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2016-04-12Removed particle operators API and point cache operators.Lukas Tönne
2016-04-12Removed particle operators from editors/physics/.Lukas Tönne
2016-04-12Cleanup: use boolCampbell Barton
2016-04-11Fix T48084: Solidify uses alternate quad-directionCampbell Barton
This prevents twisted quads from self-intersecting. This change makes the duplicate surface match the first vertex in the face, so the diagonal indices match in the face copy.
2016-04-11Fix T48082: Unwrap overwrites face selectionCampbell Barton
Sync selection option made adding a new UV layer select all edit-mesh faces. Now just select the UV's, ignoring sync-select option.
2016-04-11BGE: Fix T48071: Global logic managerPorteries Tristan
Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager, this request to always update it before run any python script and allow call function like ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global m_sCurrentLogicManager is not updated with the proper scene logic manager. Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add a similar line. The following patch propose a different way: - Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and scene merging. - Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the KX_Scene::FindCamera function. Reviewers: moguri Differential Revision: https://developer.blender.org/D1913
2016-04-10Docs: comment on line-sphere intersectionCampbell Barton
2016-04-09Cleanup a bit particle distribution code.Bastien Montagne
Also do proper intial/final checks to avoid adding particle on zero-weight extreme items, instead of using cheap tricks like 'small offset'...
2016-04-09Fix T47983, Take II: Particles - Emit from Verts emits double on one vert.Bastien Montagne
Previous fix made another issue even more visible, leading to +1 particle on first vert and none on last one. This commit should fix both original and new issues.
2016-04-08Fix T48088: Reproducible crash: Edges + Array Mod + Hair Particles.Bastien Montagne
Code did not consider the possibility to have no face at all! :P
2016-04-08Fix broken by D1880 line stipple deactivationAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
The patch contains an implementation of the wide lines and the line stipple that is necessary for OpenGL upgrade. For the implementation I have chosen the geometry shader because it required minimum changes for the wrapper calls and such implementation is the best for the "basic shader" architecture. There are few shortcomings that can be corrected in future. They all are related to the fact that the lines in one strip are not connected with each other. So the stipple pattern is not continuous on the common vertex of two lines. There is also no continuity of form (each line is an independent rectangular). But the advantage is that even outdated glBegin, glVertex work! Though with the above restrictions. Continuity of form and stipple can be implemented with additional attributes, and it will require more changes in calls. At the moment, the patch replaces calls for some "gestures". It works satisfactorily for "cross" or "rectangular" and not so good for "lasso" and "circle" due to the above-mentioned shortcomings. Don't forget to set USE_GLSL to true for testing. Alexander Romanov (Blend4Web Team) Reviewers: merwin, brecht Reviewed By: merwin, brecht Subscribers: aligorith, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1880
2016-04-06Cycles: Fix compilation error of Hair BSDF GLSL shaderSergey Sharybin
2016-04-06Fix missing viewport update when tree output is in a nodeSergey Sharybin
There was already an attempt to do it, but it worked incorrect because of wrong recursion check.
2016-04-06Quiet warning for release buildCampbell Barton
2016-04-06Fix leak w/ missing external mesh customdataCampbell Barton
2016-04-06Tweak fill-region method to produce fewer 'gaps'Campbell Barton
2016-04-06Fix camera view-border line widthCampbell Barton
2016-04-06Correct error checking for wrong frame rangeCampbell Barton
2016-04-06Cleanup: arg docstringsCampbell Barton
2016-04-06Render frame arg parsing, list and range supportCampbell Barton
Support a comma separated list of frames, as well as frame ranges using the '..' separator. eg: `blender my.blend --render-frame 1,2,10..40,100..200`
2016-04-05Expose new Recast partitioning methods for navmesh generationReinier de Blois
This patch depends on D1747, which upgrades the Recast version. It exposes the new Recast partitioning methods in the navmesh generation. Reviewers: campbellbarton, moguri Reviewed By: moguri Projects: #bf_blender Differential Revision: https://developer.blender.org/D1748
2016-04-05Update Recast version to 1.5.0Reinier de Blois
The version of Recast that Blender ships with is from 2009. This patch updates the Recast version to the latest version, 1.5.0. The Detour version remains untouched. Reviewers: campbellbarton, moguri Reviewed By: moguri Projects: #bf_blender Differential Revision: https://developer.blender.org/D1747
2016-04-05Fix UV-Editor crashes w/ over SHRT_MAX UV'sCampbell Barton
2016-04-05Revert "Cycles: Remove the Preetham Sky model."Thomas Dinges
This reverts commit d91316dc672dc1ee69fbd24d2f00124a24b75c6b.
