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2011-09-04[#27884] Collada import: materials mismatch when 2 instance_geometry ↵Nathan Letwory
reference the same material Reported by David Roy Multi-materials used on different meshes would get ignored (resulting in white faces in textured view).
2011-09-04Fix #28500: Reshape in multires modifier makes blender crashSergey Sharybin
Multires doesn't store displacement for base mesh and reshaping when multires subdivision level is set to zero is crappy. Add report that reshape can't work with base level and cancel reshape operator.
2011-09-04Fix #28423: Screw-modifier crash in cunjunction with subsurf modifierSergey Sharybin
Problems was caused by angle=2*pi and steps=2 in screw modifier. Such configuration produced duplicated geometry to close object and it was confusing for subsurf cache. Restrict steps=2 for screw modifier now, so now 3<=steps<=512.
2011-09-04Prevent potential crasher, commonEffects could be empty.Nathan Letwory
2011-09-04BGE animations: fixing initialization order issues for BL_ActionActuator and ↵Mitchell Stokes
BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix.
2011-09-04BGE animations: Fixing a potential crash when using camera IPOs. The IPOs ↵Mitchell Stokes
were being created off of blendercamera->adt->action when they should have been using the supplied action. Thanks to z0r for pointing out the problem and a potential fix.
2011-09-04Fix [#28322] COLLADA imports messed up UVsNathan Letwory
Reported by Chad Gleason Imported index order could put mface->v4==0. We already know amount of verts, so use that instead.
2011-09-04Some whitespace changesNathan Letwory
2011-09-04BGE animations: Adding a separate list to KX_Scene for animated objects. ↵Mitchell Stokes
This makes scenes with a lot of non-animated objects faster. In my test scene with 8000 static, non-animated cubes my time spent on animations went from 1.5~1.7ms to 0.001ms.
2011-09-03BGE animations: Fixing a crash that would happen if the property for a ↵Mitchell Stokes
property mode action actuator was invalid.
2011-09-03warning fixesCampbell Barton
2011-09-03minor edits to build on openbsdCampbell Barton
2011-09-03== CustomData ==Nicholas Bishop
* Added comments for each entry in the LAYERTYPEINFO array noting the number and name of the layer type; was hard to tell before which entry was what
2011-09-03PyC_ExceptionBuffer is now threadsafe, used for converting exceptions into ↵Campbell Barton
reports.
2011-09-03fix [#28462] Tiled textures and 2D filters don't mixCampbell Barton
patch by Juha Mäki-Kanto
2011-09-03whitespace editsCampbell Barton
2011-09-02Fix for grid lines drawing outside of histogram widget.Sergey Sharybin
2011-09-02Add missed notifier when toggling object's force field.Sergey Sharybin
2011-09-02Fix crash caused by recently added assert about if string was set properly.Sergey Sharybin
Memory Estimate is actually 31 characters length, str[31] is a null-terminator. Return length of 31 for memory estimate property. Returning proper length would lead to slowdown because of 2x iteration through vertices.
2011-09-02Fix #28280: Insert Hook wrong indexSergey Sharybin
Use quite easy and stupid approach like it used for shape keys: re-make editmesh (editcurve or editlattice) before creating index array for hook or storing vertex index in parenting object. Even if hook was added in "current" edit mode, it should be re-mapped on loading edit data because topology could be changed after it was created. Such kind of re-loading edit structures is the easiest way for now to update keyindexes to relevant state. Also, fixed bug with not re-mapping indices for vertex-parented objects. Really old error, not sure why it wasn't noticed yet.
2011-09-02Fix #28467: Crash while deleting objects in outliner too fastSergey Sharybin
Cleanup tree when handling object delete from outliner. Prevents handling the same tree item twice when clicking fast.
2011-09-02Bugfix [#28435] Key Visual transform and Parenting not workingJoshua Leung
After reviewing this code, it seems that this case can work after all. However, several things needed to be tweaked: 1) Removed check which stopped parented objects from getting the visual keying coordinates determined. This actually wasn't doing anything, given that this case would never occur as... 2) Tweaked the visualkey_can_use() function to also consider parenting as a cause for visual-keying to be necessary.
