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2020-08-26Tests: fail automated tests on memory leaks and other internal errorsJacques Lucke
This adds a new `--debug-exit-on-error` flag. When it is set, Blender will abort with a non-zero exit code when there are internal errors. Currently, "internal errors" includes memory leaks detected by guardedalloc and error/fatal log entries in clog. The new flag is passed to Blender in various places where automated tests are run. Furthermore, the `--debug-memory` flag is used in tests, because that makes the verbose output more useful, when dealing with memory leaks. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D8665
2020-02-15Cleanup: CMake formattingCampbell Barton
2019-10-28CMake: add missing headers, use space before commentsCampbell Barton
2019-04-17Cleanup: use 2 space indentation for CMakeCampbell Barton
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2018-07-03Cleanup: pep8Campbell Barton
2018-06-04Cleanup: strip tests trailing spaceCampbell Barton
2018-04-16Disable Feature Collada: Tests do not work on unixGaia Clary
The tests as they are now make string comparisons. This only works on Windows because the reference files look different for different operating systems because of different number formatting. The collada tests need a complete rework (wip)
2018-02-27Collada: Added tests for Animation exportGaia Clary
2018-02-26optimized the output of the collada test script for better readingGaia Clary
2018-02-24T45687: Rework the Export/Import of AnimationsGaia Clary
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070