Age | Commit message (Collapse) | Author |
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different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
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and also fixes some further segfaults.
Now it is possible to 'surf' (jump) to different markers. This is only
possible through the hotkeys for this:
* Page Up - Next Marker
* Page Down - Previous Marker
These hotkeys match the ones in the timeline. In order to do so,
I've had to reassign two (rarely used/obscure) hotkeys:
* 'Ctrl Page Up' is now move selected action channel up (was Page Up)
* 'Ctrl Page Down' is no move selected action channel down (was Page Down)
I should also mention here that
* 'Shift Page Up' is move action channel to top
* 'Shift Page Down' is move action channel to bottom
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Works internally already with masks, so we can have several builtin
types.
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Fix for the fix. Added "Transform" twice. Ouchie!
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Fixes Bug #5239 reported by Anders Gudmundson:
- Sequencer eats memory like popcorn with metastrips
- Crash on gaps in metastrips
Both were introduces by my last patch that added "Speed Control".
I also forgot to add "Speed Control" and "Color" to the "Add"-menu.
(Simply haven't noticed, I use the spacebar all the time...)
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Added a less 'strict' solver step size control.
Cuts down needed loops to a 1/5 in 'regular' collision situations.
So why be a maths smartass when we want to do a skirt in a breeze :)
Is on by default, old mode can be turned on with the 'O' button beside the RK-limit.
Some minor fixes to the UI
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- Weight paint options now also show in Nkey panel
- added uiNewPanelTitle() in interface API to rename panels. In use now
for the Nkey panel title.
(Note: original name is identifier, do not change that)
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Static particle option: maximum length. Button is next to "Vect" in first
particle panel. This allows weird forcefields and wind to act without
extreme long strands.
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This is needed for make -j# where # is > 1
This doesn't totally fix everything for make -j2 but it makes things
mostly work.
Kent
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too confusing. The same thing can be done using "reassing inputs" from
the same patch.
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The pulldown options for adding new Matte compo nodes.
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Log again:
Log:
1)
Bugfix: Beziers in curve didn't calculate the tilt values correctly for
the endpoint and not for all handle types. That way deforming curves didn't
extend the tilted deform either. (IRC report by Jahka)
2)
If you setup a Proxy for Armatures, the protected bones now have an error
pupup for buttons and for some of the tools in 3d window (constraint edit
mostly).
Also the Bones Panel shows a note when the bone is not editable.
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The (#ifdef WITH_ICONV) option to draw International Fonts in file window,
didn't set the rasterpos OK for textured fonts.
Also: cleaned up code so it doesn't complain soo much without iconv.
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Now alt+shift+o only toggles the 3d view subsurf flag, rendering remains
subsurfed.
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Bugfix: Beziers in curve didn't calculate the tilt values correctly for
the endpoint and not for all handle types. That way deforming curves didn't
extend the tilted deform either. (IRC report by Jahka)
2)
If you setup a Proxy for Armatures, the protected bones now have an error
pupup for buttons and for some of the tools in 3d window (constraint edit
mostly).
Also the Bones Panel shows a note when the bone is not editable.
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* (De)select all markers now works normally
* RMB click-drag in action editor when no markers caused segfault
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Now it is possible to select multiple markers in action editor when doing
Shift + RMB click.
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* There is now a feature to (de)select all markers. Can be found in menu or
via the hotkey Ctrl A
* The 'Markers' menu is now not drawn when marker set is 'None'
* Some other minor code cleanups
Additional Notes:
* I'm still trying to track down the cause of a bug which means that you can't
select more than one marker (with RMB clicks) at once. For now, just use
borderselect
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* Now Blender doesn't segfault when trying to add a marker to nowhere.
(Missing checks for NULL marker lists)
* Line widths should now not be widened after drawing markers.
