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2017-02-07Partial "fix" for objects not being selectedDalai Felinto
To bring this fix a step further we need to address all the BA_WAS_SEL instances, and make sure they follow the new design. This commit allow you to see the object selected (its center anyways) when you do select all. Note: in the clay engine selection (a) was already working fine.
2017-02-07Layers: get/update CollectionEngineSettings (depsgraph placeholder)Dalai Felinto
Every time: * A collection settings is set * A collection visibility changes * An object is added/removed/ ... We need to recalculate the "accumulated" CollectionEngineSettings that the render engine should use for an object. This is to be handled by the depsgraph. Meanwhile this code should allow us to start using those settings in the render engines. Note: We are storing this in the objects, which means we can only have one active calculated option every time. This is intended to get the conversation with the Depsgraph department going.
2017-02-07Fix broken COLLADA building.Bastien Montagne
2017-02-07Clay-Engine (merge clay-engine)Clément Foucault
Initial work by Clément Foucault with contributions from Dalai Felinto (mainly per-collection engine settings logic, and depsgraph iterator placeholder). This makes Blender require OpenGL 3.3. Which means Intel graphic card and OSX will break. Disable CLAY_ENGINE in CMake in those cases. This is a prototype render engine intended to help the design of real render engines. This is mainly an engine with enphasis in matcap and ambient occlusion. Implemented Features -------------------- * Clay Render Engine, following the new API, to be used as reference for future engines * A more complete Matcap customization with more options * Per-Collection render engine settings * New Ground Truth AO - not enabled Missing Features ---------------- * Finish object edit mode - Fix shaders to use new matrix - Fix artifacts when edge does off screen - Fix depth issue - Selection sillhouette - Mesh wires - Use mesh normals (for higher quality matcap) - Non-Mesh objects drawing - Widget drawing - Performance issues * Finish mesh edit mode - Derived-Mesh-less edit mode API (mesh_rende.c) * General edit mode - Per-collection edit mode settings * General engines - Per-collection engine settings (they are their, but they still need to be flushed by depsgraph, and used by the drawing code)
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-02-07OpenGL: add gpuMatrixUpdate_legacy functionMike Erwin
Marks matrix state as dirty so shader will use the latest values from glScale, glTranslate, etc. We'll remove this after transitioning 100% to the new matrix API, which handles this sort of thing automatically. Part of T49450
2017-02-07fix unused var warningsMike Erwin
follow-up to earlier patch
2017-02-07OpenGL: convert clip_dopesheet_draw to new imm modeMike Erwin
D2486 by @TCMBoby, part of T49043
2017-02-07OpenGL immediate mode: interface_draw.c (cont)Clément Foucault
ui_draw_but_WAVEFORM ui_draw_but_VECTORSCOPE
2017-02-06OpenGL immediate mode: interface_draw.c (cont)Clément Foucault
ui_draw_but_HISTOGRAM UI_draw_text_underline (untested)
2017-02-06OpenGL immediate mode: interface_draw.c (cont)Clément Foucault
Replaced GL_POLYGON in various places. Ported UI_draw_roundbox_unfilled
2017-02-06OpenGL immediate mode: interface_draw.cClément Foucault
2017-02-06Immediate mode: edit_curve_paint 1/2Dalai Felinto
Part of T49043
2017-02-05BLF: simplify API for default fontMike Erwin
We had two versions of several BLF functions -- one for a specific font ID & another for the default font. New BLF_default function lets us simplify this API & delete the redundant code.
2017-02-05fix most UI text colorMike Erwin
There are still many places to fix. I'll miss the bright yellow! This commit also uses the new BLF_default function where possible. Part of T49043 since we call glColor less often.
2017-02-05add BLF_default functionMike Erwin
So we don't need two versions of all other BLF functions -- one for specific font ID & another for the default font.
2017-02-03Modifications to GPU_texture:Clément Foucault
-Remove NPOT check as it should be supported by default with OGL 3.3 -All custom texture creation follow the same path now -Now explicit texture format is required when creating a custom texture (Non RGBA8) -Support for arrays of textures Reviewers: dfelinto, merwin Differential Revision: https://developer.blender.org/D2452
2017-02-03Fix shaders in some immBindBuiltinProgram callsLuca Rood
Had mistakenly used 3D shaders for some 2D drawings... Replaced those now. Part of T49043
2017-02-02Merge branch 'master' into blender2.8Bastien Montagne
2017-02-02Fix T50084: Adding torus re-orders UV layers.Bastien Montagne
Issue was indeed in join operation, mesh in which we join all others could be re-added to final data after others, leading to undesired re-ordering of CD layers, and existing vertices etc. being shifted away from their original indices, etc. All kind of more or less bad and undesired changes, fixed by always re-inserting destination mesh first. Also cleaned up a bit that code, it was doing some rather non-recommanded things (like allocating zero-sized mem, doing own coocking to remove a data-block from main, etc.).
