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2020-02-17Fix many typos and other issues in UI messages.Bastien Montagne
2020-02-17Cleanup: Alembic, split source files into reader and writerSybren A. Stüvel
This separation between reader and writer code is part of Milesone 2 of T73363. In this commit the reader and writer classes are separated into their own files, any `#include` and `using` statements are cleaned up, and some separator comments have been removed. No functional changes.
2020-02-17Keymap: minor tweaks so box-select shortcuts show in the menuCampbell Barton
2020-02-17GPencil: Fix unreported move to layer with lock materialAntonio Vazquez
The strokes with the material locked could be moved. Now the lock is respected.
2020-02-17Fix: Forgot to include the blade icon in CMakeListsWilliam Reynish
This should make the Blade icon appear correctly in the Sequencer
2020-02-17Keymap: add sequencer box select with handlesCampbell Barton
Use Ctrl-B, include in menu, rename property to match graph editor.
2020-02-17Fix T73906: Crash calling render from PythonCampbell Barton
2020-02-17Fix T73909: Crash deleting grease pencil layer from dope sheetCampbell Barton
2020-02-17Fix T73898: UDIM crash changing form tiled to singleCampbell Barton
2020-02-16Rename Sequencer 'Cut' to 'Split'William Reynish
This avoids the ambiguity with the Cut operator in the Sequencer, which could be confused with Cut/Copy/Paste. Use 'Split' for the operator and 'Blade' for the active tool. Patch by Nathan Lovato, with edits Differential Revision: https://developer.blender.org/D5542
2020-02-16Fix T73880: error rendering UDIM in Eevee after recent refactorBrecht Van Lommel
2020-02-16Cleanup: Transform: Rearrange definitions and declarationsmano-wii
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-15Cleanup: don't perform some GPU shader codegen operations twiceBrecht Van Lommel
2020-02-15Fix potential crash with Eevee render of missing image texturesBrecht Van Lommel
This NULL check is needed elsewhere, do it here as well.
2020-02-15Fix Eevee shader node error when using both RGB and vector curve nodesBrecht Van Lommel
2020-02-15Fix crash in some Eevee shader node setups after vector math node changesBrecht Van Lommel
2020-02-15Cleanup: Silence warningsmano-wii
2020-02-15Fix T73763: Laggy when zooming a node editor with International Fontsmano-wii
Two main reasons for the lag: - Allocation of memory with transfer to GPU. - BLF_cache_clear(); The (partial) solution is to avoid memory allocating in some setups through the `GPU_texture_clear`. Differential Revision: https://developer.blender.org/D6837
2020-02-15GPU: Add GPU support to fill a texture image with a constant valuemano-wii
This solution is optimized for GL version 4.4 or greater.
2020-02-15Transform: Deduplicate time snap codemano-wii
2020-02-15Cleanup: work around clang-format differences between versionsBrecht Van Lommel
Ref T73747
2020-02-15Fix T67924: transform right/up arrow keys not working on macOSBrecht Van Lommel
2020-02-15Keymap: move weight & vertex paint handling before pose modeCampbell Barton
This is needed so pose keymap doesn't override weight paint, which currently prevents the weight paint context menu from showing. Logically pose mode is secondary when used in combination with weight paint, so evaluate it afterwards. Also move vertex paint keymap since they have a lot in common, it's simpler to keep them evaluated at the same place. Resolves T73384
2020-02-15Cleanup: duplicate calls to add keymap handlersCampbell Barton
2020-02-15Fix warp modifier invert vertex group duplicate flagCampbell Barton
2020-02-15Fix T58571: Limited dissolve ignores boundaries between delimited facesCampbell Barton
When a vertex between two edges is being collapsed, it's important that edges between delimiting faces use the angle between edges without scaling it down. While faces with different materials wont ever be merged into a single face, all the detail between the two faces may be removed.
2020-02-15Cleanup: spellingCampbell Barton
2020-02-15Cleanup: comment unused node definesCampbell Barton
2020-02-15Cleanup: remove various unused definesCampbell Barton
2020-02-15Cleanup: remove unused RenderData.displaymodeCampbell Barton
2020-02-15Cleanup: use define for golden ratioCampbell Barton
Move from workbench_private.h where it wasn't used.
2020-02-15Cleanup: unused BIK_api struct & definesCampbell Barton
This was part of an unfinished API, however this wasn't touched since 2009.
2020-02-15Cleanup: unused math colorspace definesCampbell Barton
2020-02-15Cleanup: bmesh inset commentsCampbell Barton
- Use doxy sections - Don't document implementation details in doxy comments.
2020-02-15Modifiers: Add option to directly specify a 2D transform for UVWarpLukas Stockner
Currently the only option is to warp based on the transform of other objects, which is inconvenient if you want to e.g. control it through a driver - you need to set up a dummy object and go through that, which is clunky and should be unneccessary. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6690
2020-02-15Cleanup: mixed camel/snake caseCampbell Barton
2020-02-15Cleanup: clang-formatCampbell Barton
2020-02-15Cleanup: make BLI_make_exist local to the file selectorCampbell Barton
This isn't a general utility, and the name wasn't descriptive.
2020-02-15Cleanup: define useCampbell Barton
2020-02-15Cleanup: redundant headersCampbell Barton
2020-02-15Cleanup: use UI_GetThemeColor3ubv when alpha is ignoredCampbell Barton
2020-02-15Revert "Fix T73763: Laggy with nodes Editor + International Fonts"Clément Foucault
This reverts commit a21f5ec56245f7f1fbede4aa3c140a582c3a6a1b.
2020-02-15Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functionsCharlie Jolly
This adds some extra functions recently added to the float Maths Node. Not all functions have been ported over in this patch. Also: + Tidy up menu + Change node color to match other vector nodes, this helps distinguish vector and float nodes in the tree + Move shared OSL functions to new header node_math.h Reviewed By: brecht Differential Revision: https://developer.blender.org/D6713
2020-02-14DRW: Fix viewport render always rendering with transparent backgroundClément Foucault
2020-02-14Cleanup: simplify redundant tests in scrollbar codeNicholas Rishel
Differential Revision: https://developer.blender.org/D6783
2020-02-14Fix failing assert & uninitialized paint settings in empty sceneJulian Eisel
Steps to reproduce were: * Add new (empty) scene * Add some mesh object * Change to texture paint mode While it can be argued that we should already init the settings when creating a new scene (so that the texture tab can show up), BKE_paint_init() should always ensure paint settings are initialized either way. Related to T73611.
2020-02-14Cleanup: Fix compiler warningAntonio Vazquez
2020-02-14Cleanup: Rename ED_region_tag_redraw_overlay() to ED_region_tag_redraw_cursor()Julian Eisel
Old name was a bit confusing/misleading, esp. since previous commit.