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2018-05-27Merge branch 'master' into blender2.8Campbell Barton
2018-05-26RNA: follow boolean naming conventionsCampbell Barton
2018-05-25Add number and memory size formatting throughout the UIDiego Gangl
This commit adds number formatting (thousands separator) to the baking panel. It also adds a new function to format memory sizes (KB/GB/etc) and applies it to the baking panel and scene stats. The new function is unit tested. Reviewers: Severin Tags: #user_interface Differential Revision: https://developer.blender.org/D1248
2018-05-18Cycles/Eevee tests: add compare.html to see difference between the engines.Brecht Van Lommel
2018-05-18Eevee: add regression tests.Brecht Van Lommel
This adds Eevee render tests using the Cycles files. Currently it must be enabled by setting WITH_OPENGL_RENDER_TESTS=ON. Once we have reference images we can enable it by default. Some of the Cycles and Eevee tests are also currently broken due to modifier and particle changes. Differential Revision: https://developer.blender.org/D3182
2018-05-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-05-18Cycles tests: move to render/ folder, to share with Eevee.Brecht Van Lommel
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-17Layer unittest: Disable the override testsDalai Felinto
They are failing for some time now, and they will be obsolete soon anyways.
2018-05-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-30Fix build of Alembic test.Brecht Van Lommel
2018-04-30BLI Color: YUV to/from rgb colorspace optionAaron Carlisle
This commit does two things: - Adds an option to do the calculation in different color spaces (BT601 or BT709). - Changes the default caluclation from legacy BT601 to BT709. This affects several areas: - UI areas (mainly scopes) - ViewLevelsNode - Several other nodes that use `COM_ConvertOperation.h`
2018-04-293D View: add initial view.shading and view.overlay in RNA.Brecht Van Lommel
These are mostly empty still, many properties need to be renamed and moved there.
2018-04-26Workspaces: active view layer now always comes from workspace, not scene.Brecht Van Lommel
Both the scene and workspace had an active view layer, and it was confusing which settings were being used or displayed where. Now we always have one, so there is no mismatch. The "View Layers" tab in the properties editor is now "View Layer", no longer showing a list of layers. Instead view layers can be added and removed with the workspace view layer selector. They are also listed and selectable in the outliner. Single layer rendering uses the active view layer from the workspace. This fixes bugs where the wrong active view layer was used, but more places remain that are wrong and are now using the first view layer in the scene. These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26Fix reversed diff output order in view layer tests.Brecht Van Lommel
2018-04-18Fix layer unittests after scene/workspace engine changesDalai Felinto
Note: view_layer_background_set and view_layer_object_copy still fail. But they were failing before.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-16Fix build errors after recent depsgraph changes.Brecht Van Lommel
2018-04-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-16Added lock-free single linked list implementationSergey Sharybin
Only supports lock-free insertion for now, can not delete element or traverse the list at the same time.
2018-04-16Merge remote-tracking branch 'origin' into blender2.8Gaia Clary
2018-04-16Disable Feature Collada: Tests do not work on unixGaia Clary
The tests as they are now make string comparisons. This only works on Windows because the reference files look different for different operating systems because of different number formatting. The collada tests need a complete rework (wip)
2018-03-14Fix make single user crashDalai Felinto
How to reproduce the crash: * Factory startup * 'u'key (make single user) It comes with a simple unittest to reproduce the original issue.
2018-03-13Merge branch 'master' into blender2.8Campbell Barton
2018-03-12Cycles: reorganize tests in more evenly distributed groups.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-09FFmpeg: Add regression testsSergey Sharybin
Currently only covering handful of files from reports about wrong fps detected. It will need D3083 applied first to get tests passed, also tests themselves are to be committed to svn. But there are some python code which needs to be reviewed, like blendfile passed to run_blender(). Reviewers: sybren, mont29 Reviewed By: sybren, mont29 Subscribers: mont29 Differential Revision: https://developer.blender.org/D3096
2018-03-02Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-02Tests: Avoid access globals from abstract base classSergey Sharybin
Delegate functionality to subclasses, assert when subclasses didn't do job the are supposed to do. Thanks Sybren for pointing to a proper solution.
2018-03-02Merge branch 'master' into blender2.8Campbell Barton
2018-03-01Python tests: Split re-usable test related functionality to a moduleSergey Sharybin
The idea is to avoid re-implementing this for an upcoming FFmpeg tests.
2018-02-27Merge branch 'master' into blender2.8Gaia Clary
2018-02-27Collada: Added tests for Animation exportGaia Clary
2018-02-27merge from masterGaia Clary
2018-02-26optimized the output of the collada test script for better readingGaia Clary
2018-02-25merged collada rework from master into blender 2.8Gaia Clary
2018-02-24T45687: Rework the Export/Import of AnimationsGaia Clary
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070
2018-02-22Fix T54136: Crash when deleting an object that is in an instanced groupDalai Felinto
We were not cleaning up groups after deleting objects, leaving groups with Bases that had no object. It includes a unittest. Reviewers: mont29
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-17Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-16Code cleanup: deduplicate code for running Python scripts outside Blender.Brecht Van Lommel
2018-02-16Tests: add OpenGL UI drawing tests.Brecht Van Lommel
This reuses the Cycles regression test code to also work for OpenGL UI drawing. We launch Blender with a bunch of .blend files, take a screenshot and compare it with a reference screenshot, and generate a HMTL report showing the failed tests and their differences. For Cycles we keep small reference renders to compare to in svn, but for OpenGL developers currently have to generate the references manually. How to use: * WITH_OPENGL_DRAW_TESTS=ON in CMake * BLENDER_TEST_UPDATE=1 ctest -R opengl_draw * .. make code changes .. * ctest -R opengl_draw * open build_dir/tests/opengl_draw/report.html Differential Revision: https://developer.blender.org/D3064
2018-02-16Tests: split off render report test code from Cycles tests.Brecht Van Lommel
This renames test environment variables from CYCLESTEST_* to BLENDER_TEST_*. Differential Revision: https://developer.blender.org/D3064
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2018-02-14Merge branch 'master' into blender2.8Campbell Barton
2018-02-14Cleanup: use prefix for testsCampbell Barton
Allows for running all `bmesh_*` or `object_*` tests.
2018-02-13Merge branch 'master' into blender2.8Campbell Barton