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FindUSD.cmake « Modules « cmake « build_files - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2019 Blender Foundation.

# - Find Universal Scene Description (USD) library
# Find the native USD includes and libraries
# This module defines
#  USD_INCLUDE_DIRS, where to find USD headers, Set when
#                        USD_INCLUDE_DIR is found.
#  USD_LIBRARIES, libraries to link against to use USD.
#  USD_ROOT_DIR, The base directory to search for USD.
#                    This can also be an environment variable.
#  USD_FOUND, If false, do not try to use USD.
#

# If USD_ROOT_DIR was defined in the environment, use it.
IF(NOT USD_ROOT_DIR AND NOT $ENV{USD_ROOT_DIR} STREQUAL "")
  SET(USD_ROOT_DIR $ENV{USD_ROOT_DIR})
ENDIF()

find_package(pxr REQUIRED OFF)

if (NOT pxr_FOUND)

  SET(_usd_SEARCH_DIRS
    ${USD_ROOT_DIR}
    /opt/lib/usd
  )

  FIND_PATH(USD_INCLUDE_DIR
    NAMES
      pxr/usd/usd/api.h
    HINTS
      ${_usd_SEARCH_DIRS}
    PATH_SUFFIXES
      include
    DOC "Universal Scene Description (USD) header files"
  )

  FIND_LIBRARY(USD_LIBRARY
    NAMES
      usd_m usd_ms
    NAMES_PER_DIR
    HINTS
      ${_usd_SEARCH_DIRS}
    PATH_SUFFIXES
      lib64 lib lib/static
    DOC "Universal Scene Description (USD) monolithic library"
  )

  IF(${USD_LIBRARY_NOTFOUND})
    set(USD_FOUND FALSE)
  ELSE()
    # handle the QUIETLY and REQUIRED arguments and set USD_FOUND to TRUE if
    # all listed variables are TRUE
    INCLUDE(FindPackageHandleStandardArgs)
    FIND_PACKAGE_HANDLE_STANDARD_ARGS(USD DEFAULT_MSG USD_LIBRARY USD_INCLUDE_DIR)

    IF(USD_FOUND)
      get_filename_component(USD_LIBRARY_DIR ${USD_LIBRARY} DIRECTORY)
      SET(USD_INCLUDE_DIRS ${USD_INCLUDE_DIR})
      set(USD_LIBRARIES ${USD_LIBRARY})
    ENDIF()
  ENDIF()

  UNSET(_usd_SEARCH_DIRS)

ELSE()
    SET(USD_FOUND ON)
    SET(USD_INCLUDE_DIR ${PXR_INCLUDE_DIRS})
    SET(USD_LIBRARIES ${PXR_LIBRARIES})
ENDIF()

MARK_AS_ADVANCED(
  USD_INCLUDE_DIR
  USD_LIBRARY_DIR
)