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2022-10-12Experiment with 1M instances fast generationtmp-workbench-perf-experimentClément Foucault
2022-10-10port of workbench_data.c is now completeMiguel Pozo
2022-10-10Allow passing View3DShading directly to XRAY macrosMiguel Pozo
Prevents code duplication by handling View3D.shading and SceneDisplay.shading in the same code path.
2022-10-10world orientationMiguel Pozo
2022-10-10RefactorMiguel Pozo
Split workbench_engine.cc into multiple files. Move all the SceneResources loading logic directly into Instance.
2022-10-07Basic vertex colorsMiguel Pozo
2022-10-07Fix: Use 16F texture target for gbuffer_materialMiguel Pozo
Needed for fitting the roughness/metalness using the current encoding
2022-10-07Revert "Fix workbench_float_pair encode/decode"Miguel Pozo
This reverts commit 79f15f68c5cd2c8229e203d0f9472281d3464a3e.
2022-10-07Fix workbench_float_pair encode/decodeMiguel Pozo
Set them into the 0-1 range so they fit in unorm textures.
2022-10-07Keep WorldData and WORKBENCH_UBO_World in syncMiguel Pozo
2022-10-06add support for background colorMiguel Pozo
2022-10-06fix ssbo bindingMiguel Pozo
2022-10-06Workbench Next: Add color modes, flat shading and backface cullingMiguel Pozo
Adds support for Material, Random, Single and Object color modes. Adds flat shading support. Adds backaface culling support. prepass_shader_cache_ is actually used now.
2022-10-05Fix several bug in order to draw simple scene correctlyClément Foucault
2022-10-05Fix: Compilation issue on msvcMiguel Pozo
Since smaa_textures.h is now included in cpp compilation units, areaTexBytes and searchTexBytes must be declared as extern "C".
2022-10-04Fix compilation and rendering errorsClément Foucault
Now displays white canvas
2022-10-03Fix experimental option and add SMAAClément Foucault
2022-10-03WORKBENCH: Rewrite using the new Draw Manager APIClément Foucault
This adds a new experimental option for testing the new rewrite. This is a full rewrite using C++ and using the new DRW API. This tries to simplify each aspect of the engine: - Materials are put in SSBOs. - Only one shader per pass. The goal is to leverage the new DRW capabilities in term of GPU culling and drawcall batching.
2022-10-02GPU: Fix issue with GPU render boundaries being opened while a GPUBackend ↵Jason Fielder
does not exist. Fixes regression introduced by rBe8bcca4bdc94 (D15900) Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D16085
2022-10-01Fix T101504: Crash when repeat value is zeroPratik Borhade
Crash triggers due to division by zero fix is to increase minimum limit for `seg_repeat` to 1 Reviewed By: antoniov, frogstomp Maniphest Tasks: T101504 Differential Revision: https://developer.blender.org/D16120
2022-10-01Cleanup: simplify uv packing for non-square materialsChris Blackbourn
2022-10-01Sculpt: Fix T101467: Improper vertex count in pbvh drawJoseph Eagar
2022-10-01Sculpt: Fix sculpt face set undo creating duplicate face set layersJoseph Eagar
2022-10-01Sculpt: fix crash in relax face sets brushJoseph Eagar
2022-10-01Sculpt: Fix T101430: Dyntopo undo crashJoseph Eagar
2022-10-01Sculpt: Upload white for color attributes in multires in sculptJoseph Eagar
Even if multires in sculpt mode doesn't yet support color attributes, we should at least upload white color to avoid making everything black. Also fixed a bug where multires PBVHs didn't have access to their CustomData attribute layout, which PBVH draw needs.
