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# - Find sse2neon library
# Find the native sse2neon includes and library
# This module defines
# SSE2NEON_INCLUDE_DIRS, where to find sse2neon.h, Set when
# SSE2NEON_INCLUDE_DIR is found.
# SSE2NEON_ROOT_DIR, The base directory to search for sse2neon.
# This can also be an environment variable.
# SSE2NEON_FOUND, If false, do not try to use sse2neon.
#=============================================================================
# Copyright 2020 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
# If SSE2NEON_ROOT_DIR was defined in the environment, use it.
IF(NOT SSE2NEON_ROOT_DIR AND NOT $ENV{SSE2NEON_ROOT_DIR} STREQUAL "")
SET(SSE2NEON_ROOT_DIR $ENV{SSE2NEON_ROOT_DIR})
ENDIF()
SET(_sse2neon_SEARCH_DIRS
${SSE2NEON_ROOT_DIR}
)
FIND_PATH(SSE2NEON_INCLUDE_DIR
NAMES
sse2neon.h
HINTS
${_sse2neon_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# handle the QUIETLY and REQUIRED arguments and set SSE2NEON_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(sse2neon DEFAULT_MSG
SSE2NEON_INCLUDE_DIR)
IF(SSE2NEON_FOUND)
SET(SSE2NEON_INCLUDE_DIRS ${SSE2NEON_INCLUDE_DIR})
ENDIF()
MARK_AS_ADVANCED(
SSE2NEON_INCLUDE_DIR
)
UNSET(_sse2neon_SEARCH_DIRS)
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