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2020-06-24several bugfixes but I think I'm going to need to change the way I handle ↵over0219
constrained solve
2020-06-23working on nearest-face traversalover0219
2020-06-23changed up interface for lattice a bitover0219
2020-06-22fixed issue with rand causing mem errorover0219
2020-06-16lattice appears working but will want to remove lattice cubes that do not ↵over0219
contain mesh volume
2020-06-16debugging uniform latticeover0219
2020-06-16improved API for less for-all-verts loopsover0219
2020-06-12reported mem leak in tetgen remesher but was just an malloc/free API call ↵over0219
mistake, not a memleak. fixed.
2020-06-10update api a bitover0219
2020-06-10cache working but lots of copiesover0219
2020-06-10threadingover0219
2020-06-10working on interfaceover0219
2020-06-09added tetgenover0219
2020-06-08added tetgenover0219
2020-06-03first commit. interfaced to very basic admmpd solver, but requires restart ↵over0219
to begin sim as caching not working for velocity. lattice is simply a packed 5-tet cube around mesh.
2020-05-28Fix for T77111: Joins Areas Without Creating Invalid EdgesHarley Acheson
Properly align every involved edge when performing 'tolerant' area joins. Differential Revision: https://developer.blender.org/D7859 Reviewed by Brecht Van Lommel
2020-05-28VSE UI: rename Trim Offset to Slip OffsetPeter Fog
The operator was at some point renamed from Trim to Slip, but not yet in the header text. Differential Revision: https://developer.blender.org/D7712
2020-05-28Cleanup: GPU: Fix warningClément Foucault
2020-05-28Merge branch 'blender-v2.83-release'Clément Foucault
2020-05-28GPencil: Reduce aliasing for subpixel linesClément Foucault
2020-05-28GPU: Fix compilation warning about uninitialized valuesClément Foucault
2020-05-28Cleanup: DRW: Remove array suffix from uniform nameClément Foucault
2020-05-28DRW: Add DRW_shgroup_uniform_vec4_array_copyClément Foucault
2020-05-28Readfile: move all calls to 'id_us_ensure_real' to direct_link functions.Bastien Montagne
That kind of 'own' ID management has really nothing to do in lib_link code.
2020-05-28Fix T65889: Hair Particles not updating when using image sequenceSergey Sharybin
2020-05-28Depsgraoh: Fix missing texture node allocationSergey Sharybin
It was causing wrong binding for image animation: since there was no ID node for texture at the moment of build_animdata original texture ID was passed to the callback. This is not what is supposed to happen. This is part of fix for T65889.
2020-05-28Cleanup: remove unused struct members from RenderStatsCampbell Barton
2020-05-28Cleanup: spellingCampbell Barton
2020-05-28Fix cone primitive creating duplicate verticesCampbell Barton
Using remove double wasn't reliable as the matrix argument could cause vertices to be further apart than the threshold allowed for. This happened when adding cones using the new add tool.
2020-05-28Object: new add object tool, currently for primitive typesCampbell Barton
- Interactively adding primitives with two clicks. - Scene orientation used for new objects. - Depth [view-plane, axis-plane, surface] - Origin [base, center] - Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ] - Settings for object types in the top-bar. Shortcuts: - Snapping (Ctrl). - Constrain 1:1 aspect (Shift). - Toggle center (Alt). Part of T57210 design task.
2020-05-28Object: add scale argument to creation operatorsCampbell Barton
Needed for to create objects of a specific size.
2020-05-28Gizmo: add flag for gizmos to ignore keymap eventsCampbell Barton
Needed for the snap gizmo not to steal mouse events from the tool.
2020-05-28Cleanup: missing braces warningCampbell Barton
2020-05-27CD_PROP_COL datalayerPablo Dobarro
This implements a generic color datalayer and its functions. Based on D5975. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7838
2020-05-27Ruler: Remove highlight hackGermano Cavalcante
2020-05-27Cleanup: Use bitmaps insteand of bool and char arraysPablo Dobarro
This was propsed in D7059, so I applied it to the rest of the code Reviewed By: campbellbarton, sergey Differential Revision: https://developer.blender.org/D7480
2020-05-27Update the default Face Set when creating Face Sets from visiblePablo Dobarro
If all vertices in the sculpt are visible create the new face set and update the default face set. This is the same as disabling the overlay, so it will not have the extra performance cost of rendering a colored face set twice that gives no information. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7530
2020-05-27Fix T75096: Crash when using liquid simulation as dynamic paint brushJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D7853
2020-05-27UI: Skip unnecessary cursor settingKonrad Puklicki
Currently, in sculpting, weight paint and vertex paint modes every cursor movement triggers redraw of a brush. During that redraw, native cursor is set. Under the hood, setting the cursor causes freeing of previous cursor and allocating a new one. In most cases, in previously mentioned modes, recreating cursor is unnecessary since cursor stays the same. This patch adds a check which skips cursor change if requested cursor is already set. The check could be added in pain_cursor.c, but I felt adding it inside WM_cursor_set function would hopefully skip more unnecessary cursor reallocations. Differential Revision: https://developer.blender.org/D7828 Reviewed by: Julian Eisel
2020-05-27Merge remote-tracking branch 'origin/blender-v2.83-release'Dalai Felinto
2020-05-27Fix T77105: Crashes when clicking "new scene" buttonDalai Felinto
This was introduced on ecc395e473d. Effectively this is reverting that commit for cases when scene->toolsettings->sculpt is NULL. But since the facesets are only working for sculpting this should be fine.
2020-05-27Cleanup: remove unused Main struct from snap contextCampbell Barton
2020-05-27Gizmo: lazy initialize snap contextCampbell Barton
ED_gizmotypes_snap_3d_context_get could have returned NULL, rename _get(..) to _ensure(..) and initialize the snap context in this function.
2020-05-27Ruler: Implement Snap GizmoGermano Cavalcante
The snap point can now be viewed when activating the tool.
2020-05-27Gizmo Library: New Snap GizmoGermano Cavalcante
Generic snap gizmo to be used for different tools. The Gizmo can be configured initially by the following properties: - `"snap_elements_force"`, `"prev_point"` The following properties can be read as return: - `"location"`, `"normal"`, `"snap_elem_index"` This property can be linked to another (tool_setting.snap_elements): - `"snap_elements"` And this 3 extra utilities have been added: - `ED_gizmotypes_snap_3d_draw_util`, - `ED_gizmotypes_snap_3d_context_get`, - `ED_gizmotypes_snap_3d_update`. Differential Revision: https://developer.blender.org/D7071
2020-05-27Gizmo: add flag to disable tooltipCampbell Barton
For some gizmos that follow the mouse cursor, this gets in the way.
2020-05-27Cleanup: pass const wm for WM_keymap_activeCampbell Barton
2020-05-27Cleanup: sort file, structsCampbell Barton
2020-05-27Cleanup: warningCampbell Barton
2020-05-27Merge branch 'blender-v2.83-release'Nathan Craddock