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AgeCommit message (Expand)Author
2015-10-09BLI: add SVD solver for mat3 (using eigen3).Bastien Montagne
2015-10-09Fix T46420: Segfault when instancing smoke domain.Bastien Montagne
2015-10-09BGE Fix T41943: Zeroing out angular velocity not possibleSybren A. Stüvel
2015-10-09Correct own error in editmesh bvhCampbell Barton
2015-10-09Fix leak creating 'empty' looptri bvh treeCampbell Barton
2015-10-09Fix T46415: empty node group in GLSL shader has incorrect socket type convers...Brecht Van Lommel
2015-10-09Fix error after change to IDWalkFuncCampbell Barton
2015-10-08BGE: Use BLI_task instead of pthread in KX_BlenderSceneConverter.Porteries Tristan
2015-10-08Fix crash loading modifiers with missing IDsSergey Sharybin
2015-10-08Fix compilation error with bullet disabledSergey Sharybin
2015-10-08Cycles: Add an interpolation option to environment texturesLukas Stockner
2015-10-08Add logicbricks to ID looper.Bastien Montagne
2015-10-08Add rigidbodyworld to id looper.Bastien Montagne
2015-10-08Add id looper for particlesystem.Bastien Montagne
2015-10-08Add a bunch of missing IDs in ID looper...Bastien Montagne
2015-10-08Modifiers: add 'cd_flag' parameter to their ID looping callbacks, neededBastien Montagne
2015-10-08Fix T46236: NLA transition strips do not get resized when neighbouring strips...Joshua Leung
2015-10-08Fix T46391: Sync Length in NLA is not working on all instances of clipJoshua Leung
2015-10-08Fix: "Tweak user" red-alert flag was not getting set on strips on active trackJoshua Leung
2015-10-08Fix T46386: Duplicate fails updating driver linksCampbell Barton
2015-10-08Add USER flags to BKE_library_foreach_ID_linkCampbell Barton
2015-10-08Cleanup: use newlibadr_usCampbell Barton
2015-10-08Add missing object-data ID loop pointerCampbell Barton
2015-10-08Off by one error in own recent commitCampbell Barton
2015-10-08Fix bplayer (c)Bastien Montagne
2015-10-08Cycles: Fix for point density always using render settings for modifiersSergey Sharybin
2015-10-08BKE_key: add BKE_key_from_id helper functionsCampbell Barton
2015-10-08Cleanup: remove unused fluidsim membersCampbell Barton
2015-10-08Add missing object ID loop pointersCampbell Barton
2015-10-08File Read: de-duplicate command line file-loadCampbell Barton
2015-10-08BLI_path api, minor changes to CWD handlingCampbell Barton
2015-10-08Cleanup: redundant code in anim playerCampbell Barton
2015-10-08Cleanup: remove unused argCampbell Barton
2015-10-08Cleanup: headersCampbell Barton
2015-10-08Cleanup: typosCampbell Barton
2015-10-08Fix T46410: VSE Mask ignores animated propertiesCampbell Barton
2015-10-08Fix T46408: Transform (bicubic) ID channel failsCampbell Barton
2015-10-08UI: no need to update drag-edit for scroll buttonsCampbell Barton
2015-10-07BGE : Collision mask support in raycast + and raycast cleanup.Porteries Tristan
2015-10-07Fix T46402: UILists fail to scroll using click+dragPhilipp Oeser
2015-10-07Cleanup of BKE_library_foreach_ID_link.Bastien Montagne
2015-10-07Fix T46401: bad step size w/ radiansCampbell Barton
2015-10-07Fix for T41536: 2.71 getActionFrame no longer returns frames accuratelyMitchell Stokes
2015-10-07BMesh: maintain select-history when sortingCampbell Barton
2015-10-07Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does not workMitchell Stokes
2015-10-07Cleanup: spellingCampbell Barton
2015-10-07Fix mesh validate: 'r_changed' ignored loop editsCampbell Barton
2015-10-07Fix game-property use-after-free errorCampbell Barton
2015-10-06Fix T46390: Sound sequencer API doesnt' work when built with SConsSergey Sharybin
2015-10-06Fix T46392: Navmesh generator error.Bastien Montagne