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AgeCommit message (Expand)Author
2021-12-10EEVEE: Shadow: Avoid double renderingClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-09EEVEE: Shadow: Split LOD masking to its own shaderClément Foucault
2021-12-08EEVEE: Light: Separate directional lights iterationClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-06EEVEE: Shadow: Make punctual LOD selection based on pixel densityClément Foucault
2021-12-05EEVEE: Shadow: Add LOD system for punctual shadowsClément Foucault
2021-12-04EEVEE: Light: Merge ShadowData into LightDataClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-23GL: Add support for all image resource typesClément Foucault
2021-11-23DRW: Add DRW_shgroup_vertex_buffer_refClément Foucault
2021-11-19EEVEE: Shadow: New virtual shadowmap samplingClément Foucault
2021-11-16GPU: Add more barrier typesClément Foucault
2021-11-14EEVEE: Shadows: Virtual shadowmap part 2Clément Foucault
2021-11-14DRWView: Add frustum infos to uniform bufferClément Foucault
2021-11-14DRW: Add debug line bufferClément Foucault
2021-11-14GPUTexture: Fix support / validation for integer texturesClément Foucault
2021-11-14BLI: Add more operator to float4Clément Foucault
2021-11-10EEVEE: Shadow: Add Tilemap lod debug and fix clipmap end distanceClément Foucault
2021-11-09GPUVertexBuf: Mark dirty when using GPU_vertbuf_get_dataClément Foucault
2021-11-09GPU: Bump shader to version 430 and support other image uniformsClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-11-05EEVEE: Camera: fix fallback camera projection matrixClément Foucault
2021-11-05EEVEE: Update / remove obsolete properties in the UI.Clément Foucault
2021-11-05EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.Clément Foucault
2021-11-05DRW: Shading Group: Add compute dispatch with size referenceClément Foucault
2021-11-05EEVEE: Texture: Make ensure function return true if allocation occuredClément Foucault
2021-11-05EEVEE: Forward: Support raytracingClément Foucault
2021-11-05EEVEE: Gbuffer: Split fileClément Foucault
2021-11-05EEVEE: Subsurface: Small optimisation & fix comparisonClément Foucault
2021-11-05EEVEE: Raytrace: Add Diffuse surface raytracingClément Foucault
2021-11-05EEVEE: Deffered: Change normal packing for better negative normalsClément Foucault
2021-11-05EEVEE: Subsurface: Fix issue cause by HiZ mipmapsClément Foucault
2021-11-05EEVEE: Principled BSDF: Fix refraction roughness when GGX single-scatterClément Foucault
2021-11-05EEVEE: Cleanup: Rename uvcoordsvar to uv and explicit output locationClément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Add eevee_build: precomputation and codegen at compile timeClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-10-08EEVEE: Fix Crash with some geometry typeClément Foucault
2021-10-08EEVEE: Transmittance: Add back light transmittanceClément Foucault
2021-10-08EEVEE: Material: Add thickness outputClément Foucault
2021-10-08EEVEE: Subsurface Scattering: New implementationClément Foucault
2021-10-08EEVEE: Fix smooth transition when using render bordersClément Foucault
2021-09-29EEVEE: Fix shader compilation caused by latest mergeClément Foucault
2021-09-29Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-09-29DRW: Fix implicit convertion warning on MSVCClément Foucault
2021-09-29Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-09-29Merge branch 'master' into draw-viewport-dataClément Foucault
2021-09-29Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-09-29Cleanup: else-after-returnJacques Lucke