Age | Commit message (Collapse) | Author |
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* Current value for drivers didn't get stored, which meant that the debug value never got updated to reflect the current state.
* Min/Max variable types were not working
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Feature request for ZanQdo, which shows the intermediate values used in driver calculations (i.e. current value of driver, and current value of variables), allowing drivers expressions to be debugged. This is a per-driver setting...
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Multiple background images displaying each on a different axis.
Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.
note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
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and around-current frame displays enabled)
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Made preview range be turned on/off using a proper flag instead of just relying on checking for start-frame = 0. It is no longer satisfactory to do that since we can have negative frame numbers, and also having it as a proper flag means that the range can be toggled on/off non-destructively.
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Campbell's fix was ok, but just added a few comments as to why the previous way didn't work.
Also, fixed the bug where borderselect would make all F-Curves selected regardless of whether any keyframes on those curves were selected.
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related variables
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Kent
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- also dont display empty menu's
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external file.
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BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP) is running which looks like it should be doing the remapping. however both functions are needed for this to work.
Committing since Lee wants border select to work in the graph editor but feel free to revert.
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do this on drawing instead since SCREEN_OT_animation_step isnt calling the notifier (assume this is to be more efficient?). this isnt slow so is ok to do on drawing.
rename BKE_image_user_calc_imanr to BKE_image_user_calc_frame
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(if unset)
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This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.
Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges
Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
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from Dalai Felinto (dfelinto)
cutting kinks now works the same as in the node editor.
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from Sergey Sharybin (nazgul)
- added own minor changes.
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- scale min -1 to 1 rather then -100 to 100
- default precision for float props to 2.
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Campbell, as far as I can see, this should be fine, but you might want to doublecheck.
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in file selector.
This selects+opens the file under the mouse pointer, can be customised.
This somewhat fixes [#20727] MMB don't load .blend from the file browser
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taken into
account in Preview Render anymore?
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* Clean up some remaining code
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* Added a generic 'histogram' ui control, currently available in new image editor
'scopes' region (shortcut P). Shows the histogram of the currently viewed image.
It's a baby step in unifying the functionality and code from the sequence editor,
so eventually we can migrate the sequence preview to the image editor too,
like compositor.
Still a couple of rough edges to tweak, regarding when it updates. Also would
be very nice to have this region as a partially transparent overlapping region...
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written from scratch by Daniel Salazar (zanqdo). added own modifications.
New property type
bpy.props.FloatVectorProperty(), only difference with float is it takes a 'size' argument and optional 'default' sequence of floats.
moved bpy.props.* functions out of bpy_rna.c into their own C file.
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When 'Only Selected' is ON, or the Active Object is in PoseMode, only the keyframes for the active Object are drawn (*).
Otherwise, the keyframes for the scene (sequence+nodes+world), and the selected Objects (including the Active Object) are drawn.
(*) I've also made some changes here to try and get only the selected bones showing here, but some further changes are still needed for that to be able to work.
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Also, fixed bug in makesrna caused by missing newlines for error prints. This resulted in all error-output from makesrna appearing on a single line.
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for that transformation).
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- selected bones on hidden layers would be selected for weight painting (confusing to the user). use the 'active' bone instead.
- when no weight group was set, the index used for the bone group was off by 1.
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pait mode in some cases.
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without and have it block until its done.
- timeline rna camera access.
- new textblocks have tabs as spaces enabled by default since this is blenders default.
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of the movie was shown.
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Tweaked the padding around sockets when dragging connections.
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Button wasn't getting freed correctly after exiting immediately after text selection
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Own bug in previous fix here..
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NC_WINDOW notifier as well as NC_SCREEN, since both have changed.
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Scaling behaviour relative to mouse movement was inverted. Made the this transform tool now use the standard input mechanism for scaling inputs so that the behaviour is now correct.
Martin: In my tests, the responsiveness of the scale tool is now not sensitive enough though. If you have some time, could you look into whether this can be made to work a bit freer?
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Hopefully this time I've finally found the proper fix for this. At least in the mini test-suite I made for this, the new inverse process seemed stable enough.
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Also, tweaked the keyframe drawing code so that it doesn't convert the handles too when performing NLA mapping. This should provide some minor speed boosts when drawing keyframes under these conditions...
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from Camera objects.
(if you want to mark your camera objects create a property manually ;)
That way object.getPropertyNames() works consistently across all object types.
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- arguments, return values indentation means they get correctly interpreted by sphinx
- functions with no return values were displaying return as ()
- return values were getting the '(optional)' added in some cases.
Example:
http://www.blender.org/documentation/250PythonDoc/bpy.ops.object.html
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blender supports type changing for textures in a way that python doesnt.
add a new general function.
Example usage:
tex = bpy.data.textures.new("Foo")
tex.type = 'IMAGE'
tex = tex.recast_type()
Macro to give the number of users accounting for fake user.
ID_REAL_USERS(id)
Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view.
Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove()
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are still crashing at startup - need to investigate further.
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previously changing one rna_*.c file would rebuild them all making it slow to test small changes on the rna api.
also made errors in rna and dna generated give C defined #error's and line numbers that cause them.
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