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2014-06-18GTest unit testing frameworkSergey Sharybin
Currently covers only small set of functionality.
2014-06-18Fix T40679.Antony Riakiotakis
Cleanest way here is not do bounding box collision for editmeshes at all. Decision is taken because: * Usually we want to do the snapping to the edited mesh anyway (when we don't the mesh is skipped completely, so we don't need to worry for extra checks) * Bounding box is calculated from derived mesh. This means that for subsurfed meshes for instance, the bounding box may be significantly smaller than the size of the edit mesh.
2014-06-18Revert "Fix flickering when transform snapping in edit mode and cursor is"Antony Riakiotakis
Looks like the cleanest way to handle this is to no do bounding box collision for edit mode at all. But this is easy to enforce This reverts commit 7b5fe4f316234022a0ab761b694cd459ce98db2d. Conflicts: source/blender/editors/transform/transform_snap.c
2014-06-18Move tests into tests/ top-level dirCampbell Barton
2014-06-18Code cleanup: use bool instead of intSergey Sharybin
2014-06-18Hopefully fix compilation with old MSVC2008/WIN32...Bastien Montagne
2014-06-18Code cleanup: replace direct operator calls with ED_object_toggle_modesCampbell Barton
2014-06-18Code cleanup: de-duplicate flag check in ED_object_toggle_modesCampbell Barton
2014-06-18Transform: PET quick checks to speedup wire-only edge caseCampbell Barton
2014-06-18Code cleanup: replace 0 with OB_MODE_OBJECTCampbell Barton
2014-06-18Resolve memory leask with reports on initializationCampbell Barton
2014-06-18Quiet warningCampbell Barton
2014-06-18Transform: PET only treat faces as connected diagonally across quadsCampbell Barton
Was an intentional change, but worse for concave ngons, resolves T40675
2014-06-18Fix for weak floating-point number comparison.Tamito Kajiyama
Was causing assertion failures in MinGW-w64.
2014-06-18Correct casts for IS_EQ and other macro tweaksCampbell Barton
- ensure GET_INT_FROM_POINTER us only used to get values - rename STACK_POP_ELSE -> STACK_POP_DEFAULT
2014-06-18Fix memory leaks in subsurfCampbell Barton
2014-06-17Bake-API: allow custom UV to be bakedDalai Felinto
Note: the custom UV option is only available when calling the operator via a script. It's currently not exposed in the UI since it's intended to be used by scripters To test it: bpy.ops.object.bake(type='UV', use_clear=True, uv_layer='MyNewUV') Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D546
2014-06-17Fix some loss of precision in BKE's unit code.Bastien Montagne
When converting text to value, units' "value" had only 6 digits of precision, leading to annoying loss of precision esp. when mixing big and small units (like e.g. miles and inches).
2014-06-17Add a first basic set of tests for the new bpy.utils.units module/APIBastien Montagne
Only contains 'LENGTH' type tests currently.
2014-06-17New python API for units handling.Bastien Montagne
Exposes all supported unit systems & types, and to_value()/to_string() functions. Reviewed and enhanced by CampbellBarton, many thanks! Differential Revision: https://developer.blender.org/D416
2014-06-17BLI: Add two helpers to search a given string in an array of strings.Bastien Montagne
2014-06-17Fix T40620: BGE Python - Ray sensor has wrong axis constantsCampbell Barton
2014-06-17Fix for bad NULL checkCampbell Barton
2014-06-17Support for building without PythonCampbell Barton
2014-06-17Remove redundant checkCampbell Barton
2014-06-17Fix T40638: Crash in Particle System, Connect HairSergey Sharybin
2014-06-17Correct argument nameCampbell Barton
2014-06-17Fix T40639: operators ignore win.cursor_warp()Campbell Barton
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
2014-06-16Fix T40646: Knife project fails with clippingCampbell Barton
2014-06-16Fix for knife when in ortho camera viewCampbell Barton
2014-06-16Use ARRAY_SIZE to replace (sizeof(a) / sizeof(*a))Campbell Barton
2014-06-16Quiet warningCampbell Barton
2014-06-16Bugfix: Units for time translate transforms (action/nla editors) was messed upJoshua Leung
When autosnap mode was nearest frame or nearest marker, this was incorrectly converting the units to seconds, making this display unusable for anything.
2014-06-16Feature Request T40643: Animation channels can be renamed by double-clicking ↵Joshua Leung
on them too
2014-06-16Code cleanup: move editfont drawing into its own function.Campbell Barton
2014-06-16Object Drawing: minor refactor, don't check glsl in wire-modeCampbell Barton
also don't call glBlendFunc for hidden objects.
2014-06-16Fix T40648: Bevel Tool - Amount value slider maximum does not adapt to ↵Bastien Montagne
Amount Type settings automaticly.
2014-06-16Fix T40617: Ortho view selects objects behind cameraCampbell Barton
2014-06-16Fix Python fails to execute text-blocks including non-mbcs chars (T35176, D595)Tamito Kajiyama
2014-06-16Freestyle: Python API docstring updates.Tamito Kajiyama
2014-06-16D545: Freestyle Python API: new methods for Stroke and StrokeVertexIterator.Tamito Kajiyama
This revision extends the Freestyle Python API to make for style module writing easier. - freestyle.types.Stroke: A proper support for reversed() is implemented. It works the same with other Python sequence objects (returns an iterator starting from the end). This is in effect equivalent to Stroke.stroke_vertices_end(). - freestyle.types.StrokeVertexIterator: An incremented, decremented and reversed method are added. The first two methods return a new StrokeVertexIterator object that has been incremented and decremented, respectively. The reversed method returns a new StrokeVertexIterator object that will traverse stroke vertices in the opposite direction. - freestyle.types.Interface0DIterator: Its constructor now accepts a Stroke object to create an Interface0DIterator that traverses stroke vertices. This is in effect equivalent to Stroke.vertices_begin(). The new API makes stroke shaders involving function calls much simpler as illustrated below: # in the old API it = stroke.stroke_vertices_begin() for vert in it: result = somefunc(Interface0DIterator(it)) # in the new API it = Interface0DIterator(stroke) for vert in it: result = somefunc(it) Differential Revision: https://developer.blender.org/D545 Reviewers: kjym3
2014-06-15Curve: remove unused displist membersCampbell Barton
2014-06-15Curve: replace calloc with malloc for values immediately written intoCampbell Barton
2014-06-15Curve: use zero length array for BevList for less confusing syntaxCampbell Barton
2014-06-15Code cleanup: commentsCampbell Barton
2014-06-15Text Editor: dropping id's now paste in Python data path (like pyconsole)Campbell Barton
2014-06-15Fix T40007 Bevel tool resets after getting to 1.Howard Trickey
If the side of a beveled edge hit another vertex, the offset amount reset to zero. This was the result of commit rB1582dd5e4d7c which clamped the amount to zero to avoid creating spikes with obtuse angles. Now we clamp the amount to the closest end of the edge to where the amount wants to be. Also fixes the first part of T40365.
2014-06-14UI: refactor text cache to use zero length arraysCampbell Barton
also correct some bad casts
2014-06-14BLI_gsqueue: refactor to use zero length arrayCampbell Barton