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2009-10-08scons - ignore removing _tkinter.so when its not thereCampbell Barton
2009-10-06== SCons ==Nathan Letwory
* Unzip of python31.zip now works also for Python 2.5. Patch by b333rt (thanks again!)
2009-10-05* Unzip python bundle at the end of the build process. Patch by b333rt, thanks!Nathan Letwory
* remove /ARCH setting - is used only when building x86
2009-09-25options WITH_LZO and WITH_LZMA for cmake and scons (default to true) ↵Campbell Barton
pointcache.c also needed to have checks for these defines.
2009-09-23* fixes for compiling with scons/mingw when BF_DEBUG=1. Needs svn up in ↵Nathan Letwory
lib/windows, where I added necessary mingw libs.
2009-09-22* ensure mingw toolset is recognised properly for python debug when doing ↵Nathan Letwory
BF_DEBUG=1
2009-09-21Better unix filesystem integration as documented hereCampbell Barton
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS for scons WITH_BF_FHS enabled an alternative layout eg. scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local" for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path) Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
2009-09-06Python part of multidim. array support for RNA complete.Arystanbek Dyussenov
Multidim. arrays can now be modified at any level, for example: struc.arrayprop = x struc.arrayprop[i] = x struc.arrayprop[i][j] = x struc.arrayprop[i][j][k] = x etc... Approriate rvalue type/length checking is done. To ensure all works correctly, I wrote automated tests in release/test/rna_array.py. These tests cover: array/item access, assignment on different levels, tests that proper exceptions are thrown on invalid item access/assignment. The tests use properties of the RNA Test struct defined in rna_test.c. This struct is only compiled when building with BF_UNIT_TEST=1 scons arg. Currently unit tests are run manually by loading the script in the Text Editor. Here's the output I have: http://www.pasteall.org/7644 Things to improve here: - better exception messages when multidim. array assignment fails. Those we have currently are not very useful for multidim. - add tests for slice assignment
2009-09-04== SCons ==Nathan Letwory
* apply a patch from b333rt. I modified to test for relative/absolute paths before doing mods by b333rt. Fixes troubles with using absolute paths in BF_BUILDDIR
2009-09-02== SCons ==Nathan Letwory
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
2009-08-25== SCons ==Nathan Letwory
* Add sndfile support (False by default). Note: for this to work, make sure that FFMPEG-support is disabled.
2009-08-19New scons option (WITHOUT_BF_PYTHON_INSTALL) to disable copying python files ↵Martin Poirier
from system
2009-08-17scons support for extracting python from the system on unix os'sCampbell Barton
2009-08-17== SCons ==Nathan Letwory
* add jack support for audio system. Note that for OSX jack support is still off by default, since I'm not sure about what goes where. OSX maintainers, please check and fix.
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-08-09Smoke: Daniel Genrich
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. * Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-07-28* copy io scripts into osx bundle with scons, in post-build processMatt Ebb
2009-07-28* scons changes for mac osx intel / precompiled python 3.1Matt Ebb
Feedback (especially on < 10.5) would be most appreciated!
2009-07-16SConsNathan Letwory
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-13merged from trunk 20741:20848 Campbell Barton
* Missing changes to release/windows/installer * Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5 * brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
2009-06-12=== SCons ===Nathan Letwory
* make the nsis installer script automatically use the Python version we build against * bump Python version used
2009-06-12don't build game engine by default, and print a warning if game player is ↵Joseph Eagar
enabled.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-012.5Ton Roosendaal
Cleanup commit: - Yafray removed. Also did cmake/scons files, but didn't compile with it, so test would be appreciated :) - Removed old crap from Windows release dir, should be checked on further by windows release builder later.
2009-05-17Color proofing support with lcms (http://www.littlecms.com/).Martin Poirier
Enable with WITH_LCMS (options have been added for scons). lcms is very common on linux package managers, so no need to add in extern (IMHO). Libs for windows can be added to /lib Code is mostly a proof of concept with hardcoded path for icc profile (taken from the lcms test suite). Adding this now to svn so it doesn't rot on my hard drive. People interested in pushing it forward should feel free to dig in the code or poke me about it.
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-04-30SConsNathan Letwory
* add missing arguments
2009-04-25Change scon's ordering of static libraries to resolve problem on Linux ↵Ken Hughes
64-bit builds.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20(no commit message)Campbell Barton
2009-04-172.5 / SConsNathan Letwory
* ui layout scripts were not copied to bundle on OSX patch by Stephan Kassemeyer on ML
2009-03-24[#18260] FMOD RemovalCampbell Barton
from Jorg Muller (nexyon) also removed references to CVS in install
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-02-25Building the game engine with Solid/Sumo is now optional for scons using ↵Campbell Barton
WITH_BF_SOLID. Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
2009-02-212.5 / Scons | Building on 64bit WindowsNathan Letwory
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed. NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble. NOTE2: many of the libs are being linked in statically NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx). NOTE4: comes after NOTE3
2009-02-16SCons:Nathan Letwory
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained). * add cxx_compileflags for GE parts on win32-vc to have better performance. * NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2008-12-17* commit r17900 by Genscher was wrong.Nathan Letwory
- Instead of defining such defines for the entire codebase in Blender.py, add the right checks and definitions to the places where it matters. - Only check+set WITH_BULLET instead of also GAMEBLENDER=1 - NOTE: No global defines allowed in BlenderLib.
2008-12-17Reverting revision 17417 which broke cloth collisions which check also in ↵Daniel Genrich
blenkernel/intern for WITH_BULLET
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-12-14(no commit message)Jens Ole Wund
2008-12-14adding hintJens Ole Wund
Building on NSIS_Installer fails when path to NSIS tools is not set
2008-12-07* blenderlite works now on windows too.Nathan Letwory
- when WITH_BF_SDL=True entry-point is mainCTRStartup (due to SDL) - with WITH_BF_SDL=False this should be just main
2008-11-18some scons command line args were not working since recent changes- Campbell Barton
scons CCFLAGS="-O0 -ggdp3" for example would pass on the args including the "'s to scons, causing the build to fail.
2008-11-17Added BF_PROFILE_LINKFLAGS, Compiling with BF_PROFILE=1 was also throwing a ↵Campbell Barton
python error.
2008-11-14update for compiling cross compiling win32 on linux, had a lot of trouble ↵Campbell Barton
with makesdna, the only way I could build and link was as a win32 binary. Still unable to link blender.exe and run with wine.
2008-11-132.5: merge with trunk, previous merge was only up to yesterday.Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
2008-11-12Change the LCG_DIR usage to BF_name_LIBPATH where possible. FFMPEG can't be ↵Nathan Letwory
done like that yet, needs some extra thought to handle differences between vc and mingw setup
2008-11-12Remove BGE defines from highest level and define only there where needed. ↵Nathan Letwory
This prevents scons from doing complete rebuilds when toggling BGE related options.