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2006-08-14[ #4035 ] patch to make scons compile with ffmpeg in mingwNathan Letwory
Submitted by Joseph Eagar (joeedh). windows/gcc ffmpeg library may need recompiling to support all codecs necessary (ie. H264 doesn't work).
2006-08-03Adds scons support for SunOS...Kent Mein
(I have one small problem with linking python's static library but other than that this should work) Kent
2006-07-14Make scons pick up default link flags from previous commit on linux platforms;Ken Hughes
statically-linked python releases won't work otherwise. Bugfixes for #4676 and #4486.
2006-07-06this file had dos line endings and was causing errors with MSVC express ↵Campbell Barton
according to artificer. all the other py files were unix so this is the odd one out.
2006-06-28some of the .po file had empty msgids and multilline comments fromJean-Luc Peurière
generator which were making garbage of some sub-menus. generated fresh .mo files added a missing copy in appit for Os X
2006-03-17==SCons==Nathan Letwory
* Applied patch #4012 by Joseph Eagar. The patch provides a way to quickly assign a list of libraries to build with debug symbols. Usage: scons BF_QUICKDEBUG=src,bf_blenkernel,bf_blenlib
2006-03-14tweak SCons to use Split() to parse BF_DEBUG_FLAGS and BF_PROFILE_FLAGSStephen Swaney
properly when they have multiple options.
2006-03-13==SCons==Nathan Letwory
* These changes bring cross-compiling Blender for Windows on Linux one step closer to reality. The 'biggest' change is in makesdna SConscript to make sure a linux native makesdna is built, that can be run, too. Next to that proper checks for env['OURPLATFORM']=='linuxcross' are added in various places. Switch change in pluginapi.c was necessary, and AFAIK it should work like that also on WIN32, if not, slap me. Note: everything *compiles* now nicely, it is just that the final *linking* doesn't work (yet). Anyone who fixes this will be the hero of cross-compilers :)
2006-03-13==SCons==Nathan Letwory
* actually add CC and CXX to option handling, so they get also read in from (platform)-config.py and user-config.py
2006-03-10==SCons==Nathan Letwory
+ Joseph Eagar provided a patch that re-enables the application icon for Blender. Hurray!
2006-03-10==SCons==Nathan Letwory
* change CCFLAGS to CXXFLAGS and CFLAGS to CCFLAGS to be better for SCons - removed old cruft from ancient system
2006-03-06==SCons==Nathan Letwory
* BF_DEBUG_FLAGS was missing for the allowed cmd-line arguments. Oops!
2006-02-25==SCons==Nathan Letwory
+ SCons support for pthreads-win32. Library will be committed shortly into lib/windows, so be sure to check commit list and update that as well when the pthread lib is available.
2006-02-24==SCons==Nathan Letwory
+ When giving CC and CXX on the command-line you can specify what compiler to use: scons CC=gcc-3.3 CXX=g++-3.3
2006-02-21==SCons==Nathan Letwory
* when WITH_BF_STATICOPENGL=1 on Linux Blender will be statically linked against GL libraries. NOTE: I used values that worked on my machine - platform managers and people who have better knowledge about this, please modify config/linux2-config.py accordingly.
2006-02-06==SCons==Nathan Letwory
*remove double WITH_BF_FFMPEG
2006-02-05Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installedPeter Schlaile
always statically (you have to force it to build a dynamic library) the resulting binary is redistributable. The code is made ffmpeg-version independent using #ifdef's.
2006-02-05==SCons==Nathan Letwory
* Add WITH_BF_FFMPEG to scons system. Needs to be added to (platform)-config.py still. Otherwise defaults to 'false'.
