timeline buggySergey Sharybin
2012-05-08Fix #31344: MovieClip python custom properties are reset when reopen the fileSergey Sharybin
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348.
2012-05-07Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when ↵Gaia Clary
'apply Modifiers' was NOT selected
2012-05-07style cleanup: aviCampbell Barton
2012-05-07fix [#31354] Segfault with "Extrude Individual Faces and Move"Campbell Barton
2012-05-07Collada: patch #31331: Implementation of 'Apply Modifiers'Gaia Clary
2012-05-07fix [#31347] solidify modifier > even thickness parameter weiredCampbell Barton
2012-05-07style cleanup: outlinerCampbell Barton
2012-05-07Some misc fixes to UI messages...Bastien Montagne
2012-05-07fix for solidify modifier angle calculation (was incorrectly using ↵Campbell Barton
normalized angle function)
2012-05-07Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming styleSergey Sharybin
2012-05-07Woops, some unwanted spaces remained in source files.Sergey Sharybin
2012-05-07Style cleanup of own modules using style checker from Campbell.Sergey Sharybin
2012-05-07Style cleanup: displist moduleSergey Sharybin
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵Sergey Sharybin
used term in Blender
2012-05-07Style cleanup in readfile versioning filesSergey Sharybin
2012-05-07Code cleanup: make changes suggested by check_style for sculpt-related files.Nicholas Bishop
2012-05-06fix for limited dissolve (after sine intended fixes - not cleaning up before ↵Campbell Barton
vertex dissolve would skip dissolving some verts that should be dissolved). now do this: - edge dissolve - cleanup (removing edges left over from dissolving faces) cleanup removes verts and NULL vertex input array - dissolve verts which haven't been removed.
2012-05-06fix [#31197] Limited dissolve leaves faces/edges/verts behindCampbell Barton
bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face.
2012-05-06style cleanup: blenkernelCampbell Barton
2012-05-06Mesh elements sorting refactor.Bastien Montagne
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting). Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action. Also added bug ref I forgot in r46354 (armature.c).
2012-05-06code cleanup: documentation commitCampbell Barton
2012-05-06Fix for [#31333] 2.63 Bone copy rotation becomes mad after entering/leaving ↵Bastien Montagne
armature edit mode There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :(
2012-05-06style cleanup: BKE_*.c files which deal with library functionsCampbell Barton
2012-05-06Last part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...). Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06style cleanup: modifiersCampbell Barton
2012-05-06fix for same bug as r46346, incorrect code was copied.Campbell Barton
2012-05-06fix for error in MOD_weightvgmix.c caused by confusion without braces.Campbell Barton
CustomData_add_layer_named would run even when the dvert layer was found.
2012-05-06Bugfix [#31003] Animation data (e.g. actions, drivers) from the active materialJoshua Leung
of a material nodetree was not visible in the Animation Editors
2012-05-06add back pose specials menu, also add back the ability to clear user ↵Campbell Barton
transforms on all bones (not just selected - mango request - was possible in 2.4x). - rename only_select op property to only_selected (both were used). - only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06Bugfix [#31330] Shape Key Editor does not switch to assigned Key ActionJoshua Leung
2012-05-06Bugfix:Joshua Leung
While testing the other my previous commit (removing deformflag stuff), I noticed that trying to change set a parent object for the current object (via the Object Properties) would cause the current object to "blow up", and for cyclic dependency warnings to be spewed to the console. Adding a dummy usage of one of the vars here seems to solve it. Perhaps a case of weirdo compiler optimisations?
2012-05-06Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).Joshua Leung
As far as I could tell, these were really only still used for "virtual modifiers", though we really don't use these anymore. Instead, most of the time, people need to set these settings in armature modifiers directly (these didn't even get copied over in that case). This was a source of confusion and redundancy, so removing these now. This change can be reverted if these were actually of some use out there...