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2020-10-28Fix T81226: Crash opening 64bit files with endian switchingCampbell Barton
Endian switching when loading 64bit blend files on a 64bit system was crashing as the endian switching is only applicable when loading on 32 bit systems. This crash goes back to 2.7x, it looks like this never worked all the way back to the first commit.
2020-10-28Fix T81254: Incorrect calculation of EEVEE Transmittance VolumetricsJeroen Bakker
Regular rendering uses a custom blend mode, but render passes renders to 2 separate textures. This wasn't configured correctly inside the fragment shaders. This patch adds a switch to configure the fragment shader with the correct attachments. Backport to Blender 2.83. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9038
2020-10-28Fix T81688: BPY_thread_save crashes with Python 3.9Campbell Barton
Calling PyEval_ReleaseLock() was crashing with Python 3.9 because it accessed the NULL pointer set by PyThreadState_Swap(). This happened when calling ViewLayer.update() for example. While the existing logic could be fixed by swapping the thread-state back before calling PyEval_ReleaseLock(), this depends on functions which are tagged to be removed by v4.0. Replace use of deprecated functions by calling PyEval_SaveThread(), instead of inlining the logic, using _PyThreadState_UncheckedGet() to prevent Python aborting. The call to PyEval_ThreadsInitialized has been removed as threads are now initialized with Python. This could be replaced with Py_IsInitialized() however it doesn't look like this is necessary. This is compatible with Python 3.7 & 3.9.
2020-10-28Fix T81288:Select Linked fails with multi-object edit modeCampbell Barton
Changing options after using select-linked didn't work when the object being selected wasn't the active object.
2020-10-28Fix T81854: crash when undoing switch between sculpt and edit mode.Bastien Montagne
The logic of `BKE_sculpt_update_object_for_edit` was not correct. such low-level functions should typically never preform depsgraph evaluation themselves, they should be able to rely on getting a fully evaluated depsgraph and just get needed data from there. Supporting that required fixing other broken code higher in the callstack, namely: * `ED_object_sculptmode_enter_ex` was freeing evaluated data, for no valid reason it would seem. * `sculpt_undosys_step_decode` was ensuring an evaluated depsgraph **before** calling `ED_object_mode_generic_exit`, which would invalidate a lot of evaluated data. Note that it is fairly difficult to track down all code paths leading to `BKE_sculpt_update_object_for_edit`, so there may be still cases where this gets called with improperly evaluated depsgraph. Reviewed By: sergey Maniphest Tasks: T81854 Differential Revision: https://developer.blender.org/D9270
2020-10-28Fix T81421: "Saving As..." a blend file with a Script node file path filled ↵Bastien Montagne
with 1023 symbols crashes Blender. Usual lack of protection against buffer overflows when manipulating strings. Also add some basic tests for `BLI_path_rel`.
2020-10-28Fix T81942 EEVEE: Reflection Plane glitch with low clip distancesClément Foucault
This was happening because the raytrace was not even being performed due to the tracing line being too small after frustum clipping.
2020-10-28Fix T81939: crash calling bmesh.utils.vert_separate()Campbell Barton
Missing NULL check in bmesh_kernel_vert_separate.
2020-10-28Fix (studio-reported) Armature: bug in handling of custom bone transform.Bastien Montagne
This specific pose channel pointer was not handled at all during rebuilding of poses, meaning that it could end up pointing at some freed pchan.
2020-10-28PyAPI: unregister add-ons when exitingCampbell Barton
This lets add-on authors avoid false positive leaks when exiting. In particular GPUShaders's although it applies to any PyObject that stores memory allocated by guarded-alloc. While this does add overhead on exit, on my system it's under 1/100th of a second with all addons enabled. See: T71362
2020-10-28Fix T81633 Workbench: TAA never resolve when enabling both X-Ray and cavityClément Foucault
This was caused by a wrong flag equality check when in xray mode because the xray mode was masking the effect option flags that are not supported in this mode. This means the never passed and the TAA was reset before every redraw, leading to infinite rendering.
2020-10-28Blender v2.83.9 betaJeroen Bakker
2020-10-21Blender v2.83.8 ReleaseJeroen Bakker
2020-10-07Fix T81459: Memory Leak Cycles Rendered ViewportJeroen Bakker
The external engine in the draw manager wasn't registered correctly. This did not free the resources after the external engine was used.
