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2018-06-26Merge branch 'master' into blender2.8Campbell Barton
2018-06-26Fix scrollbar operator showing in status bar cursor keymap.Brecht Van Lommel
2018-06-26Fix status bar wrong cursor keymap using wrong region in some cases.Brecht Van Lommel
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-26UI: Add/Update bad tooltipsAaron Carlisle
Part of T51061
2018-06-26Workbench: Wrong ENUM value for SINGLE colorJeroen Bakker
Had to be "SINGLE", but was "SOLID" resulting in not showing the single color option in the shader popover
2018-06-26Workbench: TAA quick fix for AMD cardsJeroen Bakker
Seems to be that mix(a, b, 1.0) will not give you b. on nvidia this is not a problem as a was initialized with 0.0, but on AMD it can be any floating point number, resulting that mix(inf, b, 1.0) was still more to inf than to b.
2018-06-26Merge branch 'master' into blender2.8Sybren A. Stüvel
2018-06-26RigidBody: use runtime.mesh_orig instead of DEG_get_original_objectSybren A. Stüvel
2018-06-26Fix bug in DNA_struct_elem_find when checking the first fieldSybren A. Stüvel
find_elem(olddata=NULL) doesn't work reliably for existence checks; it will return NULL both when the field is found at offset 0 and when it is not found at all.
2018-06-26Fix missing object/collection hiding icons on undo.Brecht Van Lommel
2018-06-26UI: decrease status bar height.Brecht Van Lommel
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
- FXAA is now also done in the workbench_forward engine. - User can enable TAA8 in the userpref by setting their max viewport AA to TAA8. FXAA will still be used when navigating
2018-06-26Fix T55628: Crash when creating new material slotsDalai Felinto
We need to update the geometry when resizing the object material slots.
2018-06-26Fix T55630: update issue between Object and TexPaint modes.Bastien Montagne
Need to flush mesh DEG COW here, for some reason...
2018-06-26UI: status bar cursor keymap displayCampbell Barton
Show mouse button actions in status bar, based on context, modifiers and active tool. See: T54861
2018-06-26Icons: mouse buttons & dragCampbell Barton
Monochrome icons from jendryzch
2018-06-26AnimEditors: Remove the toggles to enable name/collection-based filteringJoshua Leung
Now the name/collection filters run when there's some text, and don't run when the box is empty, thus reducing an extra step that was needed before these options could be used.
2018-06-26Cleanup: dyntopo sculpt draw update: use same BM_face_as_array_vert_tri for ↵Bastien Montagne
indexbuf generation. It's cleaner, and actually assert that BMFace is a triangle. Same code as when generating vertexbuf for flat shading!
2018-06-26Fix T55320: Sculpt Mode with dyntopo and smooth shading drawing bug.Bastien Montagne
We have to discard the batch in smooth case, because we are modifying the index buffer (flat shading don't need it, only changes vertex buffer on redraw, which is safe). Many thanks to @fclem for his help on debuging/understanding what was wrong here!
2018-06-26Fix memory leak when duplicating particlesSergey Sharybin
2018-06-26Depsgraph: Tag relations for update when particle dupli-collection changesSergey Sharybin
2018-06-26Cleanup: commentDalai Felinto
2018-06-26Free crash when freeing object caches from duplicatorSergey Sharybin
2018-06-26Revert "Turned off clang warnings in third party includes."Stefan Werner
This reverts commit d53093953f8f3b58600cb19020ecbe0b5f254b52.
2018-06-26Merge branch 'master' into blender2.8Campbell Barton
2018-06-26PyAPI: add ImBuf.copyCampbell Barton
DD348 by @kilon w/ edits.
2018-06-26PyAPI: move deep-copy args check to py_capi_utilsCampbell Barton
2018-06-26Cleanup: styleCampbell Barton
2018-06-26Turned off clang warnings in third party includes.Stefan Werner
The latest clang compiler (at least the one in Xcode 9.4.1) warns about the register keyword and macro expansions using defined(). Since these warnings come from third party code, we can't address them directly in Blender. Silencing them via #pramgas will at least keep the warnings during a build down to the ones that are relevant to Blender code.
2018-06-25Fix crash with files saved with missing render slots.Brecht Van Lommel
2018-06-25UI: Use background color for reportsPablo Vazquez
At the moment it's using a hardcoded gray color that conflicts with themes using gray for the header text. Instead use a slightly brighter background color to make it stand, yet still use a theme setting.
2018-06-25Draw: Use more proper particles index lookupSergey Sharybin
2018-06-25Cycles: Free evaluated meshed when we are done with objectSergey Sharybin
2018-06-25Physics: update softbody and dynamic paint to get colliders from depsgraph.Brecht Van Lommel
Because looping over the scene is unsafe and slow.
2018-06-25Cleanup: refactor depsgraph physics API functions.Brecht Van Lommel
2018-06-25Fix T55360: marker-based Camera switch focal length bug.Bastien Montagne
Scene was missing DEG tag update when its camera was changed based on active 'camera marker'.
2018-06-25Fix T55493: Sculpting on smooth shaded bug.Bastien Montagne
Undo was not tagging PBVH to update normals too...
2018-06-25Fix use of non-evaluated collision and effector objects.Brecht Van Lommel
Only enabled objects in the view layer should be used, while temporarily hidden objects should still have an effect.
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Depsgraph: cache collision relations, for performance and stability.Brecht Van Lommel
Same reasoning as effector relations in earlier commit.
2018-06-25Cleanup: Move colorband handling from DM to mesh_runtime universe.Bastien Montagne
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-25Outliner: Make search always workDalai Felinto
This was a flag in early 2.8 to allow users to hide the entire search prop. Now since we want it fully expanded at all times, it makes no more sense.
2018-06-25UI: Right align check-box for extra text spaceCampbell Barton
See: T54951
2018-06-25Cleanup: code styleCampbell Barton
2018-06-25Cleanup: Few more validation of G_MAIN usages...Bastien Montagne
2018-06-25Depsgraph: Add missing nodes and relations for speakerSergey Sharybin
2018-06-25RigidBody: Replaced 'if' with 'switch'Sybren A. Stüvel