2011-09-02paranoid check that RNA string functions set the string, would have helped ↵Campbell Barton
solve keymap search bug. disabled in release mode.
2011-09-02Partial fix for #28441: Tab width in texteditor ignored if used tabs as spacesSergey Sharybin
Scroll to cursor when displaying text datablock was changed. This behavior was lost in 2.5x.
2011-09-02patch [#28473] Outliner Simple TodoCampbell Barton
from Julien DUROURE (julien) --- * right click --> rename, as proposed on http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos * implementation of Toggle visibility/rendarability/selectability on right click on Groups ( was in menu, but not implemented )
2011-09-02fix [#28460] SEGFAULT when trying to make empty display as imageCampbell Barton
2011-09-02tweak to WM_operatortype_find to perform better when called with empty ↵Campbell Barton
strings (as the keymap editor does a lot)
2011-09-02fix for keymap search, was using uninitialized memory when the keymaps ↵Campbell Barton
operator couldn't be found.
2011-09-02fix for error in recent commit, when audaspace is enabledCampbell Barton
2011-09-02Credits generator which cross references with the patch tracker to credit ↵Campbell Barton
the original authors. the script has a unix-name <> real-name mapping which is not totally complete since I couldn't find everyones real names. In this case the commit name is credited. Also added a link to the credits page in the splash.
2011-09-02minor warning fixes, also correct some float -> double promotions in ↵Campbell Barton
shadeoutput.c
2011-09-02BGE animations: This is an attempt to help smooth out some more ↵Mitchell Stokes
compatibility issues with the new action actuator. It now has a similar pulse behavior to the old actuator. This has worked well in most of my tests, but YoFrankie still has problems, and it appears to have gotten a little worse.
2011-09-01BGE: Undoing r39729 and applying a simpler fix (ensuring that the viewport ↵Mitchell Stokes
is correct for PostRenderScene()). This way both 2d filters and post_draw callbacks with with multiple viewports.
2011-09-01Merging r39652 through r39842 from trunk into vgroup_modifiers.Bastien Montagne
2011-09-01use a fixed 32byte buffer for getting an rna string from python. gives a ↵Campbell Barton
slight speedup when drawing heavy UI's
2011-09-01fix for building without audaspace, since pepper mergeCampbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-09-01spaces -> tabs (configure you're editors right!)Campbell Barton
2011-09-01fix for error in patch from r39821.Campbell Barton
2011-09-01BGE Animations: The return type for KX_GameObject.getActionFrame() was an ↵Mitchell Stokes
integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
2011-08-31patch [#28218] During-render callback functionalityCampbell Barton
from Jesse Kaukonen (gekko) --- text from the patch. Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to: 1) Observe what is happening while Blender is rendering via the command line 2) Add custom statistics that Blender prints while the renderer works 3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render() Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X. Example on how to use the callback: def statscall(context): print("Thanks for calling!") bpy.app.handlers.render_stats.append(statscall) bpy.ops.render.render(animation=False, write_still=True)
2011-08-31COLLADA: Take parent bone length and direction instead of using bone ↵Nathan Letwory
pointing up with length 1. Looks much nicer and less confusing on larger armatures now.
2011-08-31BGE: Adding two new functions to bge.render to allow users to change the ↵Mitchell Stokes
anisotropic filtering level used by textures: * setAnisotropicFiltering(level) * getAnisotropicFiltering()
2011-08-31typo fix: end of lines ;; --> ;Campbell Barton
2011-08-31fix [#28430] Image with Stampinfo does not get saved correctly with alphaCampbell Barton
2011-08-31fix for error in my recent change to image save.Campbell Barton
- relative path wasn't being made absolute. - saving renders was always defaulting to multilayer exr, now use the output format set.
2011-08-31catch exception and report an error when failing to write exr files - was ↵Campbell Barton
crashing with debug builds.
2011-08-30SVN maintenance.Guillermo S. Romero
2011-08-30Check for potential crasher.Nathan Letwory
Reported and suggested in [#27687] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :)
2011-08-30Fix #28427: smooth faces flash momentarily when extruded using "extrude and ↵Sergey Sharybin
move on normals" tool (E key) Update normals just after extrude -- topology is changing when extruding and normals for non-extruded faces should be recalculated after this.