Age | Commit message (Collapse) | Author |
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On Linux, precompiled libraries may be made with a glibc version that is
incompatible with the system libraries that Blender is built on. To solve
this we add a few -ffast-math symbols that can be missing.
Differential Revision: https://developer.blender.org/D6930
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If the current frame was not in range, the ImageTile's 'ok' was stuck at
0. Similar to the ImageUser being reset to 'ok' in
BKE_image_user_frame_calc, we now do for ImageTiles as well.
note: the crasher part of T74225 was fixed in rB5c490d437743.
Maniphest Tasks: T74225
Differential Revision: https://developer.blender.org/D6939
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Caused by 52da1b6e2b54 (where it was switched from a value to a define -
but the define was wrong...)
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The slashed were used for comparing bookmarks to the current directory.
Add trailing slashes in 'fsmenu_insert_entry',
which avoids having to duplicate strings just to add a slash
before passing to this function.
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This is such a corner case there is no need to make the UI aware of it.
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This isn't needed.
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Originally D6826 by @a.monti with parsing rewritten.
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Addresses issue from T74000.
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Currently, there its a function that sets manually the fully_hidden flag
of the nodes from the visibility operators in paint_hide.c. The undo
code was not updating the flag, so the visibility state of the nodes was
incorrect after preforming undo operations. This sometimes was drawing
fully hidden nodes with empty buffers, causing artifacts in the
geometry.
I added a function to mark nodes which visibility state changed (similar
as we are updating the mask flags and the nodes bounding boxes). This
way, the tools, operators and undo code don't have to update the
visibility flags, making everything much simpler to understand and
maintain.
I did not remove the flag update code from the current visibility
operators in this patch, but after reimplementing them (and all the new
ones) in the new visibility system, all visibility updates should be
done using this method and the BKE_pbvh_node_fully_hidden_set function
should be removed.
Reviewed By: jbakker
Maniphest Tasks: T72721
Differential Revision: https://developer.blender.org/D6767
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This un-indents the `childof_evaluate()` function by one level, making it
easier to add new functionality in an upcoming commit.
No functional changes.
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This will make an upcoming change cleaner to implement.
No functional changes.
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The 'Clear Inverse' operator didn't properly update the constraint, so
it didn't do anything until the entire depsgraph was updated. It's now
properly tagged for update.
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The render passes checked all bits of an integer, that can lead to
runtime errors. Added the max bit in the DNA and used this.
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SSS buffers are lazy initialized when needed. When shaders recompile the
SSS buffers could be incorrectly drawn. During the render passes project
we tried to fix this, but that resulted in incorrect result of the first
sample after a shader was compiled.
We revert this change knowing that we know the issue, but haven't found
a proper solution for it.
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This patch adds the ability to set colors and alpha of dashed line of
Time Markers. That way themes can avoid contrast issues and communicate
selection better. See screenshots in D6877.
Bumps subversion.
Reviewed By: William Reynish, Julian Eisel
Differential Revision: https://developer.blender.org/D6877
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This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.
Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.
Related task T73086
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6891
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Differential Revision: https://developer.blender.org/D6928
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This takes the idea from the aaOcean library to link the RNG seed to the
surface point, so that changing resolution only adds/remove surface detail.
Differential Revision: https://developer.blender.org/D6871
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Clamping here might be a bit too much if output is expected to be HDR.
But we don't support HDR atm so clamping is fine.
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The message was clearly copied from the Child Of constraint, and never
changed to Object Solver.
No functional changes.
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This is using the GGX probe as background. This has the drawback of
having the resolution choosed in the indirect lighting setting.
The blurring is not really high-quality.
The pros is that it has a simple implementation and is fast to evaluate.
This patch also fades the background alpha to make overlay engine draw the
default background color in the correct color space. Removing one colorspace
hack.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6895
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This was caused by the texture size not being power of 2. Thus the
padding applied to the base LOD did not match the highest mipmaps.
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This simplifies compositors setups and will be consistent with Eevee render
passes from D6331. There's a continuum between these passes and it's not clear
there is much advantage to having them available separately.
Differential Revision: https://developer.blender.org/D6848
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Use BKE_mesh_from_bmesh_for_eval_nomain instead.
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Both save and save-as share utility functions which
cast from customdata in an error prone way.
Avoid this by passing image format data directly.
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Put DefaultFramebufferList and DefaultTextureList into an own header
file. These structs were private, but also used by the window manager
and gpu package. The previous implementation we needed to keep these
structs in sync.
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Alternate fix for T74182, making changes to the save-as operator.
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Avoids having to check the current area is NULL.
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