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AgeCommit message (Collapse)Author
2008-01-30Initial commit of cloth modifier from branch rev 13453Daniel Genrich
2008-01-29Bug #8178: in particle edit mode, select linked under the mouse shouldBrecht Van Lommel
only work with L-key, not ctrl+L, makes it seems as if ctrl+L type selected linked is not working correct, while it is just not implemented.
2008-01-29Fix for bug #7965:Brecht Van Lommel
Array modifier could generate edges with twice the same vertex, fix provided by Ken, thanks.
2008-01-29Fix for bug #8029: heat weighting clamps values below a threshold,Brecht Van Lommel
which could give discontinuities, now it does a blend instead.
2008-01-29Fix for bug #8124: dupli particles were not rendering in some cases,Brecht Van Lommel
now added dependencies so they are passed to the render engine in the right order to detect the duplis.
2008-01-29== Sequencer ==Peter Schlaile
This fixes several crashes with the new tstripdata_start/endstill. dupli_seq was cleaned up as well as add_scene_strip (moved to a seperate function) New features: * opacity can be used in replace blend mode * the scene within in a scene track can be changed now within the panel Also: * [#7842] Note: setCodec in FormatTab disappeared... should be fixed by this. (Not a big change, so I just commit and see :) http://peter.schlaile.de/blender/sequencer/codec_buttons.diff
2008-01-29Bounding box clipping in the render engine.Brecht Van Lommel
Now bounding boxes are computed per object, and checked first before zbuffering objects. For strands, bounding boxes are computed per original face in the mesh. Overall the speed improvement from this is quite small (zbuffering is rarely the bottleneck), but it seems a sensible thing to do anyway.
2008-01-29== PoseLib - Tab Key in Pose-Preview ==Joshua Leung
Now when previewing poses with Ctrl-L, pressing the Tab key toggles whether the 'original' (i.e. the pose before previewing started) pose gets shown temporarily. This allows the user to quickly compare the pose being previewed to the 'original'. No pose browsing is possible while the original pose is shown.
2008-01-29Bugfix: quaternion angle calculation in python used the acos function.Brecht Van Lommel
This gives nan if the input is e.g. 1.00000001 due to rounding errors, better is to use saacos (safe acos) that checks for the range first.
2008-01-29Bugfix for Action Editor keys clipping: Joshua Leung
Keyframes in the NLA Editor could mysteriously disappear sometimes when manipulating the view in the NLA-editor, when an Action Editor was open beside it.
2008-01-29=== Mirror Tool ===Martin Poirier
Fix calls to new mirror in UV window (it would segfault with invalid arguments). Reported by Matt in the tracker (#8176)
2008-01-29Added menu entries to 3d-view for the auto-bone-extension tools I added ↵Joshua Leung
yesterday.
2008-01-29- Fix for adding rendering passes. It seems the result was multipliedBrecht Van Lommel
by alpha twice, which gave dark edges on an grass AO pass for example.
2008-01-29- Fix for approximate AO pixel cache crash.Brecht Van Lommel
- Fix in FSA pass sample adding (more fixes to come).
2008-01-29Handle OpenEXR exception and print it, for writeTile. It's sometimesBrecht Van Lommel
crashing there now with FSA, if it crashes again this should give more info.
2008-01-29== Sequencer ==Peter Schlaile
Fixed two issues with the sequencer: * using blend modes with startstill / endstill in combination with IPOs failed, since there was no room to store the composited result. (It was stored into the same TStripElem thereby effectively disabling the effect of the IPO) If you have no idea, what this is all about: A common case was: use a single PNG as a title, extrude and try to fade in / out using IPOs. * startstill / endstill are always displayed, so that one can change them also on movie-strips and scene-strips.
2008-01-28object in dupli instances were not getting modifiers applied with render ↵Campbell Barton
settings
2008-01-28Strands now mix together correctly with ZTransp.Brecht Van Lommel
They now also store a list of samples per pixel, and then get shaded together with the ztransp samples. This comes with a slight speed hit, but mainly memory might be a concern. However, testing some peach scenes I haven't problems.
2008-01-28New rendering option: FSA!Ton Roosendaal
This completes the pipeline make-over, as started in 2006. With this option, during rendering, each sample for every layer and pass is being saved on disk (looks like non-antialiased images). Then the composite and color correction happens, then a clip to 0-1 range, and only in end all samples get combined - using sampling filters such as gauss/mitch/catmul. This results in artefact-free antialiased images. Even Z-combine or ID masks now work perfect for it! This is an unfinished commit btw; Brecht will finish this for strands. Also Halo doesnt work yet. To activate FSA: press "Save Buffers" and the new button next to it. :)
2008-01-28== Action Editor - Overlapping Keyframes Bugfix ==Joshua Leung
Now when moving keyframes in the Action Editor, any existing keyframes on the frames where a selected keyframe lands (after the transform) will be removed. This is to prevent stacks of keyframes which cause blips and headaches for animators (especially stressed animators with a looming deadline). I've added an option to the Action Editor's View menu to turn this behaviour on/off (by default, it's on). This shouldn't need to be used too much, and may be removed in due course. If it stays, it'll need a better name...
2008-01-28tooltips for some dual toggle buttons as well as tooltips from wim van ↵Campbell Barton
hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline)
2008-01-28fixing typo in tool tipsJens Ole Wund
2008-01-28Fix syntax error in earlier commit.Ken Hughes
2008-01-28=== Custom Orientations ===Martin Poirier
Change selection icon in the panel to the more appropriate Checkbox icon.
