Welcome to mirror list, hosted at ThFree Co, Russian Federation.

usd.diff « patches « build_environment « build_files - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 8f457271a5cf16a04b44fe789fd1de31960c19a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
diff -x .git -ur usd.orig/cmake/defaults/Packages.cmake external_usd/cmake/defaults/Packages.cmake
--- usd.orig/cmake/defaults/Packages.cmake	2019-10-24 22:39:53.000000000 +0200
+++ external_usd/cmake/defaults/Packages.cmake	2019-11-28 13:00:33.185957483 +0100
@@ -64,7 +64,7 @@
 endif()
 
 # --TBB
-find_package(TBB REQUIRED COMPONENTS tbb)
+find_package(TBB)
 add_definitions(${TBB_DEFINITIONS})
 
 # --math
diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plug/initConfig.cpp
--- usd.orig/pxr/base/plug/initConfig.cpp.orig	2020-06-12 17:20:07.478199779 +0200
+++ external_usd/pxr/base/plug/initConfig.cpp	2020-06-12 17:25:28.648588552 +0200
@@ -69,10 +69,40 @@

 ARCH_CONSTRUCTOR(Plug_InitConfig, 2, void)
 {
+    /* The contents of this constructor have been moved to usd_initialise_plugin_path(...) */
+}
+
+}; // end of anonymous namespace
+
+/**
+ * The contents of this function used to be in the static constructor Plug_InitConfig.
+ * This static constructor made it impossible for Blender to pass a path to the USD
+ * library at runtime, as the constructor would run before Blender's main() function.
+ *
+ * This function is wrapped in a C function of the same name (defined below),
+ * so that it can be called from Blender's main() function.
+ *
+ * The datafiles_usd_path path is used to point to the USD plugin path when Blender
+ * has been installed. The fallback_usd_path path should point to the build-time
+ * location of the USD plugin files so that Blender can be run on a development machine
+ * without requiring an installation step.
+ */
+void
+usd_initialise_plugin_path(const char *datafiles_usd_path)
+{
     std::vector<std::string> result;

     std::vector<std::string> debugMessages;

+    // Add Blender-specific paths. They MUST end in a slash, or symlinks will not be treated as directory.
+    if (datafiles_usd_path != NULL && datafiles_usd_path[0] != '\0') {
+        std::string datafiles_usd_path_str(datafiles_usd_path);
+        if (datafiles_usd_path_str.back() != '/') {
+            datafiles_usd_path_str += "/";
+        }
+        result.push_back(datafiles_usd_path_str);
+    }
+
     // Determine the absolute path to the Plug shared library.  Any relative
     // paths specified in the plugin search path will be anchored to this
     // directory, to allow for relocatability.  Note that this can fail when pxr
@@ -114,9 +144,24 @@
     _AppendPathList(&result, installLocation, binaryPath);
 #endif // PXR_INSTALL_LOCATION

-    Plug_SetPaths(result, debugMessages);
-}
+    if (!TfGetenv("PXR_PATH_DEBUG").empty()) {
+        printf("USD Plugin paths: (%zu in total):\n", result.size());
+        for(const std::string &path : result) {
+            printf("    %s\n", path.c_str());
+        }
+    }

+    Plug_SetPaths(result, debugMessages);
 }

 PXR_NAMESPACE_CLOSE_SCOPE
+
+/* Workaround to make it possible to pass a path at runtime to USD. */
+extern "C" {
+void
+usd_initialise_plugin_path(
+    const char *datafiles_usd_path)
+{
+    PXR_NS::usd_initialise_plugin_path(datafiles_usd_path);
+}
+}
diff -Naur external_usd_base/cmake/macros/Public.cmake external_usd/cmake/macros/Public.cmake
--- external_usd_base/cmake/macros/Public.cmake	2019-10-24 14:39:53 -0600
+++ external_usd/cmake/macros/Public.cmake	2020-01-11 13:33:29 -0700
@@ -996,6 +996,12 @@
     foreach(lib ${PXR_OBJECT_LIBS})
         string(TOUPPER ${lib} uppercaseName)
         list(APPEND exports "${uppercaseName}_EXPORTS=1")
+        # When building for blender, we do NOT want to export all symbols on windows.
+        # This is a dirty hack, but USD makes it impossible to do the right thing
+        # with the default options exposed.
+        if (WIN32)
+            list(APPEND exports "PXR_STATIC=1")
+        endif()
     endforeach()
     foreach(lib ${PXR_OBJECT_LIBS})
         set(objects "${objects};\$<TARGET_OBJECTS:${lib}>")