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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import os
import subprocess
import sys
import shutil
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# we run from build/ directory
blender_dir = os.path.join('..', 'blender.git')
if 'cmake' in builder:
# cmake
# Some fine-tuning configuration
blender_dir = os.path.join('..', blender_dir)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
install_dir = os.path.abspath(os.path.join('..', 'install', builder))
targets = ['blender']
chroot_name = None # If not None command will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
remove_cache = False # Remove CMake cache to be sure config is totally up-to-date
remove_install_dir = False # Remove installation folder before building
# Config file to be used (relative to blender's sources root)
cmake_config_file = "build_files/cmake/config/blender_full.cmake"
cmake_player_config_file = None
cmake_cuda_config_file = None
# Set build options.
cmake_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
if builder.startswith('mac'):
# Set up OSX architecture
if builder.endswith('x86_64_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
elif builder.endswith('i386_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=i386')
elif builder.endswith('ppc_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc')
elif builder.startswith('win'):
install_dir = None
if builder.startswith('win64'):
cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"'])
elif builder.startswith('win32'):
cmake_options.append(['-G', '"Visual Studio 12 2013"'])
build_cubins = False
elif builder.startswith('linux'):
remove_cache = True
remove_install_dir = True
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
# Currently unused
# cmake_cuda_config_file = "build_files/buildbot/config/blender_linux_cuda.cmake"
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_squeeze_x86_64'
build_cubins = True
targets = ['player', 'blender']
elif builder.endswith('i386_cmake'):
chroot_name = 'buildbot_squeeze_i686'
build_cubins = False
targets = ['player', 'blender']
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=%d" % (build_cubins))
if install_dir:
cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
# Prepare chroot command prefix if needed
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
else:
chroot_prefix = []
# Make sure no garbage remained from the previous run
# (only do it if builder requested this)
if remove_install_dir:
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
for target in targets:
print("Building target %s" % (target))
# Construct build directory name based on the target
target_build_dir = build_dir
if target != 'blender':
target_build_dir += '_' + target
# Make sure build directory exists and enter it
if not os.path.isdir(target_build_dir):
os.mkdir(target_build_dir)
os.chdir(target_build_dir)
# Tweaking CMake options to respect the target
target_cmake_options = cmake_options[:]
if target == 'player':
target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file))
elif target == 'cuda':
target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_cuda_config_file))
# Configure the build
print("CMake options:")
print(target_cmake_options)
if remove_cache and os.path.exists('CMakeCache.txt'):
print("Removing CMake cache")
os.remove('CMakeCache.txt')
retcode = subprocess.call(chroot_prefix + ['cmake', blender_dir] + target_cmake_options)
if retcode != 0:
print('Condifuration FAILED!')
sys.exit(retcode)
if 'win32' in builder:
command = ['msbuild', 'INSTALL.vcxproj', '/Property:PlatformToolset=v120_xp', '/p:Configuration=Release']
elif 'win64' in builder:
command = ['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release']
else:
command = chroot_prefix + ['make', '-s', '-j2', 'install']
print("Executing command:")
print(command)
retcode = subprocess.call(command)
if retcode != 0:
sys.exit(retcode)
else:
python_bin = 'python'
# scons
os.chdir(blender_dir)
scons_cmd = [python_bin, 'scons/scons.py']
scons_options = ['BF_FANCY=False']
# We're using the same rules as release builder, so tweak
# build and install dirs
build_dir = os.path.join('..', 'build', builder)
install_dir = os.path.join('..', 'install', builder)
# Clean install directory so we'll be sure there's no
# residual libs and files remained from the previous install.
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
buildbot_dir = os.path.dirname(os.path.realpath(__file__))
config_dir = os.path.join(buildbot_dir, 'config')
if builder.find('mac') != -1:
if builder.find('x86_64') != -1:
config = 'user-config-mac-x86_64.py'
else:
config = 'user-config-mac-i386.py'
scons_options.append('BF_CONFIG=' + os.path.join(config_dir, config))
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
sys.exit(retcode)
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