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# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2022 Blender Foundation.
# This module defines
# Epoxy_INCLUDE_DIRS, where to find epoxy/gl.h
# Epoxy_LIBRARY, where to find the epoxy library.
# Epoxy_ROOT_DIR, The base directory to search for epoxy.
# This can also be an environment variable.
# Epoxy_FOUND, If false, do not try to use epoxy.
IF(NOT EPOXY_ROOT_DIR AND NOT $ENV{EPOXY_ROOT_DIR} STREQUAL "")
SET(EPOXY_ROOT_DIR $ENV{EPOXY_ROOT_DIR})
ENDIF()
FIND_PATH(Epoxy_INCLUDE_DIR
NAMES
epoxy/gl.h
HINTS
${EPOXY_ROOT_DIR}
PATH_SUFFIXES
include
)
FIND_LIBRARY(Epoxy_LIBRARY
NAMES
epoxy
HINTS
${EPOXY_ROOT_DIR}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set Epoxy_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Epoxy DEFAULT_MSG
Epoxy_LIBRARY Epoxy_INCLUDE_DIR)
IF(Epoxy_FOUND)
SET(Epoxy_INCLUDE_DIRS ${Epoxy_INCLUDE_DIR})
SET(Epoxy_LIBRARIES ${Epoxy_LIBRARY})
ENDIF()
MARK_AS_ADVANCED(
Epoxy_INCLUDE_DIR
Epoxy_LIBRARY
)
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