Age | Commit message (Collapse) | Author |
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The ones in extern/glew-es have been changed to NOTE instead of XXX
GHOST_ContextEGL.cpp: It really does seem that it is not possible to query the swap interval using EGL
GHOST_WidnowCocoa.h: The comment referring to Carbon is clearly out of date, so I removed it.
math_geom.c: The node about not using tmax again is correct, but the code is kept for a future maintainer who will need to know how to compute it if they modify that code.
paint_image_proj.c (2698): The question about integer truncation does not appear to have been resolved. It still seems to be an incorrectly implementation of rounding (I'd suggest using the round function instead of this hack).
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Quite straightforward change, don't think some extra explanation is needed.
This gives about 15% speedup of the modifier evaluation on my laptop.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D836
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This commit switches meshdeform modifier to use threads to evaluate
the vertices positions using the central task scheduler.
SO now we've got an utility function to help splitting the for loop
into tasks using BLI_task module which is pretty straightforward to
use: it gets range (which is an integer lower and higher bounds) and
the function and userdata to be invoked for each of the iterations.
The only weak point for now is the passing the data to the callback,
this isn't so trivial to improve in pure C.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D838
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Also name 'children' is normally used for a list
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When resetting edit bones on cancel, they also have to reset connected
parent and child bone tips and heads respectively, since these can be
modified during the transform.
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UVLayers
This is only an indirect fix, in fact: this commit adds a public API to check
the maximum number of a given layer type (`CustomData_layertype_layers_max()`),
and uses it to forbid too much layer creation in `CustomData_merge()`.
This only affects UVs/VCol data though, but merge behavior in itself is not a bug
actually, how user managed to get thousands of different UV layer names remain
rather mysterious...
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Cursor mode
Eraser was not aware of possible transform matrix for the strokes.
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Curve parent requires valid path to exist for curve. If the path is disabled in
the curve settings, displist evaluation will check the dependency graph whether
the path is needed for parenting.
The issue was that changing relations in the scene chagned need of the curve path
but nothing tagged the curve to update it's path.
For now use direct call of DAG_id_tag_update from set_parent(). In the bright
future we might detect such a need in flush automatically in the depsgraph.
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tangents are directions and should be transformed like directions.
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Vertex parent was using original non-modified nurbs list, simply because
it didn't have something else to operate with.
Now we've got deformed by pre-tessellation modifiers nurbs in the curve
cache which might be used y the vertex parent.
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position.
Main moving logic is moved to new `BKE_keyblock_move()`, which makes it available from anywhere.
In addition, move code was reworked so that it only loops once on whole keyblocks list,
and it accepts arbitrary org and dest indices, not only neighbor ones.
Partly based on work by revzin (Grigory Revzin) in his soc-2014-shapekey GSoC branch, thanks!
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given list.
Can be much simpler and quicker than using remlink/insert functions.
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Don't allow the add paint slot operator to redo. Also guard better against
excessive slot addition
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Effects strips in metastrips could be erratic.
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Passing 'ar' to snapObjectsRayEx would apply a ray-offset.
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The trim tool (T key) allows users to change the position of the
contents of a strip without moving the strip itself.
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This helps compiler to do detect stuff which might be inlined,
gives around 30% speedup on my laptop with test files from ZanQdo.
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Own mistake - not copying enough data.
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Thanks to mont29 for finding the cause.
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The issue here is that if no matching winid is found, we destroy all
windows and their context with them. This will also delete the OpenGL
textures associated with the initial context, thus we lose the icons.
This patch makes sure a window is always kept for later so the initial
context does not get lost.
Thanks to Campbell and Ton for the discussion on the issue.
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wrong values.
From soc-2014-shapekey branch, with minor edits by mont29 (Bastien Montagne).
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This reverts commit 61a330baca0ff9bb3cf477c04f539ef276a0356f.
This completes reverting D785
This feature is to be reworked into an addon.
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Helps troubleshooting indirect links.
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Features:
* Both still image and animation rendering, as well as polygon
fills are supported.
* The exporter creates a new SVG layer for every Freestyle line
set. The different layers are correctly sorted.
* SVG paths use data from line styles, so the base color of a
line style becomes the color of paths, idem for dashes and
stroke thickness.
* Strokes can be split at invisible parts. This functionality is
useful when exporting for instance dashed lines or line styles
with a Blue Print shader
* The exporter can be used not only in the Parameter Editor mode,
but also from within style modules written for the Python
Scripting mode.
Acknowledgements:
The author would like to thank Francesco Fantoni and Jarno
Leppänen for their [[ https://github.com/hvfrancesco/freestylesvg | Freestyle SVG exporter ]].
Differential revision: https://developer.blender.org/D785
Author: flokkievids (Folkert de Vries)
Reviewed by: kjym3 (Tamito Kajiyama)
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its own PLAYER_TARGETDIR_VER
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* Fill brush did not do proper srgb conversion for byte images (reported
by Sebastian Koenig, thanks!)
* Color sampling for palettes did not refresh the toolbar.
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trash with float images.
Issue is uninitialized alpha in the clone brush + a clamping issue for
float images. There's still some 'swimming' and brightness issue here
but I have to do work for the weekly, will investigate further later.
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actually use them, thanks to Kevin Dietrich for noticing.
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Useful because it's effectively the start-point for any strip which is obscured.
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This was supposed to be an experimental commit, shouldn't be in master at all, sorry for that
This reverts commit 0750e4c4c7eee9ad8f57ebf1243960bd46c7c1f9.
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