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2004-11-08Nmesh module isn't edges aware yet; but can cause crashes replacingTon Roosendaal
existing ones that use edges (like when creases or fgons in use). Added proper free and NULL for it to prevent crashing, rest is for py team after release ;)
2004-11-08Removed silly "==0" to check if "apply deform" should happen.Ton Roosendaal
I'm just binary flipped...
2004-11-08Three cosmetic fixes;Ton Roosendaal
- Mesh editmode, draw 'bleeding edges' works again for subsurf (not optimal) - New draw method (again!) for armature-add-bone loop. Should work now! Is also nice for cpu this version - Draw screen edges (black lines inbetween windows) should not draw leftmost
2004-11-08Casting added for unsigned/signed char weirdness in ftgl...Ton Roosendaal
2004-11-08Added update for picker fields themselves, when click in 'swatches'Ton Roosendaal
(palette)
2004-11-08To end the issues with AA (International) Fonts; the .bfont.tff now isTon Roosendaal
compiled in (datatoc) and doesn't need installation anymore. Also reviewed weird path conventions for searching AA fonts; - U.fontdir is only used as standard search path for fileselecting - U.fontname stores only full path to AA font if used one - If a font cannot be found, it always falls back to the compiled in one - If .B.blend is saved with default font, U.fontname is not set Also added a button in usermenu "restore default". When this works as expected, I'll commit changes for installation too.
2004-11-08Fix for MSVC (thanks Simon)Kester Maddock
2004-11-08Typo in path searching for ttf fonts... needed a trailing "/"Ton Roosendaal
2004-11-08Fixed:Alfredo de Greef
Texture matrix bug in plugin code reported by Mel_Q. Vertex colors, this was basically the same as the previous uv coord splitting bug, for xml export, uv coord splitting was actually not quite complete either (reported by richie). Added: Camera Ipo curves for DoF aperture and focal distance. Aspect ratio set with AspX & AspY are now taken into account as well. (needs yafray from cvs) Bokeh parameters for DoF (also needs yafray from cvs). 'Bokeh' controls the shape of out of focus points when rendering with depth of field enabled. This is mostly visible on very out of focus highlights in the image. There are currently seven types to choose from.: 'Disk1' is the default, the same as was used before. 'Disk2' is similar, but allows you to modify the shape further with the 'bias' parameter, see below. Triangle/Square/Pentagon/Hexagon, in addition to the bias control, you can offset the rotation with the 'Rotation' parameter (in degrees). 'Ring', a weird ring shaped lens, no additional controls. The 'bias' menu controls accentuation of the shape. Three types available, uniform, center or edge, with uniform the default. Although based on an actual phenomenon of real camera's, the current code is bit of a hack and not physically based, and doesn't work all that well yet (in yafray anyway). Since this is also mostly visible in the very out of focus parts of the image, it usually also means that you need lots of samples to get a reasonably smooth result.
2004-11-08skip process serial number argument on os XJean-Luc Peurière
needed when starting player via drag & drop
2004-11-08dont start maximised for small comps with 16 Mo VRAM.Jean-Luc Peurière
2004-11-08Undo for lattice editmode added.Ton Roosendaal
2004-11-07Forgot to add correct changed force_draw_all in stubs.cTon Roosendaal
2004-11-07More undo goodies;Ton Roosendaal
- Undo for editmode Font object - Undo for posemode :) (btw; it also means posemode remains active on file load)
2004-11-07Tweaked the force_draw() calls, to allow headerprint() to work whileTon Roosendaal
doing a transform. Solves bug reported by Brecht about this.
2004-11-07less scary 'python not found' msg was too warm and fuzzy.Stephen Swaney
now msg is less less scary and invisible if python is available.
2004-11-07Lotsa undo stuff added;Ton Roosendaal
- ALT+U undo menu shows history for global undo as well - Added undo pushes for buttons window more consistantly - Added it & tested for ipowindow too - Added it in outliner - And quite some missing occasions for 3d window editing
2004-11-07fix bug #1546Jens Ole Wund
ghost was unaware of extra *<>* key on german keyboards on windows
2004-11-07Fixes in bpython:Willian Padovani Germano
-- Alexander Szakaly reported and provided a patch for Material.c and NMesh.c to solve crash in material handling when there's no material. -- Ton reported a crash with advancing a frame after creating a new script link. I couldn't reproduce the crash, but added a check in BPY_do_pyscript to make sure the passed ID pointer is valid. Thanks both.
2004-11-07Fixed execution bit test for yafray plugin loading under unix.Alejandro Conty Estevez
Now, it just tests for read permissions.
2004-11-07Added some missing undo pushes for the UV editor and UV Face Select Mode.Brecht Van Lommel
2004-11-07Global undo now saves/loads unused data as well.Ton Roosendaal
2004-11-07Found one other problem in convec() call... cannot use calcnormfloat4()Ton Roosendaal
there, since the calcnormfloat of course requires a regular quad!
2004-11-07Added undo in UV FaceSelect mode (3d window) and in UV Image window.Ton Roosendaal
Brecht; can you give it a good test :)
2004-11-07Fix, as reported by Martin; the 'make dupli real' code would also applyTon Roosendaal
size and rotation.
