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2010-07-12re-arrange build files so scons "config" dir isnt confused with ↵Campbell Barton
~/.blender/2.52/config
2010-05-24Fixes for cross-compilation:Sergey Sharybin
- Set env['CC'] and env['CXX'] as default values for CC and CXX variables. This fixes problem with overwriting auto-guessed compilators when reading config files - Added new prefix for mingw tools
2010-02-01this restores building on mingw with Collada support, also it restores cross ↵Tom Musgrove
compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit
2009-12-21removing unwanted svn:executable propertiesMartin Poirier
2008-11-14update for compiling cross compiling win32 on linux, had a lot of trouble ↵Campbell Barton
with makesdna, the only way I could build and link was as a win32 binary. Still unable to link blender.exe and run with wine.
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan