Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-27 | Fix for ffmpeg audio rendering being to long. | Joerg Mueller | |
2010-02-26 | rename extension to addon after discussion with meta-androcto & mindrones | Campbell Barton | |
2010-02-26 | rna/py api | Campbell Barton | |
rename image.save() --> image.save_render() because it uses render settings for saving. added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag. | |||
2010-02-26 | remove rna functions image.get_export_path() and image.get_abs_filename(), ↵ | Campbell Barton | |
filename functions should not be spesific to images. rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image. obj export file copy was also not working because of a missing import. | |||
2010-02-26 | Bugfix #21339: Grease Pencil operator weirdness | Joshua Leung | |
Fixed missing listener for Grease Pencil notifiers when drawing. | |||
2010-02-26 | use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) | Campbell Barton | |
2010-02-26 | fix for fly mode restoring non-euler rotations | Campbell Barton | |
2010-02-26 | Few small hair dynamics goodies: | Janne Karhu | |
* Effectors now work with hair dynamics. * Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick'n'dirty interaction with objects as the calculations are really fast, but doesn't really take away the need for proper hair-object collisions. | |||
2010-02-26 | [#21338] B-Bone display size crash [27127] | Martin Poirier | |
EditBones pretending to be pose bone when doing bone resize need a valid object pointer. Tsk, who thought this was a good idea... | |||
2010-02-26 | VideoTexture: fix a bug with AV sync that was causing a loss of sync in case ↵ | Benoit Bolsee | |
of rewind to the begining of the file. | |||
2010-02-26 | fix for camera rig that has locking on the camera but not the parent. | Campbell Barton | |
2010-02-26 | error in view3d math commit. | Campbell Barton | |
2010-02-25 | support for flymode with camera rigs, so the parent most object is actually ↵ | Campbell Barton | |
flying. | |||
2010-02-25 | use math functions in view code, no functional changes. | Campbell Barton | |
2010-02-25 | support for relative file loading and python paths. | Campbell Barton | |
means you can do... blender -P foo.py where foo is $PWD/foo.py | |||
2010-02-25 | select parent/child in object mode with [] keys, like pose mode. | Campbell Barton | |
also needed to extend the RNA api to allow C to set enums without meaningful values. | |||
2010-02-25 | fix for warnings, add back pose relax into the pose menu. | Campbell Barton | |
2010-02-25 | BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with ↵ | Dalai Felinto | |
absolute path) I forgot to say in the last commit that those arguments are only for the BlenderPlayer. we can now set external warpdata files. 2Do: (1) convert relative to absolute paths for warpdata files (2) investigate weird bug on lack of light in blenderplayer with warpmesh ... [old 2Do] (3) documentation (4) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) | |||
2010-02-25 | Added a Recovery space in splash so new users don't panic when they | Daniel Salazar | |
loose work (close by mistake or a crash) | |||
2010-02-25 | Fix for [#20647] Children from particles on a subsurf mesh don't render correct | Janne Karhu | |
2010-02-25 | Particles with "no physics" didn't stick to the emitter like they were ↵ | Janne Karhu | |
supposed to. | |||
2010-02-25 | Fix for [#19955] 2.5 Particles are calculated wrong when object has any ↵ | Janne Karhu | |
transform animation * The exact location of particle birth wasn't cached if cache step was greater than 1, so the interpolation from an unborn particle to a living one wasn't accurate at all. * Although not ideal, the current solution is to copy the birth location to the previous cached frame so it's always exact. This should work properly for memory & disk cache. * This fix shouldn't cause any problems, but exhaustive tests of caching are difficult so be sure to let me know if there's strange behavior. | |||
2010-02-25 | BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) | Dalai Felinto | |
2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) otherwise it's a nightmare to update all your files every time you change your projection system. See note. Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further. * Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;) * FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow. | |||
2010-02-25 | Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would ↵ | William Reynish | |
fail if set to zero. | |||
2010-02-24 | view selected now uses boundboxes of dupli-objects and ignores centerpoints ↵ | Campbell Barton | |
of the instance objects when it has duplis. view selected also working again for selected paint mask faces. | |||
2010-02-24 | hair was running collision functions (copy to/from collision arrays), even ↵ | Campbell Barton | |
when collision could not be done. | |||
2010-02-24 | getting double frames problem, set the epsilon to 100th of a frame rather ↵ | Campbell Barton | |
then 100,000th. | |||
2010-02-24 | [#21295] Escape key doesn't cancel python modal operators | Campbell Barton | |
also fix distance with lamps being negative for typed in values. | |||
2010-02-24 | allow cloth sim for linked duplicates, not many people use this but we need ↵ | Campbell Barton | |
for using hair on linked characters, if there are bugs with this we'll need to fix so enabling for now with comments that its experemental. | |||
2010-02-24 | multi-multi modifier support. | Campbell Barton | |
2010-02-24 | Empty draw size tooltip fix and added soft limits | Daniel Salazar | |
2010-02-23 | set the max soft resolution of nurbs surfaces to 64 rather then 1024 | Campbell Barton | |
2010-02-23 | - use search box for adding actions in the NLA | Campbell Barton | |
- use less complicated string conversion for saving keymaps | |||
2010-02-23 | added support for proxies as drivers back. | Campbell Barton | |
2010-02-23 | - py-drivers were not using the name lookup cache. | Campbell Barton | |
- use manager context for keymap script. | |||
2010-02-23 | - finally a way to force removal of images (Shift+Click on the X) | Campbell Barton | |
- generic modal operator now works with int's | |||
2010-02-23 | scene.render_data -> scene.render | Campbell Barton | |
bpy.types.SceneRenderData -> bpy.types.RenderSettings better do these changes before there are too many scripts out. | |||
2010-02-23 | Nicer step size for lamp energy value | Daniel Salazar | |
2010-02-23 | allow python api to set values of library liked data (still checks editable ↵ | Campbell Barton | |
flag) + improved exception messages. | |||
2010-02-23 | matrix functions, to_3x3, to_4x4 | Campbell Barton | |
force fixed time when recording in the BGE. | |||
2010-02-23 | Various RNA defaults for more consistency when updating settings (scene ↵ | Joshua Leung | |
changes), and incorrect default values for scale settings. | |||
2010-02-23 | Move increment value into numinput structure. | Martin Poirier | |
Easier for transform to have different values per transform then (also different from gears values). (Based on a bug reported by Jonathan Smith) | |||
2010-02-22 | Fix dual quaternions flipping in case of stretched (not scaled) bones. | Brecht Van Lommel | |
2010-02-22 | OSX buildscripts update following ffmpeg precompiled libs update | Damien Plisson | |
2010-02-22 | - respect insert available with pose copy/paste (note: ↵ | Campbell Barton | |
autokeyframe_pose_cb_func needs to be used for all cases I think) - copy, paste ID properties with pose | |||
2010-02-22 | Fix integer overflow problem in deep shadow buffer. | Brecht Van Lommel | |
2010-02-22 | game engine support for recording animation back & some other minor changes. | Campbell Barton | |
2010-02-22 | OSX : Bugfix [#21293] add OpenMP apple gcc bug workaround for render preview | Damien Plisson | |
All openMP calls from a background thread need to have this thread var init workaround | |||
2010-02-22 | use BLI_findstring in more places & remove some warnings, no functional changes. | Campbell Barton | |
2010-02-22 | fix for typo | Campbell Barton | |