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* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
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Feedback (especially on < 10.5) would be most appreciated!
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* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
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* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
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* Missing changes to release/windows/installer
* Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5
* brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
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* make the nsis installer script automatically use the Python version we build against
* bump Python version used
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enabled.
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
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Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
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Enable with WITH_LCMS (options have been added for scons).
lcms is very common on linux package managers, so no need to add in extern (IMHO). Libs for windows can be added to /lib
Code is mostly a proof of concept with hardcoded path for icc profile (taken from the lcms test suite).
Adding this now to svn so it doesn't rot on my hard drive. People interested in pushing it forward should feel free to dig in the code or poke me about it.
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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* add missing arguments
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64-bit builds.
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-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
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* ui layout scripts were not copied to bundle on OSX
patch by Stephan Kassemeyer on ML
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from Jorg Muller (nexyon)
also removed references to CVS in install
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-r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
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WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
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* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
NOTE2: many of the libs are being linked in statically
NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
NOTE4: comes after NOTE3
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* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
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- remove Verse support. This will be brought back in The Future (probably jiri + me)
This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
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- Instead of defining such defines for the entire codebase in Blender.py, add
the right checks and definitions to the places where it matters.
- Only check+set WITH_BULLET instead of also GAMEBLENDER=1
- NOTE: No global defines allowed in BlenderLib.
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blenkernel/intern for WITH_BULLET
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-r17434:HEAD
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Building on NSIS_Installer fails when path to NSIS tools is not set
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- when WITH_BF_SDL=True entry-point is mainCTRStartup (due to SDL)
- with WITH_BF_SDL=False this should be just main
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scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.
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python error.
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with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
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done like that yet, needs some extra thought to handle differences between vc and mingw setup
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This prevents scons from doing complete rebuilds when toggling BGE related options.
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should fix yet again some of the problems with giving them to BF_BUILDDIR
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(generating results in the wrong place)
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function as partial search entries.
- this means you can do BF_QUICK=bf_ and it would build all libs that contain bf_ in their name. This makes
it easier to use, since you don't have to remember the exact names
* Update documentation to mention scons-local.
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* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
I changed the default config files, but do double-check your user-config files, esp. if you did
a full copy of an old default platform config
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- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
- in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
- a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
- I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
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- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
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* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
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docs too.
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[#17867] Adds option to SCONS to generate Python API documentation
Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.
To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
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