2004-11-07Fix fixed time (enable all frames)Kester Maddock
2004-11-07Update Python reference version numberKester Maddock
2004-11-07- Pending Hook work; falloff value for soft hook deformation.Ton Roosendaal
Falloff= distance where influence becomes zero.
2004-11-06Fix for bug #1487Ton Roosendaal
On OSX, the SHIFT key release event got lost after a 'mouse pointer warp'. Replaced the warp call in ghost, and updated the fly mode code to read events better. Nice positive side effect; using arrow keys to move while transform (e.g. grab/rotate/scale) goes much much nicer now!
2004-11-06Reorder update: do physics before logic, so logic doesn't get stale position ↵Kester Maddock
data (eg for camera actuator)
2004-11-06Speed up the physics engine: hook the SOLID broad phase, so we can either ↵Kester Maddock
reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06Fix the action actuator (bug #1699)Kester Maddock
2004-11-05Three minor fixes;Ton Roosendaal
- themecolor for the 'bars' in NLA used signed char - global undo, restore pointers for UI accidentally added user values for oops and outliner, causing unused blocks to show used - moved popup menus one pix up or down, it was overlapping the button causing accidental selection of menus
2004-11-05Inserted new convex method in beveling for editmesh too.Ton Roosendaal
2004-11-05Bug fix #1678Ton Roosendaal
Deformed meshes (by armature for example) didn't get drawn correctly for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :) Additional to that I found out vertex paint doesn't correctly use the 'Area' option, when a mesh was deformed. That was an oldie. Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear.
2004-11-05Bug report #1732Ton Roosendaal
Function "deselect vertex group" didn't use proper code for new edge/face flags yet.
2004-11-04- Added proper undopush for 'apply object'Ton Roosendaal
- Added proper edgeflag test for knife - Fixed error in 'make face' for cases I again didn't foresee (ordering of vertices can be any, need to try 3 cases before rejecting)
2004-11-04- MBall displays smooth again in 3d win (coding nice smooth for curvesTon Roosendaal
borkened this... ) - Improved rule for adding face (FKEY); it now checks first for existance of 4 connected edges, if that exists a face is created anyway, otherwise it does the convex test. Alexander correctly noted that for subsurfs non-convex quads should be allowed anyway. Hope this rule satisfies it.
2004-11-03build on Linux/x86_64Stefan Gartner
2004-11-03Two fixes;Ton Roosendaal
- The function "convex()" in editmesh_lib() actually did not deliver a proper test for convex at all. It was checking only if a quad could be subdivided into 2 trias. Code for adding face (FKEY) used this call in total confusing manner. That code was there in 1.40 already, cannot find any clue what it was supposed todo... :) Recoded convex() to deliver a proper test. FKEY will give warning on attempt to make convex faces now. - Added undo-free for editmode undo on file load
2004-11-03Fix IPO actuator (Bug #1694)Kester Maddock
2004-11-03Fix (thanks goran!) for stupid || and && mixup... causing dither to underflowTon Roosendaal
2004-11-02Potential fix #2 for error in 'flashing UI' while adding Bones.Ton Roosendaal
Also added redraw events for object buttons, to show constraints when selecting bones
2004-11-02BPython:Willian Padovani Germano
-- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools. The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael. -- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa. Reported by Jonas Petersen with patch, thanks. -- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir. -- related to the above doc updates.
2004-11-02Wavk report #1730Ton Roosendaal
Mesh editmode, 'add face' didn't do an undopush
2004-11-01- Added initialize to '4' for new tab variable in text windowTon Roosendaal
(prevents crash reported by sgefant!) - Selection outline for Curve objects didnt draw right after leave editmode - outliner now default when first viewing Oops window (dangerous?) - Zoom with ctrl+middlemouse works in Oops again
2004-11-01Small tweak in dithering; the noise varies around 0.0 now.Ton Roosendaal
Value 'dithering' in buttons can go to '2', for extra noise. 1.0 defaults to exact 1.0/256.0 noise.
2004-11-01- Fix for #1726, the convex() function is smarter now, checking on validTon Roosendaal
trias to test in quad PLus: - Add undo-push after 'assign material' in curve editmode, plus redraw to reflect material change - Added tooltips for opengl light buttons in user presets - Added correct buttons window redraw for armature selecting in editmode
2004-11-01Last new feature before release; patch provided by Goran Kocov.Ton Roosendaal
In DisplayButtons, Panel "Output", a new slider "Dither" allows to add random noise dither to rendered output. It works on sky as well as solid and transparent. Note however that in OSA render, the Unified Render gives much better results, since that render nicely delivers full scanlines of high definition color. The old render mode isn't well suited for this postprocess. A dither value of '1.0' will exactly add maximum of 1.0/256.0 to the pixels. Potential improvements for next releases; - regular patterns - dither per color channel - not only add, but also subtract dither Also note that this gives best results for print work or stills. Animating it gives slight visible noise. Also runlength compression wont really work, and Jpeg needs to be given higher quality too.
2004-11-01Fix for #1722Ton Roosendaal
Reported was that padplus/padminus doesn't do a zoom in the NLA or Action windows. Was missing since very beginning! :) Found conflict with the new NLA strip move up/down, but using the pad keys for that is a bit too inconsistant. I've now made it using the PageUp/PageDown and normal plus/minus keys... Hos could check on this though!