Age | Commit message (Collapse) | Author |
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Bring in exact boolean fix.
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Two problems were fixed. One, the code for dissolving vertices
left a face around if dissolving a vertex would leave less than
three vertices. Instead, the face should be deleted.
Two, with transformations like "rotate 180 degrees", this should
be no problem with exact, but the current transformation matrix
has very small non-zero entries where it shouldn't. Cleaning the
transformation matrix makes it more likely that user expectations
about coplanar faces will be fulfilled.
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Fix a heap-use-after-free when duplicating outliner editors, and fully
free runtime data when freeing outliner editors.
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Some pointers were not initialized.
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In the previous commit the bGPDframe parameter was removed, but this parameter is required to keep the same function signature.
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It should not be possible to set the scene collection's color tag
through rna. Also adds a missing notifier for setting the collection
color tag from python.
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After rB452a1c7b3838 there were still a few cases where the old
collection icon was used in the interface. Replace these with the new
filled collection icon.
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Differential Revision: https://developer.blender.org/D8660
This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
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The overlap with the `Panel` flags that start with "PNL" was quite
confusing because wasn't clear which enum a flag was from. The
new names are a bit longer, but the clarity is worth it.
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Since this flag isn't saved in files and PanelType itself is defined in
BKE, the flag makes more sense there.
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Instead to use the ID of the object, now the parameter is an Enum with Selected object or New.
If use selected mode, the first grease pencil object selected is used. If none of the selected objects is a grease pencil object, a new object is created.
Small cleanup changes to the original patch.
Differential Revision: https://developer.blender.org/D9529
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LibOverrides only support a small sub-set of PointCache features for now
(one cannot add new caches, baking in memory is not supported...).
Part of first step of T82503: support disk cache in liboverrides.
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This was done as some sort of safety, but should not actually be needed,
and including tags like `ID_RECALC_POINT_CACHE` e.g. makes usage of
point caches impossible with liboverrides (since it would systematically
invalidate all cache on file load).
In theory we should not have to tag anything here in fact, RNA accessors
are supposed to take care of it, but for now we keep the
`ID_RECALC_COPY_ON_WRITE` one.
Part of first step of T82503: support disk cache in liboverrides.
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Note that due to convoluted layout of point caches in RNA (active one
also storing list of all available ones), we'll often have the
pointcache overrides rules twice. Should not be a huge problem,
practically speaking.
Part of first step of T82503: support disk cache in liboverrides.
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Image format code checked the file type against an enum except for
zero which is used when the format can't be detected.
Also add doc-strings to some of the image file type callbacks.
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The orientation & depth settings are used to show the preview plane
that is used when adding the object.
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the function vec_roll_to_mat3_normalized() has a bug as described in T82455. This Differential is only for refactoring the code such that it becomes more clear what the function does and how the bug can be fixed. This differential is supposed to not introduce any functional changes.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9410
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HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size.
This patch uses a LOD to render a more round sphere.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9382
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This would allow python script to access `lineWidth` uniform when drawing lines
without using `glLineWidth`.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9518
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Standard deviation formula wasn't being applied correctly when selecting
R G B cases. Issue is there since Blender 2.64 as it was incorrectly
ported over from the previous compositor.
Reviewed By: Sergey Sharybin, Jeroen Bakker
Differential Revision: https://developer.blender.org/D9384
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This patch adds an opacity slider to the wireframe overlay. The previous
wireframe in dense geometry scenes could be too dark and sometimes the
user just wants an impression of the geometry during modelling.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D7622
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Some changes here are planned which need feedback from users before
declaring this ready for the next release.
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Add utility functions to get the floor/ceiling of a float value
to the next power of 10.
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Also use short for panel flag arguments to functions since it matches
the type in DNA, and remove a comment that isn't helpful.
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This commit moves some of the logic around so that the logic in
panel_activate_state is clearly separated by the state being activated.
There are fewer nested and redundant checks, and it's easier to see
the progression of interaction with the panel handler.
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This callback made some sense before moving the file-type information
from a bit-flag to an enum: e142ae77cadf04103fbc643f21cf60891862f6a8
Since then, we can compare the type value directly.
Also replace loops over file types with IMB_file_type_from_{ibuf/ftype}.
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Use named members as this wasn't very readable given the number
of unnamed NULL members.
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Ensure the appropriate extension is set when unpacking generated images
that don't have a filepath set.
Ref D9500
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Add a NULL check for the View3D's camera, because these
modes can be entered even without an active camera.
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This commit makes the property editor switch to the physics tab instead
of the modifier tab when selecting physics modifiers. Since the modifier
isn't visible then, it's confusing to change the expansion, so this commit
also disables the modifier expansion for these modifiers.
Differential Revision: https://developer.blender.org/D9544
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The function vec_roll_to_mat3_normalized() basically has to handle 3 scenarios:
- When a bone is oriented along the negative Y axis
- When a bone is very close to the negative Y axis
- All other cases
The tests in the Differential make sure that all 3 situations are covered.
Reviewed By: sybren, mont29
Differential Revision: https://developer.blender.org/D9525
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Only a single DEG operation node `POSE_SPLINE_IK_SOLVER` should
be added in this case [ see `build_splineik_pose`, same is already done
for overlapping IK in `build_ik_pose`]
ref T82347.
Reviewers: sybren
Maniphest Tasks: T82347
Differential Revision: https://developer.blender.org/D9471
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The clamp is too aggressive and results in forces being too weak.
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Add a new property `co_ui` to Keyframes, the modification of which will
apply to the keyframe itself as well as its Bézier handles.
Dragging the "Keyframe" slider in the properties panel now maintains the
deltas between the keyframe and its handles, just like moving the key in
the graph editor would.
Reviewed by @sybren in T81813.
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`BKE_library_make_local` was not properly checking for tags and/or libs
in liboverrides case.
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Should not do anything in that case.
ref T82615
Maniphest Tasks: T82615
Differential Revision: https://developer.blender.org/D9532
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This is more in line to other eyedropper usages throughout blender.
Affected operators:
- Sample Dyntopo detail
- Extract Face Set (as reported in T82615)
ref T82615
Maniphest Tasks: T82615
Differential Revision: https://developer.blender.org/D9531
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