2008-01-28typo in textMartin Poirier
2008-01-28== Automatic Bone Extension Adder ==Joshua Leung
Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool. The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though. There is one for: * Left-Right names (along x-axis) * Front-Back names (along y-axis) * Top-Bottom names (along z-axis)
2008-01-28some bugs with previous renderlayer apiCampbell Barton
2008-01-28renderLayer access for the render api, no epydocs yetCampbell Barton
2008-01-27=== Custom Transform Orientation ===Martin Poirier
Adding the possibility to use 2 or 3 vertice to define an edge or face-like orientation. Adding the possibility to use 2 connected edges to define a face-like orientation.
2008-01-27Cursor to Active, adding missing redraw call.Martin Poirier
2008-01-27=== Snap Menu ===Martin Poirier
New Cursor-> Active option Useful on Edit Mesh too!
2008-01-27VertexGroup Editing:Joshua Leung
Added a new option to the "Vertex Groups" menu: "Remove Selected from All Groups". This menu can be accessed using Ctrl-G in EditMode for Meshes and Lattices.
2008-01-27Bugfix:Joshua Leung
Previous changes for Constraint Up/Down buttons broke the drawing of some constraints. It seems the lack of any buttons within an pair of uiBeginBlockAlign() and uiEndBlockAlign() caused problems.
2008-01-27Bugfix:Joshua Leung
Line-bones without any constraints-colours/custom-colours were being drawn the wrong colour (i.e. they insides were drawn black)
2008-01-27== Action Editor Drawing - Optimisations (Part 2 out of ?) ==Joshua Leung
Keyframes are now checked for whether they are visible or not before they are prepared for drawing. This should provide some improvements for large data-sets... In general there don't appear to be any major issues, although in a few situations, long-keyframes may end up appearing/disappearing.
2008-01-27particle draw was doing glEnable(GL_DEPTH_TEST) which messed up the wire ↵Campbell Barton
view, if this is needed for some particle drawing it needs to test the 3dview state.
2008-01-26solaris was crashing on file open because of statfs, aparently ↵Campbell Barton
linux-standards-base and solaris have depricated statfs so probably all unix os's should use statvfs. for now only solaris does.
2008-01-26feature request-(PapaSmurf)Jens Ole Wund
tiny little little thing allow negative gravity on input for hot air balloons or under water plants
2008-01-26render touch didnt work when the directory wasnt there.Campbell Barton
2008-01-26added function to get the full path for a rendered frame (before its rendered)Campbell Barton
2008-01-26== Action Editor Drawing - Optimisations (Part 1 out of ?) ==Joshua Leung
Now the Action Editor doesn't bother drawing channels which are out of view. This should give some performance improvements when there are many channels with heaps of keyframes, as the keyframes that occur in that channel don't need to be sampled (which is a major performance bottleneck).
2008-01-26Improvements in Zmask feature of yesterday:Ton Roosendaal
- zmask now allows to have solid faces included too - ctrl+click on render-layer layers (whats in a name!) now works better Here's the revised and extended doc: http://www.blender.org/development/current-projects/changes-since-244/rendering-features/ It's a difficult to explain feature... but important for a good compo pipeline here. Being tested still!
2008-01-26Bugfix #8155:Joshua Leung
Selecting markers in the sequencer crashed Blender
2008-01-26== Mirror Modifier & Subdivide ==Chris Want
Vertices that are newly created by a subdivision of a mesh object with mirror modifiers (with clipping option set) are projected to the plane of symmetry when they are created on edges that lie on that plane. For regular subdivide this is trivial by linearity, so this mainly effects subdivide smooth, loopcut smooth, and subdivide fractal. This commit basically prevents nasty seam rips on the mirror when doing these operations.
2008-01-25New feature: Zmask renderingTon Roosendaal
It's quite a complex feature for simple log, so here's the log as it should be, with images: http://www.blender.org/development/current-projects/changes-since-244/rendering-features/
2008-01-25Feature: we're using "non linear lighting" now, using exposure/range inTon Roosendaal
world. That allows more extreme lamps (areas too). To make it work more intuitive, the preview renders in buttons now use the settings for exposure too.
2008-01-25Two bugfixes:Joshua Leung
* Buttons to change position of constraints in constraint stack are now totally hidden if they don't do anything valid. It'll have to be this way until we get grey-able buttons. * Duplicating keyframes in Action Editor now sets correct undo-string
2008-01-25== Limit Distance Constraint ==Joshua Leung
Added a new constraint, "Limit Distance". This constraint defines a 'virtual sphere' around the target which the owner can be made to stay inside, outside, or on the surface of it. This constraint is best used when applied using the Ctrl-Alt-C hotkey, as the radius is set correctly that way. One usage, is to prevent the target of an IK-chain from straying away from the chain. Care should be taken to not use a member of the IK-chain as the target though. Description of Variables: * 'Dist' - Radius of virtual sphere * 'R' - Click on this to recalculate the 'Dist' value (note: like the 'R' button in the StretchTo constraint, this is currently buggy) ' Mode' - This menu gives different options for how the limiting sphere should act. The mode names are self explanatory. * 'Soft' and 'SoftDistance' - currently not functional (so settings are hidden). These are used to define a smaller radius around the sphere of influence where a non-linear relationship between input and resulting locations occurs to prevent the owner 'crashing' into the sphere.
2008-01-25=== Mirror Tool ===Martin Poirier
Fix call order mix up. That's what I get for doing "cleanup" before a commit. Tested as working ok with this.
2008-01-25== Sculpt ==Nicholas Bishop
Cleaned up some old parts of sculpt. Got rid of the old EditData struct in favor of two new "brush action" structures, which split the symmetry data out from everything else. Cleaned up various names and such as well. There should be no user-visible changes.