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2012-05-29Massive Code cleanup:Thomas Dinges
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore. * DNA structures are kept, all read/writefile code is gone.
2012-05-29remove some more pynode references in the codeCampbell Barton
2012-05-29remove pynodes, were not working in 2.5, not ported to py3.xCampbell Barton
2012-05-29OUTLINER_OT_scene_drop -- "Drag object to scene in Outliner" operatorDan Eicher
Refactored the two (well, three now) other places where an object is linked to a scene into ED_object_scene_link()
2012-05-29Typo in property DescriptionDaniel Salazar
2012-05-29fix for sequencer selection and naming in the outliner, was broken since 2.5xCampbell Barton
2012-05-29Outliner drag/drop parent fix -- added checks for modifiers and contraints ↵Dan Eicher
to the poll functions Parenting was just broken, poll would return true but nothing would happen if you dropped on modifiers or constraints Parent clear now works the same as dropping on a non-ID_OB types but left the actual modifier/contraint instances open to allow for future expansion
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
=============================================== This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision. "Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used. See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9 for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object. Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-29fix compiler error Campbell Barton
2012-05-29Fix for bug [#31613] Cycles 3d viewport material display mode + skin ↵Nicholas Bishop
modifier related crash When in material display mode, mesh_calc_modifiers() calculates the orco DerivedMesh, which uses a different CustomDataMask. In particular, it does not necessarily include the current modifier's requiredDataMask, so those layers might get set to NO_COPY. For the skin modifier, this resulted in a crash when the modifier internally copies the DerivedMesh and the output does not contain the expected MVertSkin layer. Fixed by adding the requiredDataMask to the orco DM's CustomDataMask. Also added a debugging function to customdata.c: customData_mask_layers__print(CustomDataMask mask); This will print out the names of all the CD layer types in the mask.
2012-05-28add BLI_ghash_pop() which returns the value for a key and removes it at the ↵Campbell Barton
same time, saves a lookup if you need to check if the item exists before removing.
2012-05-28Fix 2 #29846. Effector point ave variable can be NULL.Lukas Toenne
2012-05-28image.gl_touch: wasn't passing the parameters to gl_loadDalai Felinto
2012-05-28style cleanup: also fix for TIMEIT macroCampbell Barton
2012-05-28image.gl_load: moving error cleaning to before all gl calls"Dalai Felinto
2012-05-28image.gl_load(): clear glGetError buffer before getting a new oneDalai Felinto
2012-05-28Fix #29846, Dynamic rotation of particles not affected by forcefields 2.61 ↵Lukas Toenne
64 bit. Patch by Arno Mayrhofer (azrael3000). Minor fix by me to initialize the effector point angular velocity vector correctly.
2012-05-28fix for own recent commit removing NULL checks from TREESTORE macro - this ↵Campbell Barton
use needed it.
2012-05-28* Some code optimizations to panel collapse code, to avoid calculations for ↵Thomas Dinges
each panel. Suggested by "Bao 2".
2012-05-28Fix for node linking operator, which could insert node link into the list ↵Lukas Toenne
twice and cause deadlock due to incomplete test.
2012-05-28Smoke: Fix messed up shadow display with OpenMP. This needs fixing. For now ↵Daniel Genrich
disable openmp for that function. Shadow calculation would be better raytraced on GPU or using shaders for the future. Part of my Blender Smoke Development Phase III. (accidently commited this to smoke2 branch first)
2012-05-28A few minor UI message fixes...Bastien Montagne
2012-05-28Sequencer: replace clamp+round of multiplied color value with FTOCHAR macro,Sergey Sharybin
Should solve issues with building blender in release environment, should be no functional changes.
2012-05-28Fixed crash opening files with missed libraries.Sergey Sharybin
2012-05-28Fix [#31621] Face Angles Drawn in Strange PlacesBastien Montagne
When do_global is True, don’t compute face angles/area positions based on ob-matrix-transformed coordinates!
