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AgeCommit message (Expand)Author
2017-02-08Alembic export: avoid infinite loops trying to find parent objects.Sybren A. Stüvel
2017-02-08Alembic export: only create transform writer if the object should be exportedSybren A. Stüvel
2017-02-08Alembic: #undef'ed the correct macroSybren A. Stüvel
2017-02-08Alembic: Use getXForm() in check, because it's used in rest of the function tooSybren A. Stüvel
2017-02-08Alembic: Renamed copy_zup_yup to copy_yup_from_zup (and same for zup_from_yup)Sybren A. Stüvel
2017-02-07Cleanup: Use const qualifier in some of color management codeSergey Sharybin
2017-02-07Sequencer: Some extra speedup in color space conversionSergey Sharybin
2017-02-07Color management: Add utility function to convert byte to float with processo...Sergey Sharybin
2017-02-07Sequencer: Speedup conversion to sequencer spaceSergey Sharybin
2017-02-07Color management: Implement threaded byte buffer conversionSergey Sharybin
2017-02-07Param `is_cached` not being used in` bvhtree_from_mesh_edges_setup_data`Germano Cavalcante
2017-02-07Fix missing hair after rendering with different viewport/render settingsSergey Sharybin
2017-02-07PIL_time_utildefines: also show total time in TIMEIT_AVERAGED.Bastien Montagne
2017-02-06Fix (unreported) Object previews being written even for skipped objects.Bastien Montagne
2017-02-06Cleanup writefile code a bit.Bastien Montagne
2017-02-06Specify the correct size of the BVHTree of edgesGermano Cavalcante
2017-02-06Standardization and style for BKE_bvhutilsGermano Cavalcante
2017-02-06Fix 'public' global 'g_atexit' var in Blender.Bastien Montagne
2017-02-06Fix compilation error after recent changeSergey Sharybin
2017-02-06Add shortcuts for unsigned int, short, long and charSergey Sharybin
2017-02-06Use hash instead of linear lookup in armature deformSergey Sharybin
2017-02-06Multi-thread displace modifierSergey Sharybin
2017-02-06Displace modifier: Use special version of texture samplingSergey Sharybin
2017-02-06Add special texture sampling function which takes image pool argumentSergey Sharybin
2017-02-06Fix memory leak when building without audaspaceSergey Sharybin
2017-02-06C++ conformance fixes (MSVC /permissive-)Phil Christensen
2017-02-06fix T50602: Avoid crash when executing `transform_snap_context_project_view3d...Germano Cavalcante
2017-02-05Cleaning of the last commit: lack of attention with the debug of time X(Germano Cavalcante
2017-02-05Optimize BVHTree creation of vertices that have BLI_bitmap testGermano Cavalcante
2017-02-05fix T50592: Scene.raycast not workingGermano Cavalcante
2017-02-04Fix (unreported) crash in new snap code.Bastien Montagne
2017-02-04Fix T50590: BI lamp doesn't hold a texture in this case.Bastien Montagne
2017-02-04Snap System: Use callbaks to differentiate how referenced vertives of Derived...Germano Cavalcante
2017-02-04Remove flag: `SNAP_OBJECT_USE_CACHE` from snap_contextGermano Cavalcante
2017-02-03fix T46892: snap to closest point now works with Individual OriginsGermano Cavalcante
2017-02-03Forgotten in committee ddf99214dc06Germano Cavalcante
2017-02-03Fix T49860: Copying vgroups between objects sharing the same obdata was not p...Bastien Montagne
2017-02-03Depsgraph: Add some extra debug prints on evalSergey Sharybin
2017-02-03Explode modifier: Don't tessellate DM if we are not going to apply modifierSergey Sharybin
2017-02-03fix T49494: snap_align_rotation should use a local pivot to make the transfor...Germano Cavalcante
2017-02-02Fix T50084: Adding torus re-orders UV layers.Bastien Montagne
2017-02-02Fix T50524: Basis shapekey editing while rendering bug.Bastien Montagne
2017-02-02Fix T50497: prop_search not correctly drew in UI (D2473)raa
2017-02-02Fix T50535: Cycles render segfault when Explode modifier before hair particle...Sergey Sharybin
2017-02-02Revert the change of a default in a recent commitAaron Carlisle
2017-02-02Fix incorrect spot lamp blend in python GPU uniform export.Michael Stahre
2017-02-02Fix missing uniform type for python GPU uniform export.Michael Stahre
2017-02-01Fix T50570: pressing pgup or pgdn in any scrollable area irreversably alters ...Bastien Montagne
2017-02-01Snap System: BVH: Ignore calculations, in parent nodes, used only in perspect...Germano Cavalcante
2017-01-31Snap System: Invert the test order of the elements to snap (useful for ruler)Germano Cavalcante