2017-02-02OpenGL immediate mode: transform_snap.c and part of drawnode.cLuca Rood
Also converted ED_node_draw_snap from drawnode.c Committing these together, as they are inter-dependent. Part of T49043
2017-02-02Make imm_drawcircball publicLuca Rood
(Approved by merwin in IRC) Required by part of T49043
2017-02-02OpenGL immediate mode: space_graph.cLuca Rood
Part of T49043
2017-02-02Fix T50524: Basis shapekey editing while rendering bug.Bastien Montagne
Root of the issue was BM_mesh_bm_to_me() breaking application of basis offset to 'child' shapekeys, when called more than once from same BMesh.
2017-02-02Fix T50497: prop_search not correctly drew in UI (D2473)raa
2017-02-02Fix T50535: Cycles render segfault when Explode modifier before hair ↵Sergey Sharybin
particle modifier + UV material Tricky issue caused by CDDM_copy() coying MFACE array but not MTFACE which confused logic later on. Now we don't copy ANY tessellation unless it is requested to. Thanks Bastien for help and review!
2017-02-02Revert the change of a default in a recent commitAaron Carlisle
This was my own mistake
2017-02-02Fix incorrect spot lamp blend in python GPU uniform export.Michael Stahre
Reviewed By: brecht Differential Revision: https://developer.blender.org/D2378
2017-02-02Fix missing uniform type for python GPU uniform export.Michael Stahre
Reviewed By: brecht Differential Revision: https://developer.blender.org/D2379
2017-02-02OpenGL immediate mode: view3d_ruler.cLuca Rood
Differential Revision: https://developer.blender.org/D2485 Part of T49043
2017-02-02fix build: BLF Theme colorMike Erwin
blenderplayer uses BLF but not Editor UI, so we got a link error for the missing UI_GetThemeColor function. Moved the new function from BLF to UI. @Blendify reported problem in IRC
2017-02-02OpenGL immediate mode: drawanimviz.cLuca Rood
Differential Revision: https://developer.blender.org/D2484 Part of T49043
2017-02-02Add GetThemeColorBlendShade3ubv functionLuca Rood
Differential Revision: https://developer.blender.org/D2484 Used by part of T49043
2017-02-02BLF can use Theme colorsMike Erwin
For anything fancier than regular Theme colors (shading, alpha, etc.) do this: unsigned char color[4] UI_GetThemeColor[Fancy]4ubv(... color) BLF_color4ubv(fontid, color) That way the BLF color API stays simple.
2017-02-02set default color for BLF fontsMike Erwin
Set to an annoying bright color so we can see where to add BLF_color calls.
2017-02-02add BLF_color functionsMike Erwin
Needed a way to pass main font color to BLF without using obsolete glColor. Could not use immUniform since BLF binds its shader internally.
2017-02-01OpenGL immediate mode: editmesh_knife.cLuca Rood
Differential Revision: https://developer.blender.org/D2481 Part of T49043
2017-02-01OpenGL immediate mode: transform_constraints.cLuca Rood
Differential Revision: https://developer.blender.org/D2483 Part of T49043
2017-02-01OpenGL immediate mode: transform_generics.cLuca Rood
Differential Revision: https://developer.blender.org/D2482 Part of T49043
2017-02-01Fix T50570: pressing pgup or pgdn in any scrollable area irreversably alters ↵Bastien Montagne
scrolling speed. 'page' prop of scroll up/down operators would get stuck once set once by pageup/down keys... Now only take this prop into account if explicitely set, not when its value is inherited from previous run.
2017-02-01Snap System: BVH: Ignore calculations, in parent nodes, used only in ↵Germano Cavalcante
perspective view Strangely this change does not affect the performance very much. Suzanne subdividide 6x (ortho view): Before:0.00013983 After :0.00013920 But it makes it easier to read the code
2017-02-01OpenGL: use new matrix API for Loop CutMike Erwin
Follow-up to rB85174329d9f5 Part of T49450
2017-02-01OpenGL: fix MultMatrix orderMike Erwin
Partial revert of rB06d4aca87956 Problem found while converting old GL matrix calls to new API (T49450)
2017-01-31Snap System: Invert the test order of the elements to snap (useful for ruler)Germano Cavalcante
When the function that tests snap on multiple elements starts from the face and ends at the vertex, the transition between elements becomes much smoother.
2017-01-31Fix T50331: New Dependency Graph - "frame" python driver expression not workingSergey Sharybin
2017-01-31Fix variable shadow and avoid calculating same value twiceSergey Sharybin
2017-01-31Silence unused var warnings after rBac58a7faDalai Felinto
2017-01-31Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/library_query.c
2017-01-31Cleanup: use 'cb_flag', not 'cd_flag' for library_query callbacks.Bastien Montagne
`cd_flag` tends to be used for CustomData flags in mesh area, while for library_query those are rather callback flags...
2017-01-31Cleanup: Rename callback flags from library_query to `IDWALK_CB_...`Bastien Montagne
Better to have clear way to tell whether flag is parameter for BKE_library_foreach_ID_link(), parameter for its callback function, or return value from this callback function.