Age | Commit message (Collapse) | Author |
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* simplify the NSIS file creation (and add those files back).
NOTE: The installer is still pretty much WIP, tomorrow more improvements.
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it stores it and sets it later when the double click event is handled.
Decided to not reuse prevx but made prevclickx, because there may be
multiple mousemoves between the two clicks, and prevx is already used
for some other tricky things.
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has just 20 and the local view layers are added afterwards.
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white, enable for color balance.
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changes from sequencer applied to compositor mostly noticable is how the lift works.
Before & After,
http://www.graphicall.org/ftp/ideasman42/color_balance_before_after.png
even with lower values these kinds of errors can be seen.
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not allowed, so disable mode on append and don't enable it on load.
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bug #20091 in revision 24989, crash when rendering in metaball editmode.
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should not do multires reshape in this case, but just regular apply.
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Actually a depsgraph issue, transforming objects was incorrectly
tagging their data for recalculation.
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we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
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- color_balance_float_float wasnt using the new calculation method
- moved calculation into an inline function color_balance_fl() & made the lift adjustments less confusing.
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- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
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Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer).
This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
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with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.
Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
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I've tweaked the contrast of the corner widgets to be a little bit more contrasty and seem a bit more tactile by making the lines fade out from brighter bands to dimmer bands.
Hopefully this will make them more easily discernable without being too loud.
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This was broken by a bad (unfinished/unused) case, which stopped them from being created properly in most cases.
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Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days...
Finally we can close this bug report :)
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Update after discussions on IRC:
* operating system specific path retrieval is moved back to GHOST, nothing blender specific here though
* cleaned up path functions a bit to remove #ifdefs
* removed Cocoa from blenlib again
TODO:
* Matt, Damien, please check and correct the functions for Cocoa and Carbon, could only put back existing code but needs adjustment
* finish GHOST_getBinaryDir - this should replace the BLI_where_am_i eventually as well as BLI_getInstallationPath on Windows and get_install_dir for the blenderplayer runtime
* It would probably be nice to define GHOST_getTempDir as well and move those out
* more cleanups...
NOTE:
Things are likely broken for macs
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Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.
This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
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editing nodes. Now preview jobs are killed before making any node edits.
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out of the render mode cmake file into the main one. Should fix PPC
compile, and hopefully not break others.
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patch by Matt, I only reviewed it.
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- 29881 broke BLI_stringdec in some cases.
- poll function for view home crashed view menu because the rv3d isnt available (still needs fixing).
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For Mac, there was no code supporting Carbon. Added a stubs function
to make it compile, but it doesn't work yet properly.
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Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127
This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal
Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert
NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.
Commit discussed on IRC with Ton and Campbell.
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this isn't helpful, so just use 3d view layers.
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e.g. thousands of colors on OS X, due to use of uninitialized value. Problem
tracked down and patch provided by Shane Ambler, thanks!
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especially those with animation.
Reverting 29563 ("* Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be.") part to the original version that (so far) is guaranteed to work fine.
While this means that "nice software design" isn't obeyed once again, this works and the other approach doesn't. So far there really isn't anything really obviously different between the approaches, even after trying a few different placements of the version patches within the file-reading internals.
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modifiers etc. constantly even when animation isnt playing.
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just add and remove the sound handle.
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sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.
obscure but at least theres a tooltip so its not totally hidden.
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* Constraint template now uses 2 rows as well, when the area width is small.
* UI Code could use some code/layout cleanup still, will look into that soon.
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useful for copying blend modes & opacity
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- effects strips now add directly above the strips they operate on (almost always what you want)
- blend mode for new image/movie/scene/color strips is now cross: without this adjusting alpha will fade to black rather then the strip below.
- SEQ_HAS_PATH macro didnt include sound-ram or sound-hd
- meta drawing code has misleading variable names (from own commit).
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