2020-10-07Fix T81218: Crash in pose mode using a driver on bendy bone SegmentSybren A. Stüvel
The example file in T81218 has a driver that maps a bone's X-location to the number of BBone segments. This caused a dependency cycle, which resulted in bad thread serialisation, which caused the crash. This patch breaks the dependency cycle `BONE_LOCAL` → `DRIVER(bones["Bone"].bbone_segments)` → `BONE_LOCAL`. The 'Driver Data' relation now points to `BONE_SEGMENTS` when the driven property starts with `bbone_`. Differential Revision: https://developer.blender.org/D9122
2020-10-07Fix T80885: Texture paint camera project crashes after undo/redoCampbell Barton
Unmatched ED_image_undo_push_{begin/end}, add doc-strings noting why this is needed. Thanks to @Baardaap for the initial fix.
2020-10-07Fix T80630: potential crash in volume grids in Eevee shadersBrecht Van Lommel
Found by address sanitizer.
2020-10-07Fix T62504: Crash accessing depsgraph from evaluated view layerCampbell Barton
Use correct owner_id types for depsgraph view_layer properties instead of inheriting from the Depsgraph which is set to NULL.
2020-10-07Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)Clément Foucault
The output layout was wrong and it's a mistery why it works on most implementations since it's clearly a wrong usage. Thanks @sebbas for helping narrowing down the issue.
2020-10-07Fix T80426: Crash when deleting custom orientationGermano Cavalcante
Indices referencing other orientations were not being updated,
2020-10-07Fix T79973: Re-ordering face maps messes up the names of other face mapsGermano Cavalcante
Use a remap function instead a swap. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D8739
2020-10-07Fix T80520: Tris to Quads ignores UV delimit optionmano-wii
2020-10-07Fix invert vertex group weight miscalculation for modifiersCody Winchester
Warp & weight vertex-group editing modifiers miscalculated vertex weight inversion, the weights were multiplied before being subtracted from 1. Ref D8241
2020-10-07Fix T81168: 2.8x Crash when loading 2.79 file.Bastien Montagne
Object in the 2.7x file is on no layer at all, while this is not really expected nor considered valid, better to cope with the case gracefully than crash. To be backported to 2.90 and 2.83.
2020-10-07Blender v2.83.8-betaJeroen Bakker
2020-09-30Version: Blender 2.83.7 releasev2.83.7Jeroen Bakker
2020-09-16Fix T80238: Crash adding properties to material node-treesCampbell Barton
The localized node-tree was freeing the materials ID properties twice. This matches how animation data behaves, setting to NULL after freeing.
2020-09-16Fix T80604: BLI_polyfill_calc exceeds stack size allocating pointsCampbell Barton
On systems with 512kb stack this happened at around 13k points. This happened at times with grease-pencil, although callers that frequently use complex polygons should be using BLI_polyfill_calc_arena.
2020-09-16Fix T80457: Library Override - Custom Property to Drive Child Particles ↵Bastien Montagne
results in Crash. RNA diffing code was not dealing properly valid NULL PointerRNA (like the empty texture slots of a ParticleSettings e.g., which were cause of crash in that report). To be backported to 2.90 and 2.83.
2020-09-16Fix T78392: [2.83.5, 2.90, 2.91] Crash on undo/ redo after changing modes.Bastien Montagne
During undo/redo read code is expected to clear the `OB_MODE_EDIT` bitflag of `Object.mode`, for some reasons. This was not done anymore for re-used Objects, we need to add a special handling case for that too. Should be backported to 2.90 and 2.83 (will probably not be straight forward for the latter).
2020-09-16Fix T77584: Edit Mode crash with shape keys created on blank meshCampbell Barton
Entering edit-mode after creating shape keys on a blank mesh would crash. Regression in 9b9f84b317fef which prevented initializing empty shape keys when there is no shape key offset data available.
2020-09-16Fix T79737: ERROR ACCESS VIOLATION when switching to eevee rendered viewAristotelis Dossas
This prevents Blender from crashing when switching to rendered view and the grid_data is NULL in the lightcache (due to possible corruption), by switching to the fallback lightcache. The fix extends the solution for possible corruption in the cube_data as well. Fix T79737 Reviewed By: fclem Differential Revision: https://developer.blender.org/D8835
2020-09-16Fix T80603 Workbench: Inverted alpha when renderingClément Foucault
The state of the passes was not set back after the first sample. This is a simpler fix than rBecfbc5fb55d5 which needs the new draw manager features from 2.90.
2020-09-16Fix T75061 Grease Pencil: MacOS: broken Gradient and TextureClément Foucault
There is a driver bug that makes all the end of the structure unreadable. Workaround this by just declaring a vec4 an unpacking manually.
