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2020-06-09BLI: generally improve C++ data structuresJacques Lucke
The main focus here was to improve the docs significantly. Furthermore, I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually) faster, simpler and more customizable. I also rewrote `Stack` to make it more efficient by avoiding unnecessary copies. Thanks to everyone who helped with constructive feedback. Approved by brecht and sybren. Differential Revision: https://developer.blender.org/D7931
2020-04-25BLI: improve StringRef.copyJacques Lucke
2020-04-21BLI: Use .hh extension for C++ headers in blenlibJacques Lucke
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-10BLI: improve various C++ data structuresJacques Lucke
The changes come from the `functions` branch, where I'm using these structures a lot. This also includes a new `BLI::Optional<T>` type, which is similar to `std::Optional<T>` which can be used when Blender starts using C++17.
2019-09-12BLI: new StringRef and StringRefNull data structuresJacques Lucke
These two data structures reference strings somewhere in memory. They do not own the referenced string. The string is considered const. A string referenced by StringRefNull can be expected to be null-terminated. That is not the case for StringRef. This commit is a continuation of rB369d5e8ad2bb7c2.