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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2020-11-30Tests: add CMake option to run Cycles regression tests on GPU devicesBrecht Van Lommel
CYCLES_TEST_DEVICES is a list of devices (CPU, CUDA, OPTIX, OPENCL). It is set to CPU only by default. Test output is now writen to build/tests/cycles/<device>, and the HTML report has separate report pages for the different devices, with option to compare between CPU and GPU renders. Various GPU tests are still failing due to CPU/GPU differences, these are to be fixed or blacklisted still. Ref T82193
2020-08-26Tests: fail automated tests on memory leaks and other internal errorsJacques Lucke
This adds a new `--debug-exit-on-error` flag. When it is set, Blender will abort with a non-zero exit code when there are internal errors. Currently, "internal errors" includes memory leaks detected by guardedalloc and error/fatal log entries in clog. The new flag is passed to Blender in various places where automated tests are run. Furthermore, the `--debug-memory` flag is used in tests, because that makes the verbose output more useful, when dealing with memory leaks. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D8665
2020-04-24Tests: use explicit Python to run unit testsSybren A. Stüvel
CentOS on the buildbot still runs Python 3.6, which is also used for the unit tests. This means that the tests can't use language features that are available to Blender itself. And testing with a different version of Python than will be used by the actual code seems like a bad idea to me. This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This will allow us to set a specific Python executable when we need it. When not set, a platform-specific default will be used: - On Windows, the `python….exe` from the installation directory. This is just like before this patch, except that this patch adds the overridability. - On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake. Every platform should now have a value (configured by the user or detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow running without. This also removes the need to have some Python files marked as executable. If `TEST_PYTHON_EXE` is not user-configured, and thus the above default is used, a status message is logged by CMake. I've seen this a lot in other projects, and I like that it shows which values are auto-detected. However, it's not common in Blender, so if we want we can either remove it now, or remove it after the buildbot has been set up correctly. Differential Revision: https://developer.blender.org/D7395 Reviewed by: campbellbarton, mont29, sergey
2019-06-27Tests: speed up render tests by running multiple in the same processBrecht Van Lommel
Blender startup time and shader compilation is a big factor when running hundreds of tests, so now all renders in the same ctest run in the same process. This was previously reverted due to skipping other tests when one test crashed. Now if a test crashes, Blender is re-run with the remaining tests so we get results from them still.
2019-06-26Tests: add navigation links for HTML test reports, and other tweaksBrecht Van Lommel
2019-05-20Fix broken workbench tests after recent changesBrecht Van Lommel
2019-05-16Revert "Tests: speed up render tests by running multiple in the same process"Brecht Van Lommel
This makes finding the crashing tests harder, reverting until there is a better solution. This reverts commit 93901e7f0a05ba471f3b4c0201500d9dfcd68c2c.
2019-05-11Tests: speed up render tests by running multiple in the same processBrecht Van Lommel
Blender startup time and shader compilation is a big factor when running hundreds of tests, so now all renders in the same ctest run in the same process. If a test crashes, the remaining tests in the same category will be marked as skipped. Benchmarked on a quad core with ctest -j8. cycles: 118.1s -> 94.3s eevee: 66.2s -> 29.2s workbench: 31.7s -> 8.6s
2019-05-11Tests: fix eevee and workbench using Cycles in a few testsBrecht Van Lommel
2019-05-06Tests: add Eevee reference images, and add workbench testsBrecht Van Lommel
Being able to compare Eevee reference images is useful for refactoring I'm working on so might as well add them now, even if we can still improve them. Workbench tests are just rendering the same files as Cycles and Eevee. This doesn't really tests many workbench settings until we add tests specifically for them, but does cover how it it handles the different object types.