2012-05-28move mouse select options into their own property function - more operators ↵Campbell Barton
should use these eventually
2012-05-28User Interface Panels:Thomas Dinges
* Add a solo mode for panels, CTRL+LMB on a panel header. This closes all other panels. Patch [#22233] by sneg negr (sneg) with modifications by myself to exclude panels with hidden header (like context)
2012-05-28missing from previous commitCampbell Barton
2012-05-28== Sequencer / Color balance ==Peter Schlaile
Make the color balance inner working more accurate in the byte -> byte case, probably also fixing (can't check I'm on 32bit) the bug mentioned on yellow's blog: http://blendervse.wordpress.com/2012/04/02/waiving-the-fullrange-flag/
2012-05-28style cleanup: defines with bracesCampbell Barton
2012-05-27Collada exporter: Added name attribute to nodes in visual_scene elements ↵Gaia Clary
(name = id)
2012-05-27style cleanupCampbell Barton
2012-05-27style cleanup: draw nodeCampbell Barton
2012-05-27Smoke:Daniel Genrich
a) Another boundary fix. Resulted in smoke getting "sucked" back into the domain b) Disabling substeps (internal thing). Fixes arbitrary explosions/instabilities. Part of my Blender Smoke Development.
2012-05-27remove NULL check in TREESTORE macro, the return NULL value wasny checked ↵Campbell Barton
for by any callers (ie - it would crash later if the arg was NULL anyway) also comment on the speed of check_persistent()
2012-05-27Use BKE_movieclip_get_size rather than BKE_movieclip_get_ibuf and use ibuf's ↵Sergey Sharybin
resolution in tile's Movie Clip node
2012-05-27Fix mistmatch in usage of delete vs. delete [] in tiles reported by valgrind ↵Sergey Sharybin
profiler.
2012-05-27Fix #26876: Soft Body ignores Goal on LatticeSergey Sharybin
Patch by Arno Mayrhofer (aka azrael3000) with only slight code style modifications, thanks!
2012-05-27code cleanup: remove mode comments, these were applied very un-evenly ↵Campbell Barton
across a few files.
2012-05-27rna_def_composite_nodetree_api() getting passed the wrong propDan Eicher
2012-05-27code cleanup: defines with braces - end with '(void)0' so callers must end ↵Campbell Barton
with ';' like normal function. ... without this some editors dont parse the source so well.
2012-05-27when SCREEN_OT_keyframe_jump fails dont send notifiers or call sound_seek_sceneCampbell Barton
2012-05-27code cleanup:Campbell Barton
style and remove BM_face_find_longest/shortest_edge functions, ... instead use BM_face_find_longest/shortest_loop()->e
2012-05-27style cleanup: nodes, also rename chunksize -> chunk_sizeCampbell Barton
2012-05-27Fix #31606: pg up/down does not work for changing falloff for proportional ↵Sergey Sharybin
editing Initially issue was caused by non-proportional edge slide patch in rev46927 which had several wrong things: - It introduced new events TFM_WHEEL_DOWN_EVT/TFM_WHEEL_UP_EVT which were defined as per-bit OR between edge slide and proportional editing modal events, but the issue is that modal events are not bit masks and that meant that new events were defined as 20|24 and 21|25 which is a bit strange. - Another this was caused by the fact, that keymap wasn't creating for some specific transform modal keymap item -- it used to be tried to create single shortcut for two different modal events, which isn't supported by keymaps and resulted by artifacts in keymap editor interface (nodal event type was empty for wheel movements). That was caused by different events used by modal keymap and defining shortcuts. - Actual issue which prevented PgUP/PGDOWN to work was mixing using that new events for wheel scrolling in switch statements which doesn't do bitmask check. Solved by separating keymaps used for proportional editing and edge slide -- now it's mouse Wheel for proportional editing and Alt-Wheel for edge slide. If someone would want to have single shortcut for this two events it'll imply one of the follofing things: - Support poll function for shortcuts, so keymap would definitely know which modal event to send to operator. - Generalize TFM_MODAL_PROPSIZE_{UP, DOWN} and TFM_MODAL_EDGESLIDE_{UP, DOWN} so they can share the same shortcut with current design of keymaps.
2012-05-27style cleanupCampbell Barton
2012-05-27[#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' OptionGaia Clary
2012-05-27code cleanup: use const float and define array sizeCampbell Barton
2012-05-27Delete skin customdata if all skin modifiers are removed.Nicholas Bishop
Fix for bug [#31604] "Skin Modifier - Mark Root Bug?" Essentially the same as multires customdata deletion.
2012-05-26Fix #31538: Wrong colors after reloading file with exr imageSergey Sharybin
Issue was caused by generated images had got no profile set (IB_PROFILE_NONE) which confused OpenEXR saver (which makes sRGB conversion for profiles which are not linear). Actually this is much deeper issue which would require the whole color pipeline workflow (which would happen at some point when currently urgent stuff is resolved), but having correct profile set for generated images would still be helpful.