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2009-12-15fix: adding missing new area type RGN_TYPE_PREVIEW to rna enum.Andrea Weikert
2009-12-15* rna attributes for sequence strips - seq.start_frame_final & ↵Campbell Barton
seq.end_frame_final these expose the final start and end after offsets are applied. when set this is like grabbing the handle and moving it. * made swapping strips shuffle effects and check for overlap.
2009-12-15Small Durian Request for animation editors:Joshua Leung
Assigned borderselect for animation channels to LMB-tweak too, so it is now possible to select a bunch of channels by simply click-dragging.
2009-12-15animation system wasnt being updated when rendering with the sequencerCampbell Barton
2009-12-15* made seqence swap into 1 operator with left/right enum optionCampbell Barton
* allow sequence swapping even when the strip has an effect * only recalc the effect when its needed
2009-12-15utility functions for getting the corner angles of a quad or tri: ↵Campbell Barton
angle_quad_v3 & angle_tri_v3
2009-12-15number button precission was far too low, description also bit.Campbell Barton
2009-12-15solidify would only work as expecyed if all faces were selected, added an ↵Campbell Barton
override to extrude that means it runs without removing selected faces first, even on a partial selection
2009-12-15improve solidify results by weighting the faces influence on a vertex by the ↵Campbell Barton
corner angle of each face before displacing
2009-12-15Bugfix #20384: target data path of driving not correct when loading old rig ↵Joshua Leung
from 2.49b
2009-12-15solidify from 2.4x (ported from python to C)Campbell Barton
- shell_angle_to_dist() was using degrees
2009-12-15Patch [19862]: Properly map UV Project from View with camera object.Roland Hess
Previously, calling Project from View for UVs when viewing through a camera produced bad results. You had to scale and stretch the resulting UVs, never resulting in a true "from view" with a camera. Now, what you get in the UV editor is what you saw through the camera.
2009-12-15Sequencer:Andrea Weikert
* fix crash due to missing preview region * had to bump up subversion to catch all files saved without preview region in sequencer.
2009-12-15Support -noaudio in background mode too (it was initialized even in bg, that ↵Martin Poirier
should be fixed).
2009-12-15Sequencer drawing cleanup (Part 1)Andrea Weikert
Separated preview drawing into own ARegion, this should make using View2D possible The Sequencer now has three view types: Sequencer, Preview and split Sequencer/Preview. Changing the preview can be done either by the combobox in the header or toggling through those types with CTRL+TAB. Notes: * Icon for split Sequencer/Preview view missing still. * Naming items in the comboboxes can be improved (just Preview instead of Image Preview?) Next steps: * bringing back View2D handling (zoom/pan) for image preview * experimenting with splitting the Preview ARegion for In/Out editing
2009-12-15Fix #20250: smooth view poor performance compared to 2.49. Increased theBrecht Van Lommel
frame rate of smooth view from 30 to 100, makes it looks smoother when it can redraw at that speed, otherwise will simply drop frames anyway.
2009-12-14* new metarig type for the durian dragon leg (original rig by Cessen)Campbell Barton
* option to roll the delta of the arm rig. * fix to copy metarig type * renamed EditBone.align() --> EditBone.align_roll() * Added EditBone.align_orientation(other) * Added bone.vector: same as (bone.tail - bone.head)
2009-12-14Fix #20362: multires conversion from 2.5alpha0 not working. It's still notBrecht Van Lommel
entirely the same, the tangets are a bit different at face edges/corners.
2009-12-14Fix #19897: WM_OT_redraw_timer memory leak using Draw Window.Brecht Van Lommel
2009-12-14Fix #20233: crash when entering - characters in text object, with shortBrecht Van Lommel
textbox width. I can't tell if this is working correct, the code is very cryptic, with gotos even, but seems there is not enough space allocated to permit splitting each character to it's own line.
