Age | Commit message (Collapse) | Author |
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* Auto detect rc and release version cycle in BKE_blender_version.h.
* On Windows, generate zip and installer if a release is detected.
* On macOS, always generate a dmg instead of zip.
* Use standard package names without hash if a release is detected.
* Buildbot package names now match platform names in releases.
Ref T67056
Differential Revision: https://developer.blender.org/D5643
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Allows to customize interface and inform about lack of
subdivision surface support.
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The vertex shaders depth offset was ignored in this case.
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Was happening when tagging for LEGACY_0 was used.
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Useful for using reference images that only make sense to see
in aligned axis-views.
This restores functionality possible with 2.7x background images.
See: T52668.
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It's hard to find things quickly in the wall of '...ation' without breaks.
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Join area tolerance not properly checking all vertices on shared edge.
Differential Revision: https://developer.blender.org/D5662
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We can now generate a proper path here, make use of it.
Note: not sure how property pyrna path is supposed to be accessed? code is
similar to the struct pyrna path anyway...
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Main issue was that `rna_prepend_real_ID_path()` would return
nothing in case given path was NULL, when it should actually return the
`prefix` computed by `RNA_find_real_ID_and_path()` in that case...
Also make return `real_id` pointer optionnal, no reasons to make it
mandatory here. And some general naming fixes.
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Now that we 'properly' support private ID data in lib management, there
is no reason anymore to have that custom func, badly named and
by-passing the whole generic ID management code.
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copy functions.
Not sure exactly why that was working with nodetrees in depsgraph (could be some special
code in the despgraph), but we always want to allocate memory for the nodetrees here!
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In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
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`BKE_libblock_copy_ex()`.
Now that we have the private ID data flag, we can be more simple *and*
generic here.
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Same issue here as with root nodetrees, those are private ID data owned
by another ID, and not in Main DB. This requires special handling.
there are still quiet a few things to do here, like getting rid of
special code for master collection (regular ID copying should handle
that just as it already does for root nodetrees), cleanup in ID copying
code, etc.
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The Poly curves were not supported when convert curves to grease pencil strokes, but now are supported.
Also, some code cleanup to make it more readable.
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Error introduced when removing the automerge bmesh operator.
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While the vast majority of labels would never get a button context menu
(as opposed to the regular context menu of this region), draggable
labels would still reach code for such context menu creation. From what
I can tell only file browser icons/thumbnails and the properties editor
data path would be affected. The button context menu doesn't make sense
for them, so let the region context menu show up instead.
If at some point we want button context menus for specific labels, we
can make checks more granular.
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This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material.
Tested in greasepencil-object branch
{F7712796}
The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode.
{F7713147}
Reviewers: pepeland, mendio
Reviewed By: mendio
Differential Revision: https://developer.blender.org/D5650
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Now the material is set as fill if the curve is 2D and is filled with a material. This is done in the Convert operator only, because the SVG add-on works totally different due the SVG has more parameters to determine the type of filling.
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Buttons marked as the default action are shown in full selected color. Simplification of all the related active_default code.
Differential Revision: https://developer.blender.org/D5574
Reviewed by Campbell Barton
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For reasons similar to drivers, it should be possible to set an
explicit Euler rotation order in constraints that use Euler angles.
The Transform constraint in a way approaches drivers in its use,
in that it effectively alters channels using values of other
channels after applying a fixed form mathematical expression.
For this reason, instead of just specifying the euler order for
its inputs, it uses the same enum as driver variables. However
Quaternion components are converted to a weighted pseudo-angle
representation as the rest of the constraint UI expects angles.
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This bug was introduced when adding the support for default materials.
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After adding the Euler order option, it's an easy addition to
the enum. The list of channels had of course to be expanded too.
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Also remove unused arguments.
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This commit adds support to convert curves to Grease Pencil strokes and create the materials too.
Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065).
All curves selected in one operation are converted in the same Grease Pencil object.
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The meaning of the euler angles completely depends on the rotation
order. Currently the rotation order is taken from the target of the
driver variable, which somewhat makes sense if it uses euler, but if
it's quaternion, then the order is always set to XYZ.
Add a new option for the rotation channels of the Transform Channel
driver variables that defaults to the old behavior, but allows setting
an explicit rotation order.
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Depending on the outliner display mode and the outliner dirty state,
a sync may not be needed on each draw. This commit adds a check
before syncing to prevent syncing when not needed.
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This changes from-outliner selection syncing to always sync the
selection state of objects. This allows selecting objects while in
edit mode for parenting or adding hooks. This also fixes a few issues
where the sync algorithm would fail when no active object existed.
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Spotted by @deadpin on chat
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Better be specific with the data that needs updating.
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Older cmake did not find the BlendThumb sub project.
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Not sure since when that one has been enabled, but there is no reasons
to print all that for regular users...
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Was doing int comparision against size_t, so added casts.
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This patch continue the efforts to split the `gpu_shader_material` file
started in D5569.
Dependency resolution is now recursive. Each shading node gets its own
file. Additionally, some utility files are added to be shared between
files, like `math_util`, `color_util`, and `hash`. Some files are always
included because they may be used in the execution function, like
`world_normals`.
Some glsl functions appeared to be unused, so they were removed, like
`output_node`, `bits_to_01`, and `exp_blender`. Other functions have
been renamed to be more general and get used as utils, like `texco_norm`
which became `vector_normalize`.
A lot of the opengl tests fails, but those same tests also fail in
master, so this is probably unrelated to this patch.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5616
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Collection contents alphabetical sort now uses a Natural Sort that takes number magnitude into account.
Differential Revision: https://developer.blender.org/D5636
Reviewed by Brecht Van Lommel
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This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes.
-The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal.
-The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry.
-The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting.
Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D3594
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Previously this was done in the deps builder due to the fact we needed
both 32 and 64 bit versions of this dll and CMAKE does not support that
in a single build folder. Now that 32 bit support has been dropped, this
can be safely moved into the codebase.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5633
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