2006-02-05==SCons==Nathan Letwory
* make sure PLATFORM_LINKFLAGS are used on Cygwin, too
2006-02-05==SCons==Nathan Letwory
* remove useless BF_TIFF* options. Upon closer inspection of code, only path to headers is needed
2006-02-05* add proper WITH_BF_TIFF checksNathan Letwory
2006-02-05* WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONALNathan Letwory
* typo in adding BF_OPENAL_LIBPATH, resulting in it not being added at all
2006-02-05- removed redundant codeNathan Letwory
2006-02-05packaging in bundle of the Os X binary. result in the bin of build dirJean-Luc Peurière
Important note, the install target install only the binary not the packaged bunde for the moment
2006-02-05- remove Xmu and Xext from linking line for linux2, as they are not neededNathan Letwory
+ WITH_BF_OPENAL actually enables or disables use of OpenAL + WITH_BF_OPENEXR removes openexr libs from linking if disabled
2006-02-05+ WITH_BF_OPENAL=0 should now actually not need OpenAL stuffNathan Letwory
* BF_PROFILE_FLAGS to list form
2006-02-04==SCons==Nathan Letwory
+ BF_BUILDINFO=1 (by default) for build info in splash - remove redundant renderconverter include dir * check for win32-vc instead of only win32, so MingW compile goes ok
2006-02-04==SCons==Nathan Letwory
* If you set C_WARN=[] and CC_WARN=[] in your user-config.py, no complaints whatsoever should show. Otherwise a lot of warnings are shown.
2006-02-04==SCons==Nathan Letwory
* add REL_CFLAGS and REL_CCFLAGS when not building debug. This adds NDEBUG to compile on Win32 * fix path to makesdna binary
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2006-01-24commented out lib not anymore needed in scons build systemJean-Luc Peurière
2006-01-09Ton forgot a few modifications to the Scons and Makefile build systems.Kent Mein
These should make it so that other people can compile with OpenEXR support. (I also added the OPENAL fix erwin commited to bf-blender since I need it for my machine, and this syncs up the file) Kent
2005-10-29attempt to fix a link problem by changing the link-order or ketsji/bulletErwin Coumans
2005-10-29Scons files for BoolopJohnny Matthews
also a fix in BOP_Material so that MSVC won't complain about template issues
2005-10-28applied patch [ #3260 ] Enable compile bullet and sumo with sconsErwin Coumans
2005-10-23updated SConstruct and Makefile so that if you compile the gameengine, is ↵Erwin Coumans
always enables bullet, independent of sumo/ode. So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds!
2005-10-14too much indentation!Simon Clitherow
2005-10-13indentation got messed up!Simon Clitherow
2005-10-13last minute updates for releasing on Windows...Simon Clitherow
scons 'wininst' target fixes (py2.3 -> py2.4)
2005-09-18initial commit of the fluid simulator.Jean-Luc Peurière
Ton reviewed and gave his blessing. Zr, can you have a look ? see : http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9 for initial comments. N_T : the solver itself (elbeem) needs some works to get rid of warnings
2005-08-02Added support for compiling BULLET with scons on windowsSimon Clitherow
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
2005-07-27SCons fix for blenderplayer: add blender_LOD to link lib list.Stephen Swaney
2005-07-26SCons fix: move blender_LOD after blender_blenkernel in link list to fixStephen Swaney
problems with undefined refs. Let's see what this breaks!
2005-06-10scons wininst includes now plugins\include in the installerNathan Letwory
2005-06-10Make sure plugin includes are added to a releaseNathan Letwory
2005-05-06* integrate bFTGL with SconsNathan Letwory
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-04-16Updating build systems: folder release/bpydata/ moved to ↵Willian Padovani Germano
release/scripts/bpydata/ It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong. Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it. For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler). Since it's just python and I have a little more time now, I can help scons managers if they still need. Thanks Campbell Barton for reporting.
2005-03-30Two scons changes:Stephen Swaney
1) fix evil use of internal scons interfaces that breaks latest scons version. 2) a hack to turn on new CCGSUBSURF stuff by adding -DUSE_CCGSUBSURFLIB to extra_flags. This is currently the default for all platforms except win32 (due solely to my ignorance of win32 compiler flags).
2005-03-14This commit reverses the OpenEXR specific stuff in the OpenEXR commit IKent Mein
did last friday. A patch will be available in the patches tracker that will have the current stuff there until everything is working. Kent
2005-03-11Gernot Ziegler's patch to add OpenEXR support to blender.Kent Mein
To enable it you will need to download OpenEXR and install it. For the Makefiles you will need to set WITH_OPENEXR=true and set NAN_OPENEXR to point to where OpenEXR is installed. For scons you'll need to remove config.opts to get the new options so you can enable OpenEXR, I was not able to get blender to link with scons so the scons stuff may need to be tweaked a little but I think it should work. For other platform managers The OpenEXR stuff is similar to QUICKTIME you need to define WITH_OPENEXR and setup the library stuff and as you'll notice in this commit there are two extra files. Kent