2020-09-16Version Blender 2.83.7 BetaJeroen Bakker
2020-09-09Blender 2.83.6 releasev2.83.6.1Jeroen Bakker
2020-09-09Fix T80530: Crash when switching to Edit Modev2.83.6Jeroen Bakker
caused by recent merge {33ac3582bbd5}
2020-09-02Fix T80159: Custom Normals Averaging crash after clearingPhilipp Oeser
custom split normals data Clearing custom split normals would get rid of the CD_CUSTOMLOOPNORMAL layer - but editing data `lnor_spacearr` would be kept. Adding a CD_CUSTOMLOOPNORMAL layer (if none exists yet) should be done in `edbm_average_normals_exec` / `BKE_editmesh_lnorspace_update` / `BM_lnorspace_update` / `BM_lnorspacearr_store`. The thing is that if the editing data `lnor_spacearr` would still be valid after `Clear Custom Split Normals Data`, blender would happily call `BM_lnorspace_rebuild` instead. Doing that without a CD_CUSTOMLOOPNORMAL layer is asking for trouble. Now clear lnor_spacearr on `Clear Custom Split Normals Data` as well. Thx @mont29 for feedback here. Maniphest Tasks: T80159 Differential Revision: https://developer.blender.org/D8730
2020-09-02Fix crash accessing image space properties without an active windowCampbell Barton
2020-09-02Fix Outliner allowing to enter Pose Mode on linked armatureJulian Eisel
If a different object was active, clicking on a linked armature's pose in the Outliner would enter Pose Mode for it. This would actually cause a failed assert, but in release builds the armature would just enter pose mode. Steps to reproduce were: * Link in armature object * Activate a different object * In the Outliner, un-collapse the armature object * Activate Pose Mode by clicking on its pose there
2020-09-02Fix T80104: Crash on making material local.Bastien Montagne
Problem is again with the embedded data, we want to make those local together with their owner ID, but sometimes we are actually dealing with copies here, which are inheritently already local. Code did not considered that possibility before, leading to access to a NULL `lib` pointer. This should also be back-ported to 2.83 LTS release. Maniphest Tasks: T80104 Differential Revision: https://developer.blender.org/D8731
2020-09-02Fix T80078: Overrides: Crash with animated IK control on linked armature.Bastien Montagne
Issue was with our dear posebones again... when applying overrides we keep the same address/pointer for the IDs themselves, (which avoids us the need to remap their usages), but their inner data is often re-allocated. Therefore, we need once again to go over armature objects and invalidate their posebone pointers. This should also be back-ported to Blender LTS 2.83. Maniphest Tasks: T80078 Differential Revision: https://developer.blender.org/D8734
2020-09-02Add undo step to Alembic and Collada importers...Bastien Montagne
Re T77754.
2020-09-02Fix T80135: Duplicate doesn't preserve active splineCampbell Barton
Checks to preserve the active spline on duplication required an active vertex too. Now having no active vertex doesn't prevent duplicate from keeping the spline active. Reviewed by: @mano-wii Ref D8729
2020-08-26BLI: fix memory leak in delaunay 2dJacques Lucke
Differential Revision: https://developer.blender.org/D8633
2020-08-26Fix T80039: Do not subdivide with Multires is mesh has no facesPablo Dobarro
This skips the subdivision operation if the mesh has no loops, avoiding the crash. Reviewed By: sergey Maniphest Tasks: T80039 Differential Revision: https://developer.blender.org/D8696
2020-08-26Fix T80077: Objects disappear when joining with a zero scaled axisCampbell Barton
Use invert_m4_m4_safe_ortho when joining objects so zero scaled axis doesn't cause all points to be scaled to zero. Instead geometry is left un-scaled on degenerate axes. Report a warning in this case since users may want to adjust the active objects scale.
2020-08-26BLI_math_matrix: add invert_m4_m4_safe_ortho (m3 version too)Campbell Barton
Unlike invert_m4_m4_safe, this calculates zeroed axes. Useful when we need to use the inverse of an objects matrix, keeping the valid axis, only filling in the zeroed ones.
2020-08-26Fix T79915: crash when changing to white noise textureJacques Lucke
Reviewers: brecht, OmarSquircleArt Differential Revision: https://developer.blender.org/D8697
2020-08-26Fix T80012: Bevel Shader node Samples value has too low hardcoded limitPhilipp Oeser
Up the hard limit, keep the UI range max at 16 Maniphest Tasks: T80012 Differential Revision: https://developer.blender.org/D8701