2009-12-14Fix #20113: CLICK events stop working when opening a new file.Brecht Van Lommel
2009-12-14Fix crash loading old files with physics systems without effector weights.Brecht Van Lommel
2009-12-14Fix #20076: SSS renders incorrectly when used by objects in a particle system.Brecht Van Lommel
2009-12-14Fix #20118: uv editor, changing active face did not change image.Brecht Van Lommel
2009-12-14Fix #20345: weight paint crashes with armature modifier without object.Brecht Van Lommel
Also fixes: * Weight paint subsurf drawing. * Missing pointer endian conversion in paint brushes. * Use of unitialized variable in screen version patch. * Multires modifier without mdisps layer crash.
2009-12-14Bugfix: converting multires with 0 levels would crash.Brecht Van Lommel
2009-12-14Fix #20364 and #20357: AAO crashes for certain combinations of settings.Brecht Van Lommel
2009-12-14Fix #20354: sculpt mode crash when using smooth brush with multires level 0.Brecht Van Lommel
2009-12-14edits to the bone copy metarig type from Cessen, pointcache warning fixCampbell Barton
2009-12-14Bugfix: clicking outside of color picker could reset color in some cases.Brecht Van Lommel
2009-12-14Fix #20368: editing keymap item operator name would reset propertiesBrecht Van Lommel
even if the name was not changed.
2009-12-14Fix #20323: closing other window while BGE is running crashes.Brecht Van Lommel
2009-12-14Fix #20380: Duplicating mesh with Particle Instance Mod, Pole Axis not copied.Brecht Van Lommel
2009-12-14Fix #20376: crash with layer sculpt and multires. This is not workingBrecht Van Lommel
yet, at least prevents the crash for now.
2009-12-14Fix #20377: object layer and modifier realtime setting are now editableBrecht Van Lommel
again on library linked objects. The former is ok because it is actually the scene data being edited, the latter will not be saved to file but is useful..
2009-12-14Fix #20372: crash when strand render enabled with child hairs.Brecht Van Lommel
2009-12-14Keyframing Bugfixes and Feature Requests:Joshua Leung
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option. * Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now. * Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1 * Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-14Fix #20367: game engine crash, origindex layer is now optional.Brecht Van Lommel
2009-12-14Bugfix #20351: Joshua Leung
- Offset parameter of the path constraint has no effect on the animation - Path animation was being repeated multiple times even though it was not supposed to
2009-12-14A few KeyingSet + Transform Tweaks:Joshua Leung
Autokeying for transform functions now gets context-info, allowing for bone paths to be recalculated. However, the main purpose of this is to allow KeyingSets to eventually have poll functions.
2009-12-14patch [#20342] Notifier patch for modifier rename and particle system renameMatt Ebb
by 'ThatHaze'. thanks!
2009-12-14Description and more presets for animation players (rv / framecycler).Matt Ebb
Also put a bit more logic for guessing player paths based on my system. If anyone can make this a bit more clever/bulletproof, please feel free to get involved in it, it's all python!
2009-12-13invalid value for BGE PyObjects was invertedCampbell Barton
2009-12-13fixing scons and makefile compile.Andrea Weikert
* added include path due to added bad level #include "WM_api.h"
2009-12-13added include path for bad level callCampbell Barton
2009-12-13MSVC 9 compile fixes and cleanupsAndrea Weikert
* added renamed files in revision 25337 * renamed BLI_util.h -> BLI_path_util.h for consistency * cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places. * removed debug print in sequencer.c * added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
2009-12-13more sequence -> sequencer rename, also made sequencer swap strip update ↵Campbell Barton
effects strips
2009-12-13* renamed BKE_sequence.h and sequence.c --> sequencerCampbell Barton
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-13mesh.faces.active attribute for Michael Williamson to help port 2.4x UV ↵Campbell Barton
unwrap scripts
2009-12-13* rna: memory leak fix for RNA_property_enum_value()Campbell Barton
* rigify: generate root-most bones before children, this makes parenting to dynamically created bones work.