Thanks malefico and Plumiferos team for testing
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things to mesh"
Added a simple check to a number of editing operations. If multires is enabled,
an error is displayed and the operation is cancelled. This includes adding and
deleting verts/edges/faces, and anything that would reorder elements.
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images (should make it narrow then)
- Forgot to press 'save' for changes in Juho's flip node, previous commit
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New Composite Node: Flip (X/Y/both)
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Loadsa new compo nodes, most added in new menu "Mattes".
- Seperate into YCC
- Combine YCC
- Seperate into YUV
- Combine YUV
- (Chroma) Difference Matte
- Chroma Key
- Luminance Key
- Color Spill correction
Main problem is missing docs still... Bob is working on it, he'll also
make tooltips for all buttons.
Some UI things might change too, like more clear names.
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An oldie; if you have a referenced (lib-linked) scene, and copy that one
(use "Full Copy"), the objects in that scene disappeared after saving.
Caused by manual increasing id->us, instead of using the library.c call
id_us_plus(). The latter keeps track of linking issues.
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Vertex Parent option didn't have index correction for editing Meshes.
That caused the parenting to flip around when you deleted or added stuff.
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A Plumiferos wishlist item: Markers working in the Action Editor too.
* The user can choose between displaying the scene markers (i.e. the
markers shown in the timeline) or the markers specific to each action,
by using the next list box on the action editor header. This is specific
to each instance of the action editor.
* The display of the markers currently still needs improvement. At the
moment, the triangle icons + text are drawn below all the last row of
keyframes. As such, I've made it draw yellow vertical lines which
span the height of the action editor, to also indicate markers.
Comments on this and also help getting the triangle thingies to 'float'
above the bottom scroll bar are warmly appreciated.
* There are a few minor update issues with editing a marker in the
timeline and the markers in the action editor which will be fixed soon.
* There are also a few hotkeys to still add.
Enjoy!
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Prob: selection sometimes gave wrong edges/faces
Selection code for editmesh was still using a short for calculating the
distance of a projected vertex/edge/face from the mouse position. In
zoomed in cases that'll give overflows and unpredictable results.
It was fixed only half before... now all shorts are removed for distance
calculus.
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Option "Make duplicators real" (shift+ctrl+a) didn't work for Group-dupli,
the relations between objects and modifiers were not restored.
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still visible in render.
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- Groups with hidden parts didn't render OK
- Layer buttons sent out wrong events
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- Now works on selection of Objects (as do allmost all hotkeys)
- If multiple selected have different settings, it sets all the same
- Also does subsurf settings within a dupli-group
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a group to show when used for duplicators. Is in the Object Buttons,
"Object and Links" panel. Note that the duplicator layer itself still
defines still visiblitily of entire group.
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Bugfix #5172: removed nmesh.addEdgesData() from documentation (the method was
removed in Blender 2.40 release)
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automatically loaded as well.
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Bugfix #4989: some Python types were not correctly initialized, resulting in
segfaults when "type()" was used. Added missing initialization to Type.c.
Thanks to Fernando (fbs) for tracking this down.
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Notes:
- Only referenced groups (from other files)
- Only 1 group (no more duplicates using same group yet)
- Only Proxy working well for Armature or Empty
Is going to be reviewed in Plumiferos team; but target is that this will
solve a major animation pipeline bottleneck :)
Usage; select group, alt+ctrl+p, pick an object you want to proxify.
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on a number of boxes, so from now on the BF_BUILDDIR=c:\b -way is the only way to properly get Blender built with scons/mingw.
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into an icons folder in the release package on linux, freebsd and openbsd
when doing 'make release'.
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Deleting one object that's referenced from other file crashes when this
object still was pointed to by other referenced data.
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Bugfix #5075: make curve.update() recalculate bezier curve handles. This
would/should be called after changing the handles of a BezTriple.
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Just added a missing call to update the active object.
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accepting the name only was causing big problems when exporting library data, because duplicate names are possible the wrong data was exporting.
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