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# - Find Universal Scene Description (USD) library
# Find the native USD includes and libraries
# This module defines
# USD_INCLUDE_DIRS, where to find USD headers, Set when
# USD_INCLUDE_DIR is found.
# USD_LIBRARIES, libraries to link against to use USD.
# USD_ROOT_DIR, The base directory to search for USD.
# This can also be an environment variable.
# USD_FOUND, If false, do not try to use USD.
#
#=============================================================================
# Copyright 2019 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
# If USD_ROOT_DIR was defined in the environment, use it.
IF(NOT USD_ROOT_DIR AND NOT $ENV{USD_ROOT_DIR} STREQUAL "")
SET(USD_ROOT_DIR $ENV{USD_ROOT_DIR})
ENDIF()
SET(_usd_SEARCH_DIRS
${USD_ROOT_DIR}
/opt/lib/usd
)
FIND_PATH(USD_INCLUDE_DIR
NAMES
pxr/usd/usd/api.h
HINTS
${_usd_SEARCH_DIRS}
PATH_SUFFIXES
include
DOC "Universal Scene Description (USD) header files"
)
FIND_LIBRARY(USD_LIBRARY
NAMES
usd_m usd_ms
NAMES_PER_DIR
HINTS
${_usd_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib lib/static
DOC "Universal Scene Description (USD) monolithic library"
)
IF(${USD_LIBRARY_NOTFOUND})
set(USD_FOUND FALSE)
ELSE()
# handle the QUIETLY and REQUIRED arguments and set USD_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(USD DEFAULT_MSG USD_LIBRARY USD_INCLUDE_DIR)
IF(USD_FOUND)
get_filename_component(USD_LIBRARY_DIR ${USD_LIBRARY} DIRECTORY)
SET(USD_INCLUDE_DIRS ${USD_INCLUDE_DIR})
set(USD_LIBRARIES ${USD_LIBRARY})
ENDIF()
ENDIF()
MARK_AS_ADVANCED(
USD_INCLUDE_DIR
USD_LIBRARY_DIR
)
UNSET(_usd_SEARCH_DIRS)
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