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AgeCommit message (Expand)Author
2016-11-09Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-11-09BMesh: face-flip, no need for temporary edge-arrayCampbell Barton
2016-11-09OpenGL: manage built-in shaders betterMike Erwin
2016-11-09Fix: setting an audio callback before audio device initialization.Jörg Müller
2016-11-08Depsgraph: Use atomics to tag ID when evaluating driverSergey Sharybin
2016-11-08blender 2.8: OpenGL immediate mode: node_draw_preview_backgroundMike Erwin
2016-11-08Blender 2.8: OpenGL: new immediate mode for paint_image.cMike Erwin
2016-11-08OpenGL: wm_operators.c uses new immediate modeMike Erwin
2016-11-08Blender 2.8: OpenGL: new immediate mode API for screendump.cMike Erwin
2016-11-08BMesh: remove edge search when flipping facesCampbell Barton
2016-11-08Fix memory leak when Blender is build without Bullet and files with RB is openedSergey Sharybin
2016-11-08Cycles: Only use new light sample threshold for new filesSergey Sharybin
2016-11-08Fix T49937: Blender is crashing because of Lamp Data NodeSergey Sharybin
2016-11-08Gawain: less error checking in release buildsMike Erwin
2016-11-08OpenGL: mesh edit mode uses edge overlaysMike Erwin
2016-11-08OpenGL: support for edge overlaysMike Erwin
2016-11-07BMesh: remove redundant edge-split loop initializeCampbell Barton
2016-11-07Forgot this in last commit. (Brick GLSL).Thomas Dinges
2016-11-07Fix Brick Texture GLSL, broken after Mortar Smooth addition.Thomas Dinges
2016-11-07BMesh: remove redundant array sizeCampbell Barton
2016-11-07BMesh: minor improvement to edge-split assignmentCampbell Barton
2016-11-07OpenGL: fade other objects during edit modeMike Erwin
2016-11-07OpenGL: simple mesh edit mode for new viewportMike Erwin
2016-11-07OpenGL: enable fancy wireframesMike Erwin
2016-11-07OpenGL: simple batch of all mesh trianglesMike Erwin
2016-11-07Merge branch 'master' into blender2.8Bastien Montagne
2016-11-07Depsgraph: Disable timing profileSergey Sharybin
2016-11-07fix building depsgraph after recent changesMartijn Berger
2016-11-07Depsgraph: Do not rely on indirectly included cstringSergey Sharybin
2016-11-07Proxy: Construct pchan hash when syncing armature proxySergey Sharybin
2016-11-07Despgraph: Optimize cycles detection algorithmSergey Sharybin
2016-11-07Depsgraph: Speedup initial rig build timeSergey Sharybin
2016-11-07Depsgraph: Move key implementation from header to dedicated fileSergey Sharybin
2016-11-07Depsgraph: Move class implementation from header to implementation filesSergey Sharybin
2016-11-07Depsgraph: Fully switch from string to const char*Sergey Sharybin
2016-11-07Depsgraph: Add extra name tag for operation nodesSergey Sharybin
2016-11-07Depsgraph: Cleanup, operation has name, not descriptionSergey Sharybin
2016-11-07Depsgraph: Remove unused functionSergey Sharybin
2016-11-07Depsgraph: Use const char for component APISergey Sharybin
2016-11-07Depsgraph: Remove some includes which seems unusedSergey Sharybin
2016-11-07Depsgraph: Use const char instead of string in part of drivers constructionSergey Sharybin
2016-11-07Depsgraph: Switch away form string to const char* for node namesSergey Sharybin
2016-11-07Depsgraph: Remove prototype of unused and non-implemented methodSergey Sharybin
2016-11-07Expose Bullet rotational spring settings in the UI.Alexander Gavrilov
2016-11-07Cycles: Refactor Device selection to allow individual GPU compute device sele...Lukas Stockner
2016-11-05MSVC Runtime copy : Remove erroneously left in diagnostic message from CMakeL...lazydodo
2016-11-05Gawain: manage batch API's current shader program + uniform funcsMike Erwin
2016-11-05[msvc2015] Add support for copying the vc runtime.lazydodo
2016-11-05OpenGL: edge overlay shadersMike Erwin
2016-11-05OpenGL: further wireframe shadersMike Erwin