2022-10-01Sculpt: Fix T101503: Memory corruption in multires faceset drawingJoseph Eagar
2022-10-01Sculpt: Fix T101430: Curve shown improperly in mask from cavity redoJoseph Eagar
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
Currently lookup of Object and Instancer attributes is completely duplicated between Cycles, Eevee and Eevee Next. This is bad design, so this patch aims to deduplicate it by introducing a common API in blenkernel. In case of Cycles this requires certain hacks, but according to Brecht it is planned to be rewritten later for more direct access to internal Blender data anyway. Differential Revision: https://developer.blender.org/D16117
2022-09-30Cleanup: Move draw_manager_data.cc to C++Hans Goudey
This will help with moving mesh runtime data to C++
2022-09-30Fix missing Outliner updates when adding nodetreesPhilipp Oeser
When e.g. grouping nodes into nodegroups, these would not show up immediately in the Outliner (Blender File / Data API view). Now send (unique combination, not used elsewhere) notifiers (and listen for these in the Outliner). Differential Revision: https://developer.blender.org/D16093
2022-09-30Fix T101347: Curve draw fails to project to cursor depth in ortho viewsCampbell Barton
ED_view3d_win_to_3d_on_plane with do_clip enabled wasn't working in non-camera orthographic views as it didn't take into account the ray origin being centered to the view. Resolve by testing viewport clipping after the ray has been projected.
2022-09-30Cleanup: quiet unused parameter warning in lambda functionPhilipp Oeser
Copy-paste error in rB039429faeb41.
2022-09-30Fix error in blf_get_sample_text returning a pointer to stack memoryCampbell Barton
Copy-by-value was used when iterating over unicode_samples which then referenced an array from the value. Resolve by referencing a const pointer to the unicode_sample array.
2022-09-30Cleanup: use function style casts for C++Campbell Barton
2022-09-30Cleanup: Move files that use mesh runtime data to C++Hans Goudey
In preparation for moving the mesh runtime struct out of DNA.
2022-09-30Cleanup: Move object_update.c to C++Hans Goudey
2022-09-30Cleanup: Move modifier.c to C++Hans Goudey
2022-09-30Fix T101118, T101471: Crash with bevel weight in solidify modifierHans Goudey
Just a missing null check for the original edge weight.
2022-09-29Sculpt: fix stroke-only attributes not being freed at stroke endJoseph Eagar
2022-09-29Sculpt: fix T101465, crash in cloth filter with new automasking modesJoseph Eagar
2022-09-29Sculpt: Fix T101464: Crash in mask from cavityJoseph Eagar
2022-09-29Sculpt: Fix T101463: Don't initialize automask to zero inJoseph Eagar
factor mode if topology or boundary modes are inactive Factors mode (precomputing the automask) should initialize the mask to 1.0 if no additive automasking modes are enabled, instead of zero.
2022-09-29Cleanup: Naming in edge vertices nodeHans Goudey
- Use `enum class` - Use shorter names for field input classes for better line wrapping - Use "Vert" instead of "Vertex"
2022-09-29Fix: Viewer node overlay alpha broken on NVidia GPUsHans Goudey
On NVidia GPUs, when the blue channel was between 0 and 0.1, the overlay's alpha would increase, making it invisible. With the `overlay_line_fb` frame buffer bound in `overlay_engine.cc` there are two outputs to write to: the color and the line output, which is used for making smooth antialiased lines. The overlay is in its current position in the order of overlays so that it draws on top of curve wire lines. Not writing to that second output is undefined behavior, so fix it by writing zeros. In the future, the overlay could be smoothed on curves using that second texture. Thanks to Clément for the explanation of the issue!
2022-09-29Cleanup: Simplify code and remove duplicationsAntonio Vazquez
This commit simplify the previous fix for T101455 f6c2f1c65e146bf20b9182f275b67c747d9e2990
2022-09-29GPencil: Remove Fill `use_collide_only` optionAntonio Vazquez
After a lot of testing, this option is not required and now this is managed by stroke_collsion. If the stroke_collision is enabled, only collide strokes are used.
2022-09-29GPencil: Fix missing Fill stroke cross detectionAntonio Vazquez
If the cross point was in the extreme of the stroke the collision was not detected because it could be outside of the bbox. Removed the bbox check because now it is not necessary.
2022-09-29Fix T101455: GPencil Gizmo in wrong location when using Active ElementAntonio Vazquez
The gizmo was not set when this option was selected. By design, in grease pencil the active element option uses the object origin as pivot point.
2022-09-29Fix: Spline Parameter node produces NaN when curve is a single pointJacques Lucke
Issue found in file from T101256.