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2019-01-23Fix T54834: VSE can't import OGG Theora videoSergey Sharybin
2018-12-21RNA: naming, user-preferences -> preferencesCampbell Barton
2018-12-03Fix T58556: Some remaining 'dupli_types' in pycode after renaming.Bastien Montagne
2018-11-26Cleanup: unused vars, importsCampbell Barton
2018-11-20Cleanup: move keymap hierarchy into own fileCampbell Barton
2018-11-20WM: remove interaction presetsCampbell Barton
These only exposed a few options, which didn't end up helping much to make Blender's key-map fit the behavior of other applications.
2018-11-12Update test, missed when changing Object.select_set()Campbell Barton
2018-11-11Fix T57776: Error when adding a Torus to the scene.Bastien Montagne
Not all Object.select_set() cases had been updated to new API... Tsst. ;)
2018-11-08RNA: Object.select_set use boolean, only selectCampbell Barton
- Was setting active state, making it necessary to backup/restore active object in cases where this isn't needed. Existing scripts are explicitly setting the active object when needed. - Use a boolean select arg (toggle selection wasn't used anywhere). - Add an optional view layer argument since scripts should be able to operate outside the user context.
2018-10-09Merge branch 'master' into blender2.8Campbell Barton
2018-10-08Cleanup: styleCampbell Barton
2018-10-06Tests: Support parallel execution of render testsLukas Stockner
Previously, parallel tests would overwrite each others temporary outputs.
2018-10-03Keymap: expose tool keymaps in the preferencesCampbell Barton
Currently some modes share tool keymaps, we might want to disable this since it's confusing editing one thing in multiple places. However this should be resolved in the tool definitions.
2018-09-28Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-28Tests: recurse into directories for finding OpenGL draw test .blends.Brecht Van Lommel
2018-09-27Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-27Tests: add --no-window-focus to open window without focus.Brecht Van Lommel
This is useful to run OpenGL tests while continuing to do other tasks without windows constantly popping up in the foreground.
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3700
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-08-10Python: Add support for @ infix operator matrix multiplicationAndrew Hale
This differential revision implements the code for T56276 Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3587
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-03Cleanup: pep8Campbell Barton
2018-07-03Merge branch 'master' into blender2.8Campbell Barton
2018-07-03Cleanup: pep8Campbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-12Use evaluated objects in Alembic unit testsSybren A. Stüvel
This at least makes sure the tests don't fail any more. Possibly there should be more evaluation happening there.
2018-06-12T55454: removal of clay engineJeroen Bakker
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
2018-06-12Alembic: made bl_alembic_import_test.py run againSybren A. Stüvel
Two tests are still failing, but at least the API changes in 2.8 have been applied now.
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip tests trailing spaceCampbell Barton
2018-05-26RNA: follow boolean naming conventionsCampbell Barton
2018-05-18Cycles/Eevee tests: add compare.html to see difference between the engines.Brecht Van Lommel
2018-05-18Eevee: add regression tests.Brecht Van Lommel
This adds Eevee render tests using the Cycles files. Currently it must be enabled by setting WITH_OPENGL_RENDER_TESTS=ON. Once we have reference images we can enable it by default. Some of the Cycles and Eevee tests are also currently broken due to modifier and particle changes. Differential Revision: https://developer.blender.org/D3182
2018-05-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-05-18Cycles tests: move to render/ folder, to share with Eevee.Brecht Van Lommel
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-17Layer unittest: Disable the override testsDalai Felinto
They are failing for some time now, and they will be obsolete soon anyways.
2018-04-293D View: add initial view.shading and view.overlay in RNA.Brecht Van Lommel
These are mostly empty still, many properties need to be renamed and moved there.
2018-04-26Workspaces: active view layer now always comes from workspace, not scene.Brecht Van Lommel
Both the scene and workspace had an active view layer, and it was confusing which settings were being used or displayed where. Now we always have one, so there is no mismatch. The "View Layers" tab in the properties editor is now "View Layer", no longer showing a list of layers. Instead view layers can be added and removed with the workspace view layer selector. They are also listed and selectable in the outliner. Single layer rendering uses the active view layer from the workspace. This fixes bugs where the wrong active view layer was used, but more places remain that are wrong and are now using the first view layer in the scene. These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26Fix reversed diff output order in view layer tests.Brecht Van Lommel
2018-04-18Fix layer unittests after scene/workspace engine changesDalai Felinto
Note: view_layer_background_set and view_layer_object_copy still fail. But they were failing before.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-16Merge remote-tracking branch 'origin' into blender2.8Gaia Clary
2018-04-16Disable Feature Collada: Tests do not work on unixGaia Clary
The tests as they are now make string comparisons. This only works on Windows because the reference files look different for different operating systems because of different number formatting. The collada tests need a complete rework (wip)
2018-03-14Fix make single user crashDalai Felinto
How to reproduce the crash: * Factory startup * 'u'key (make single user) It comes with a simple unittest to reproduce the original issue.
2018-03-13Merge branch 'master' into blender2.8Campbell Barton
2018-03-12Cycles: reorganize tests in more evenly distributed groups.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel