Age | Commit message (Collapse) | Author |
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only work with L-key, not ctrl+L, makes it seems as if ctrl+L type
selected linked is not working correct, while it is just not implemented.
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Array modifier could generate edges with twice the same vertex, fix
provided by Ken, thanks.
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which could give discontinuities, now it does a blend instead.
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now added dependencies so they are passed to the render engine in
the right order to detect the duplis.
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This fixes several crashes with the new tstripdata_start/endstill.
dupli_seq was cleaned up as well as add_scene_strip (moved to a
seperate function)
New features:
* opacity can be used in replace blend mode
* the scene within in a scene track can be changed now within the panel
Also:
* [#7842] Note: setCodec in FormatTab disappeared...
should be fixed by this. (Not a big change, so I just commit and see :)
http://peter.schlaile.de/blender/sequencer/codec_buttons.diff
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Now bounding boxes are computed per object, and checked first before
zbuffering objects. For strands, bounding boxes are computed per
original face in the mesh. Overall the speed improvement from this
is quite small (zbuffering is rarely the bottleneck), but it seems a
sensible thing to do anyway.
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Now when previewing poses with Ctrl-L, pressing the Tab key toggles whether the 'original' (i.e. the pose before previewing started) pose gets shown temporarily. This allows the user to quickly compare the pose being previewed to the 'original'. No pose browsing is possible while the original pose is shown.
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This gives nan if the input is e.g. 1.00000001 due to rounding errors,
better is to use saacos (safe acos) that checks for the range first.
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Keyframes in the NLA Editor could mysteriously disappear sometimes when manipulating the view in the NLA-editor, when an Action Editor was open beside it.
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Fix calls to new mirror in UV window (it would segfault with invalid arguments).
Reported by Matt in the tracker (#8176)
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yesterday.
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by alpha twice, which gave dark edges on an grass AO pass for example.
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- Fix in FSA pass sample adding (more fixes to come).
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crashing there now with FSA, if it crashes again this should give
more info.
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Fixed two issues with the sequencer:
* using blend modes with startstill / endstill in combination with IPOs
failed, since there was no room to store the composited result.
(It was stored into the same TStripElem thereby effectively disabling the
effect of the IPO)
If you have no idea, what this is all about:
A common case was: use a single PNG as a title, extrude and try to fade
in / out using IPOs.
* startstill / endstill are always displayed, so that one can change them
also on movie-strips and scene-strips.
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settings
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They now also store a list of samples per pixel, and then get
shaded together with the ztransp samples. This comes with a
slight speed hit, but mainly memory might be a concern. However,
testing some peach scenes I haven't problems.
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This completes the pipeline make-over, as started in 2006. With this
option, during rendering, each sample for every layer and pass is being
saved on disk (looks like non-antialiased images). Then the composite
and color correction happens, then a clip to 0-1 range, and only in end
all samples get combined - using sampling filters such as gauss/mitch/catmul.
This results in artefact-free antialiased images. Even Z-combine or
ID masks now work perfect for it!
This is an unfinished commit btw; Brecht will finish this for strands.
Also Halo doesnt work yet.
To activate FSA: press "Save Buffers" and the new button next to it. :)
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Now when moving keyframes in the Action Editor, any existing keyframes on the frames where a selected keyframe lands (after the transform) will be removed. This is to prevent stacks of keyframes which cause blips and headaches for animators (especially stressed animators with a looming deadline).
I've added an option to the Action Editor's View menu to turn this behaviour on/off (by default, it's on). This shouldn't need to be used too much, and may be removed in due course. If it stays, it'll need a better name...
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hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline)
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Change selection icon in the panel to the more appropriate Checkbox icon.
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Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool.
The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though.
There is one for:
* Left-Right names (along x-axis)
* Front-Back names (along y-axis)
* Top-Bottom names (along z-axis)
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Adding the possibility to use 2 or 3 vertice to define an edge or face-like orientation.
Adding the possibility to use 2 connected edges to define a face-like orientation.
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New Cursor-> Active option
Useful on Edit Mesh too!
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Added a new option to the "Vertex Groups" menu: "Remove Selected from All Groups". This menu can be accessed using Ctrl-G in EditMode for Meshes and Lattices.
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Previous changes for Constraint Up/Down buttons broke the drawing of some constraints. It seems the lack of any buttons within an pair of uiBeginBlockAlign() and uiEndBlockAlign() caused problems.
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Line-bones without any constraints-colours/custom-colours were being drawn the wrong colour (i.e. they insides were drawn black)
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Keyframes are now checked for whether they are visible or not before they are prepared for drawing. This should provide some improvements for large data-sets...
In general there don't appear to be any major issues, although in a few situations, long-keyframes may end up appearing/disappearing.
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view, if this is needed for some particle drawing it needs to test the 3dview state.
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linux-standards-base and solaris have depricated statfs so probably all unix os's should use statvfs. for now only solaris does.
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tiny little little thing
allow negative gravity on input
for hot air balloons or under water plants
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Now the Action Editor doesn't bother drawing channels which are out of view. This should give some performance improvements when there are many channels with heaps of keyframes, as the keyframes that occur in that channel don't need to be sampled (which is a major performance bottleneck).
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- zmask now allows to have solid faces included too
- ctrl+click on render-layer layers (whats in a name!) now works better
Here's the revised and extended doc:
http://www.blender.org/development/current-projects/changes-since-244/rendering-features/
It's a difficult to explain feature... but important for a good compo pipeline
here. Being tested still!
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Selecting markers in the sequencer crashed Blender
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Vertices that are newly created by a subdivision of a mesh object
with mirror modifiers (with clipping option set) are projected to
the plane of symmetry when they are created on edges that lie on
that plane.
For regular subdivide this is trivial by linearity, so this mainly
effects subdivide smooth, loopcut smooth, and subdivide fractal.
This commit basically prevents nasty seam rips on the mirror when
doing these operations.
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It's quite a complex feature for simple log, so here's the log as
it should be, with images:
http://www.blender.org/development/current-projects/changes-since-244/rendering-features/
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world. That allows more extreme lamps (areas too).
To make it work more intuitive, the preview renders in buttons now use
the settings for exposure too.
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* Buttons to change position of constraints in constraint stack are now totally hidden if they don't do anything valid. It'll have to be this way until we get grey-able buttons.
* Duplicating keyframes in Action Editor now sets correct undo-string
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Added a new constraint, "Limit Distance". This constraint defines a 'virtual sphere' around the target which the owner can be made to stay inside, outside, or on the surface of it.
This constraint is best used when applied using the Ctrl-Alt-C hotkey, as the radius is set correctly that way.
One usage, is to prevent the target of an IK-chain from straying away from the chain. Care should be taken to not use a member of the IK-chain as the target though.
Description of Variables:
* 'Dist' - Radius of virtual sphere
* 'R' - Click on this to recalculate the 'Dist' value (note: like the 'R' button in the StretchTo constraint, this is currently buggy)
' Mode' - This menu gives different options for how the limiting sphere should act. The mode names are self explanatory.
* 'Soft' and 'SoftDistance' - currently not functional (so settings are hidden). These are used to define a smaller radius around the sphere of influence where a non-linear relationship between input and resulting locations occurs to prevent the owner 'crashing' into the sphere.
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Fix call order mix up.
That's what I get for doing "cleanup" before a commit.
Tested as working ok with this.
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Cleaned up some old parts of sculpt. Got rid of the old EditData struct in favor of two new "brush action" structures, which split the symmetry data out from everything else. Cleaned up various names and such as well. There should be no user-visible changes.
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