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worker_compile.py « buildbot « build_files - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

import os
import shutil

import buildbot_utils


def get_cmake_options(builder):
    codesign_script = os.path.join(
        builder.blender_dir, 'build_files', 'buildbot', 'worker_codesign.cmake')

    config_file = "build_files/cmake/config/blender_release.cmake"
    options = ['-DCMAKE_BUILD_TYPE:STRING=Release',
               '-DWITH_GTESTS=ON']

    if builder.platform == 'mac':
        options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
        options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9')
    elif builder.platform == 'win':
        options.extend(['-G', 'Visual Studio 16 2019', '-A', 'x64'])
        if builder.codesign:
            options.extend(['-DPOSTINSTALL_SCRIPT:PATH=' + codesign_script])
    elif builder.platform == 'linux':
        config_file = "build_files/buildbot/config/blender_linux.cmake"

    optix_sdk_dir = os.path.join(builder.blender_dir, '..', '..', 'NVIDIA-Optix-SDK-7.1')
    options.append('-DOPTIX_ROOT_DIR:PATH=' + optix_sdk_dir)

    # Workaround to build sm_30 kernels with CUDA 10, since CUDA 11 no longer supports that architecture
    if builder.platform == 'win':
        options.append('-DCUDA10_TOOLKIT_ROOT_DIR:PATH=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.1')
        options.append('-DCUDA10_NVCC_EXECUTABLE:FILEPATH=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.1/bin/nvcc.exe')
        options.append('-DCUDA11_TOOLKIT_ROOT_DIR:PATH=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v11.1')
        options.append('-DCUDA11_NVCC_EXECUTABLE:FILEPATH=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v11.1/bin/nvcc.exe')
    elif builder.platform == 'linux':
        options.append('-DCUDA10_TOOLKIT_ROOT_DIR:PATH=/usr/local/cuda-10.1')
        options.append('-DCUDA10_NVCC_EXECUTABLE:FILEPATH=/usr/local/cuda-10.1/bin/nvcc')
        options.append('-DCUDA11_TOOLKIT_ROOT_DIR:PATH=/usr/local/cuda-11.1')
        options.append('-DCUDA11_NVCC_EXECUTABLE:FILEPATH=/usr/local/cuda-11.1/bin/nvcc')

    options.append("-C" + os.path.join(builder.blender_dir, config_file))
    options.append("-DCMAKE_INSTALL_PREFIX=%s" % (builder.install_dir))

    return options


def update_git(builder):
    # Do extra git fetch because not all platform/git/buildbot combinations
    # update the origin remote, causing buildinfo to detect local changes.
    os.chdir(builder.blender_dir)

    print("Fetching remotes")
    command = ['git', 'fetch', '--all']
    buildbot_utils.call(builder.command_prefix + command)


def clean_directories(builder):
    # Make sure no garbage remained from the previous run
    if os.path.isdir(builder.install_dir):
        shutil.rmtree(builder.install_dir)

    # Make sure build directory exists and enter it
    os.makedirs(builder.build_dir, exist_ok=True)

    # Remove buildinfo files to force buildbot to re-generate them.
    for buildinfo in ('buildinfo.h', 'buildinfo.h.txt', ):
        full_path = os.path.join(builder.build_dir, 'source', 'creator', buildinfo)
        if os.path.exists(full_path):
            print("Removing {}" . format(buildinfo))
            os.remove(full_path)


def cmake_configure(builder):
    # CMake configuration
    os.chdir(builder.build_dir)

    cmake_cache = os.path.join(builder.build_dir, 'CMakeCache.txt')
    if os.path.exists(cmake_cache):
        print("Removing CMake cache")
        os.remove(cmake_cache)

    print("CMake configure:")
    cmake_options = get_cmake_options(builder)
    command = ['cmake', builder.blender_dir] + cmake_options
    buildbot_utils.call(builder.command_prefix + command)


def cmake_build(builder):
    # CMake build
    os.chdir(builder.build_dir)

    # NOTE: CPack will build an INSTALL target, which would mean that code
    # signing will happen twice when using `make install` and CPack.
    # The tricky bit here is that it is not possible to know whether INSTALL
    # target is used by CPack or by a buildbot itaself. Extra level on top of
    # this is that on Windows it is required to build INSTALL target in order
    # to have unit test binaries to run.
    # So on the one hand we do an extra unneeded code sign on Windows, but on
    # a positive side we don't add complexity and don't make build process more
    # fragile trying to avoid this. The signing process is way faster than just
    # a clean build of buildbot, especially with regression tests enabled.
    if builder.platform == 'win':
        command = ['cmake', '--build', '.', '--target', 'install', '--config', 'Release']
    else:
        command = ['make', '-s', '-j16', 'install']

    print("CMake build:")
    buildbot_utils.call(builder.command_prefix + command)


if __name__ == "__main__":
    builder = buildbot_utils.create_builder_from_arguments()
    update_git(builder)
    clean_directories(builder)
    cmake_configure(builder)
    cmake_build(builder)