Age | Commit message (Collapse) | Author |
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* Implemented submodule Text
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removed old files -- should solve compile problems.
* Updated Window.c to access a variable in Draw.c
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nice work !!
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written by Florian Eggenberger.
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Most of the code comes from bpython/intern/opy_window.c, but two
new functions were added, to access the file and image selector
windows in Blender.
* Added submodules Draw (gui) and BGL (OpenGL wrapper):
The code comes from bpython/intern/opy_draw.c, with minor changes
to integrate it in the new implementation.
* Made changes to Camera, Lamp and Image submodules:
The implementation was improved. These files should be good
starting points for interested new coders to look at, now.
* Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict:
There is another interface.h file in source/blender/include.
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hotkey for changing display resolution for subdiv: ctrl+1 or 2 or 3 or 4
written by Green
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-- added Matt Ebb's menu suggestion
-- Maybe it so the 'empty'/'name' option is disabled for bones that
are of type 'Unskinnable'.
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big thanks to broken !
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written by Florian Eggenberger.
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nothing big really
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Added compileflag INTERNATIONAL to the 'release'
projectfiles for msvc and added the FTF_ftfont project
to the main blender project.
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All modifications are behind compileflag INTERNATIONAL,
and affect these two directories; source/blender/src and
source/blender/ftfont.
Thanks to philipp, a new utf8towchar() function is added
to Shizu's work, which fixes the international support for
OSX. It also makes the iconv library obsolete. This means
all translation files (blender.mo) need to be 'recoded' to
UTF-8, and language support in the fileselect window and
the text editor is not possible. Iconv might be added in
the future to enable these features.
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old and autoconf makefiles. My machine seems to have messed up libs
so I can't test it, its a start though :)
Kent
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#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles
#undef NDEBUG on OS X to avoid errors about ID being declared twice
enable support for QuickTime in the original Makefiles on OS X
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source/blender/blenpluginapi So I removed the stuff in the release dir
after merging changes and updated the Makefile.
Kent
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Kent
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(hopefully wincvs does it right this time)
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for the plugins)
Kent
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something other than plugins not supported on macosx.
Kent
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Might be possible I mised an .h or so, just notify me in that case.
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bar on os x
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quite frozen yet ;)
Anyway this was submitted by intrr and its just a small patch to
allow you to select all children of an object with shift-p.
Kent
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central mesh editing one.
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parse the vector data. Freetype2 supports many font formats
including Type1, TrueType and OpenType fonts.
Enable with the WITH_FREETYPE2 compile flag, in the
source/blender/blenkernel and source/blender/blenlib dirs.
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Redesigned the userpreference window layout. (not finished yet)
Enhanced the texteditor with; a rightmousemenu, clipboard text
support (for windows !) and the alt-m keystroke generates a 3d
text object. (up to 1000 characters)
(1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
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This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.
To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.
Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
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