2016-04-05Fix T48054: Blender 2.77 doesn't import blenders fbx, due to recent changes ↵Bastien Montagne
in anim RNA API. Please do not break API when not absolutely needed, here it was a mere parameter order issue...
2016-04-05Fix T47705: Freestyle line glitch.Tamito Kajiyama
The addressed issue is a regression from Blender 2.75, after the internal switch from double to single precision floating-point numbers in the Freestyle code base. Face normal calculations require the higher precision during the computations, even though the results can be stored as single precision numbers.
2016-04-05PyDriver support for all RNA property typesCampbell Barton
Support for driver variables that don't resolve to numbers, eg: objects, bones, curves... etc. Without this, Python expressions to access this data needed to use an absolute path from `bpy.data`, however this is inconvenient, breaks easily (based on naming) and wouldn't set the dependencies correctly.
2016-04-04Fix T48045: Freestyle ID user decrement error.Bastien Montagne
This fixes reported issue, but there could be more of those hidden in Freestyle code, it did not handle user refcount at all (and the fact it by-passes BKE in some places for efficiency does not help here). Note that this should be relatively harmless, since freestyle uses own Main during render, so everything is cleaned up in the end in any case... But better try to handle IDs correctly here too. :)
2016-04-04Fix missing ID_SO sound type in outliner's ID types.Bastien Montagne
Note that we may want to review that some day, we have quite a bit of ID types here that are 'blend file' view only, might be worth splitting the check based on this.
2016-04-04Smoke: Don't use `min` as an uniform nameSergey Sharybin
This is an attempt to fix report T47991.
2016-04-04Cycles: Make curves modified by a taper object with modifier considered a ↵Sergey Sharybin
deform modified That might consider a bit more objects to be considered deform modified, but it covers common case of using taper object without require of doing recursive checks. In worst case it'll be just some extra synchronization time, no render time difference will happen for false-positive because of extra checks happening in Cycles.
2016-04-04Fix T48002: Wrong behavior with "RGB to Intensity" in Image texturesSergey Sharybin
There was some extra linearization happening in such cases.
2016-04-04Fix curve editmode adding 3D primitives w/ 2D curvesCampbell Barton
2016-04-04Fix curve adding 3D nurbs when 2D is setCampbell Barton
Ctrl-LMB ignored 2D constraint
2016-04-04Fix curve hide keeping spline activeCampbell Barton
2016-04-04Fix curve, missing update on Ctrl-LMBCampbell Barton
2016-04-04Fix curve add-vertex w/ 2D curvesCampbell Barton
Project the point onto the 2d place where possible.
2016-04-04Move some debug print under G.debugSergey Sharybin
It's not like every debug build is benefiting from this print..
2016-04-04Fix uninitialized variable use w/ VSE transformCampbell Barton
2016-04-03Cycles: Remove the Preetham Sky model.Thomas Dinges
The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then. The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it. The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
2016-04-02Fix T47971: rigid body baking crash due to thread race condition.Brecht Van Lommel
2016-04-02Fix T48030: Can't zoom VSE properties panelCampbell Barton
2016-04-01Fix T48001: Highlighting selected item in filtered lists.Bastien Montagne
active index was not reset to 'nothing' in case actual active item was filtered out.
2016-04-01Knife Project: revert fix for T43896Campbell Barton
For now leave precision at half a pixel until we have real fix. Resolves T48023.
2016-04-01Cycles: Support deformation motion blur for curves deformed by taperSergey Sharybin
2016-04-01BMesh: improve path-select fill region w/ ngonsCampbell Barton
Rewrote to work with ngons and and more complex topology, now uses separate function. Fixes T48009.
2016-04-01Fix T48013: UV Sculpt Brush Does not appear in UV window - but does show up ↵Philipp Oeser
in uv panels (t, n) Epic fail in recent rB2c3985 :/ To be backported to 2.77a!
2016-04-01Update stub for recent BPY APICampbell Barton
2016-04-01Fix When using keying sets, the toggling "all items" in the array target ↵Joshua Leung
only goes from the index value down, instead of keying all