Age | Commit message (Collapse) | Author |
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set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:
* opensource ATI drives on linux
* windows software renderer
Also added a utility function to check GPU device/os/driver.
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This was previously only available from the datablocks viewer, but this is the direct replacement to the badly named 'speed' ipo-curve in the past ('speed' implies a rate that must be integrated/added to the results of past frame, rather than a factor).
Also, tweaked the RNA definition so that this shows as a slider (i.e. a factor), since the valid values for this are clamped to the [0, 1].
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view, and be stuck there permantenly when leaving the region. Now the
button interaction is cancelled when starting a modal operator, not too
happy about this, but couldn't think of another way to detect this well.
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cleanup compiler warnings about redefined definitions (mingw)
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instance), could crash blender.
- disallow setting swizzle's that have duplicate values: vec.xxx = [1,2,3]
- raise an error if the list setting a swizzle's longer.
- mathutils write callback was running on the wrong vector, which could crash blender.
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- bpy.app moved into PyStructSequence (used by sys.float_info)
- added buildinfo into bpy.app.build_*
- bpy.ui removed (wasnt used)
- include external example files in Mathutils docs (only Mathutils and Vector are currently written)
- added support to auto document PyStructSequence's
- CMake had "'s inside all its strings.
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Was working correctly on float render buffers, but not 8bpc render buffers
(only generated from sequence editor)
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This also means that only -s and -S are accepted to set start frame and scene (before, it would accept anything that started with s or S, you could have done blender -b file.blend -super 1 -Science "scene 2").
We really need better argument parsing...
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allowed to show menus in end. But, report API doesn't have a type for this
yet... has been noted, and will be checked soon.
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Don't snap to editmesh when project is on (that means you can't retopo to the same mesh). Again, that's a temporary work around.
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account in quad split 3d view. Now WM_OP_EXEC/INVOKE_REGION_WIN
context stays in the current region if it is already a region
of type window, so the operator gets executed in the right context.
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the texture would crash because the VBO was still bound. As I
understand it this is not necessarily against the opengl spec,
but might as well unbind it, the driver bug seems to have been
fixed but has not trickled down everywhere yet.
http://bugs.freedesktop.org/show_bug.cgi?id=23859
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not update immediately when editing the vertex groups.
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relation to bug 19881:
* Clearly labelled the way that the scrollbar hiding works. Also see the report comments for an overview
* Added another pair of flags for another one of the cases in which scrollbars should also get ignored; when the entire contents of the view are visible, a pair of flags is now set in the view2d data (instead of for the scrollers tempdata only) for detecting this case too
* Fixed the potential for scrollbars without zoom handles shown to have those handles still considered. This still happened in the User Preferences window, but has now been disabled.
--
These changes still don't solve the bug though. Currently after the scrollbar operator passes through, the Outliner's activate-selection operators still fail to start.
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set to left mouse, using the right mouse button, same as in 2.4x.
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drawing, which apparently still slows things down even if you don't have
the window set up to do this.
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numbers to it (when rendering animations).
- added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found.
- removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
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Use euler rotations for local rotation drivers if the object/bone uses euler rotations. Otherwise, fall back to matrix-based conversions again.
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* Old files imported to 2.5 with curves that got cycles FModifiers added during version patching, would not have their keyframes shown for editing.
* #20893: Can't see/show the Properties area in the NLA
I don't know why this worked on a few of my test files several months ago, and yet now fails for many files today.
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by theeth.
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optimization option in cmake
OpenCollada new version (721) lib has additional lib files to link with.
Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
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- respect view locking (dont change rv3d->view)
- on multiple calls to smoothview, get the original view from the previously called smoothview if it exists.
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the DopeSheet Editor
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drawing handles for fcurves wasnt checking ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED))
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copy the editmesh select mode back to the scene on undo.
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then clicking on the outliner
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always keep the first editmode objects layer enabled in cases where switching hides the editmode object.
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the direction correctly.
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scons+vc build crashes on Blender start when BF_COLLADA is on, don't know why this happens.
Merging from trunk to get working vc project files, then will try to debug and locate the problem.
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access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
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printing errors when that keymap included python operators.
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